Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (36, 1, D) a +0 dagger (39, 1, D) an uncursed staff of earth (40, 1, D) a book of Transfigurations (41, 1, D) a +2 chain mail of cold resistance (49, 1, D) a +4 spear of piercing (50, 1, D) a +1 scythe of flaming (51, 1, D) a +1 hunting sling of flaming (52, 1, D) the +9 rapier of the Many Lies {freeze, +Inv MR- Int-5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (53, 1, D) an uncursed ring of protection from fire (63, 1, D) a +2 scale mail of positive energy (67, 1, D) a +2 war axe of distortion (68, 1, D) a +2 morningstar of protection (69, 1, D) a book of Frost (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +2 ring mail of fire resistance (20, 2, D) a +7 blowgun (21, 2, D) an uncursed staff of energy (22, 2, D) a +0 hunting sling of evasion (23, 2, D) a plain deck of changes (24, 2, D) a phantom mirror (25, 2, D) a +3 demon blade of electrocution (26, 2, D) a +2 mace of holy wrath (27, 2, D) a book of Hinderance (28, 2, D) the amulet "Oxahegor" {Clar rF+ Int+4} [amulet of clarity] It provides mental clarity. It affects your intelligence (+4). It protects you from fire. (29, 2, D) a +2 plate armour of cold resistance (36, 2, D) a plain deck of wonders (38, 2, D) a book of Fire (39, 2, D) an uncursed staff of summoning (40, 2, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (41, 2, D) a book of Maledictions (42, 2, D) a book of Enchantments (49, 2, D) an uncursed staff of death (50, 2, D) a fan of gales (51, 2, D) a lantern of shadows (52, 2, D) a book of Cantrips (53, 2, D) a manual of Hexes (62, 2, D) a +0 ring mail of cold resistance (75, 2, D) a book of Ice (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) a +3 buckler a +0 shield a +0 scale mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a cursed +0 long sword a +0 long sword a +0 long sword (63, 4, D) a +0 longbow (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) an arrow of flame (10, 6, D) an uncursed staff of energy a crystal ball of energy (33, 6, D) a +0 scimitar (unseen) (34, 6, D) a +0 dagger a +0 robe (35, 6, D) an uncursed staff of earth a +0 robe (4, 7, D) a +3 large shield a +3 shield (10, 7, D) a wand of draining (5) (33, 7, D) a cursed -3 long sword a +0 plate armour (34, 7, D) a +2 dagger of holy wrath a +0 robe (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +0 robe (26, 8, D) a +0 robe (unseen) (33, 8, D) the cursed +1 dagger of Biergh {pierce, +Inv rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 robe (52, 9, D) an arrow (54, 9, D) a +4 flail of flaming a +0 longbow 19 arrows a +0 robe (63, 9, D) a book of Fire (54, 10, D) a +5 scimitar of holy wrath a +4 ring mail of cold resistance a cursed +0 large shield a scroll of recharging (55, 10, D) a +5 long sword of holy wrath a +0 large shield 4 scrolls of enchant weapon (56, 10, D) an arrow (62, 10, D) a +2 ring mail of positive energy (70, 10, D) a +0 scimitar of holy wrath (72, 10, D) a +1 whip of venom (61, 12, D) a +0 rapier (unseen) (62, 12, D) a +0 shortbow 19 arrows a +0 ring mail (63, 12, D) a +0 long sword (unseen) (49, 13, D) a +0 robe (50, 13, D) a +0 robe (52, 13, D) the +2 dagger of Cataclysm {venom, rElec Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. The Shining One disapproves of the use of such an item. (53, 13, D) a +0 great sword (54, 13, D) a book of Flames (55, 13, D) a +0 helmet of see invisible (50, 14, D) a phantom mirror (51, 14, D) an uncursed staff of cold (52, 14, D) a plain deck of defence (53, 14, D) a +2 war axe of electrocution (54, 14, D) an uncursed staff of fire (55, 14, D) a +2 spear of flaming (36, 15, D) the +7 short sword "Fupihugea" {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (37, 15, D) a plain deck of war (38, 15, D) the +4 shield of Sycrozoi {rPois Regen+ Str+2} It affects your strength (+2). It protects you from poison. It increases your rate of regeneration. (39, 15, D) a plain deck of wonders (40, 15, D) a +4 lajatang of distortion (41, 15, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. The Shining One disapproves of the use of such an item. (42, 15, D) a +2 scale mail of cold resistance (43, 15, D) a phantom mirror (35, 16, D) a crystal ball of energy (36, 16, D) an uncursed staff of power (38, 16, D) an uncursed staff of air (39, 16, D) an uncursed staff of conjuration (40, 16, D) a book of Maledictions (41, 16, D) an uncursed staff of earth (42, 16, D) a +3 scale mail of fire resistance (43, 16, D) an uncursed staff of power (61, 17, D) a +1 great sword of holy wrath (62, 17, D) a +1 dagger of flaming (64, 17, D) a phial of floods (71, 17, D) a +0 short sword (72, 17, D) an uncursed staff of cold (73, 17, D) an uncursed staff of summoning (62, 18, D) an uncursed staff of power (64, 18, D) a disc of storms (71, 18, D) a +0 mace (72, 18, D) a +0 leather armour of magic resistance (73, 18, D) the +6 chain mail of Tousunif {rF+ MR+ Stlth+} It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 19, D) a cursed +0 halberd a +1 ring mail of fire resistance (38, 20, D) a crocodile skeleton (52, 20, D) the +11 whip of Fatigue {elec, rF- rN+++ MR+ Str-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (unseen) (71, 20, D) a +0 short sword of speed (unseen) (72, 20, D) a +1 trident of venom a +0 chain mail (73, 20, D) a +0 dagger (unseen) (38, 21, D) a hippogriff skeleton (still there?) a river rat corpse (skeletalised by now) (still there?) (39, 21, D) a crocodile skeleton a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 21, D) a hydra skeleton (52, 21, D) a +0 dagger (still there?) a cursed +3 dagger (still there?) the cursed +1 robe of Koomunt {+Blink rN+} (still there?) It protects you from negative energy. It lets you blink. It has a curse placed upon it. an uncursed amulet of regeneration (still there?) (71, 21, D) a +0 flail (unseen) (38, 22, D) a river rat skeleton (still there?) a black mamba corpse (skeletalised by now) (still there?) (50, 25, D) a +6 giant spiked club (52, 25, D) a +1 robe of the Archmagi (54, 25, D) a cursed staff of poison (55, 25, D) a plain deck of defence (51, 26, D) a box of beasts (52, 26, D) an uncursed ring of protection from magic (53, 26, D) the +5 scale mail of the Solstice {SInv} It lets you see invisible. (54, 26, D) a +3 dire flail of crushing (64, 27, D) a legendary deck of summoning (65, 27, D) a +3 leather armour of poison resistance (71, 27, D) a +2 long sword of protection (72, 27, D) the cursed +1 rapier of the Median {vamp, Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (73, 27, D) a +2 leather armour of poison resistance (62, 28, D) a cursed amulet of inaccuracy (63, 28, D) an uncursed staff of air (71, 28, D) an uncursed staff of fire (72, 28, D) a +1 plate armour of cold resistance (34, 29, D) a lamp of fire (35, 29, D) a book of Enchantments (36, 29, D) a +5 war axe of freezing (38, 29, D) a crystal ball of energy (39, 29, D) Ozocubu's Grimoire of Cold Spells Type Level a - Freeze Ice 1 b - Condensation Shield Ice 4 c - Freezing Cloud Conjuration/Ice/Air 6 (40, 29, D) an uncursed amulet of rage (41, 29, D) a +4 falchion of protection (43, 29, D) a +2 robe of positive energy (44, 29, D) a +2 vampiric morningstar (34, 30, D) a +2 pair of gloves of strength (36, 30, D) an uncursed staff of air (38, 30, D) an uncursed staff of earth (39, 30, D) an uncursed staff of energy (40, 30, D) the Grimoire of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Hydra Summoning 7 (41, 30, D) an uncursed staff of power (42, 30, D) a +0 battleaxe of flaming (43, 30, D) a +1 chain mail of cold resistance (63, 30, D) a +0 quarterstaff of holy wrath a +0 robe (56, 31, D) a +0 bardiche a +0 plate armour (57, 31, D) a +0 short sword the ring "Ilangot" {MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It affects your resistance to hostile enchantments. (57, 32, D) a +0 whip 2 tomahawks a +0 chain mail a +0 flail (56, 33, D) a +0 glaive (unseen) (57, 33, D) a tomahawk (35, 34, D) a +4 ring of evasion a +2 ring of strength an uncursed ring of stealth a +2 ring of protection an uncursed ring of magical power a +3 ring of protection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of stealth an uncursed ring of fire (56, 34, D) a +0 hand axe (unseen) (40, 35, D) a porcupine corpse (41, 35, D) a giant frog corpse (still there?) a yak corpse (still there?) (39, 36, D) a crocodile corpse (still there?) a porcupine corpse (still there?) (41, 36, D) a giant frog corpse (still there?) an iguana corpse (still there?) (49, 37, D) the ring of Zohaen {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. (50, 37, D) a +2 mace of draining (51, 37, D) the +7 hand axe of Xom's Whim {chop, *Corrode rC- rN+ Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It may corrode your equipment when you take damage. It makes you more stealthy. (52, 37, D) a +7 rod of destruction (11/11) (53, 37, D) a +2 morningstar of holy wrath (54, 37, D) a +0 battleaxe of venom (59, 37, D) the Incunabulum of Malediction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 (61, 37, D) a book of Transfigurations (62, 37, D) a +0 dagger (63, 37, D) a +0 dagger (69, 37, D) the +5 robe of vines {NoDeviceHeal Regen+10} It increases your rate of regeneration. (70, 37, D) the Catalogue of the Wild Haggis Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 (71, 37, D) a +0 hand axe (72, 37, D) an uncursed ring of wizardry (73, 37, D) an uncursed staff of summoning (49, 38, D) a +6 ring of protection (50, 38, D) a cursed staff of summoning (51, 38, D) an uncursed staff of wizardry (52, 38, D) a +2 eveningstar of venom (53, 38, D) an uncursed ring of wizardry (59, 38, D) a +1 scale mail of positive energy (60, 38, D) the +4 dagger of Unpleasantness {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (70, 38, D) the +11 hand crossbow "Nelymo" {elec, Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). (71, 38, D) a +1 vampiric short sword (72, 38, D) the +5 plate armour "Irer" {MR- Str+3 Stlth+} It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 38, D) a +0 dagger (70, 39, D) a cursed +0 trident (unseen) (72, 39, D) a +0 chain mail (70, 40, D) a +0 falchion (unseen) (71, 40, D) a +2 flail of crushing (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) (72, 40, D) a +0 trident (unseen) (60, 41, D) a +0 dagger a +0 robe (61, 41, D) the +8 falchion of Satedgh {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 robe (62, 41, D) a +4 spear of flaming a +0 robe (72, 41, D) an uncursed staff of earth (unseen) (50, 42, D) a +0 mace (60, 42, D) a +0 dire flail 4 scrolls of enchant armour (62, 42, D) a +0 robe a potion of blood (60, 43, D) an uncursed staff of air the +3 leather armour of Hide-and-Seek {rN+} It protects you from negative energy. (61, 43, D) a +0 great sword a +0 plate armour