Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 dagger of speed (20, 1, D) a +3 scale mail of cold resistance (21, 1, D) a +2 mace of holy wrath (23, 1, D) a +2 robe of fire resistance (24, 1, D) the Tome of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (25, 1, D) an uncursed staff of conjuration (28, 1, D) a stone of tremors (35, 1, D) a +3 chain mail of cold resistance (37, 1, D) an uncursed staff of wizardry (38, 1, D) a +0 trident (39, 1, D) a crystal ball of energy (40, 1, D) a +0 dagger (44, 1, D) the ring "Ehex" {rN+ MP+9 Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from negative energy. It affects your magic capacity (+9). (49, 1, D) an uncursed staff of poison (51, 1, D) an uncursed staff of conjuration (52, 1, D) an uncursed staff of conjuration (53, 1, D) a plain deck of wonders (54, 1, D) a plain deck of defence (55, 1, D) an uncursed staff of fire (61, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 1, D) a +1 robe of fire resistance (63, 1, D) a +5 vampiric dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +0 dire flail of venom (20, 2, D) a book of Cantrips (21, 2, D) a plain deck of defence (22, 2, D) the cursed +1 mace "Transmigrator" {antimagic, MP+9 Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It affects your magic capacity (+9). It has a curse placed upon it. (24, 2, D) a +2 chain mail of cold resistance (25, 2, D) a +4 trident of protection (27, 2, D) a +0 great mace of crushing (28, 2, D) an uncursed staff of wizardry (29, 2, D) an uncursed staff of cold (36, 2, D) a lantern of shadows (37, 2, D) an uncursed staff of summoning (40, 2, D) an uncursed staff of fire (41, 2, D) a +0 leather armour (49, 2, D) a cursed staff of power (50, 2, D) a +2 hunting sling of flaming (51, 2, D) a phial of floods (52, 2, D) an uncursed staff of fire (53, 2, D) a +1 short sword of venom (54, 2, D) an ornate deck of wonders (55, 2, D) a +5 shortbow of freezing (62, 2, D) a +0 short sword (73, 2, D) a +0 trident 3 tomahawks a plain deck of summoning (75, 2, D) a +0 trident a +0 shortbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (24, 3, D) an uncursed staff of summoning (61, 3, D) a +0 chain mail (62, 3, D) a +0 club a +0 mace a +0 leather armour (63, 3, D) a cursed +0 club a +0 ring mail (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (10, 5, D) an uncursed ring of flight (22, 5, D) a very ugly thing corpse a glowing shapeshifter corpse (24, 5, D) a shapeshifter corpse (74, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a glowing shapeshifter corpse (24, 6, D) an ugly thing corpse a glowing shapeshifter corpse an ugly thing corpse (25, 6, D) a glowing shapeshifter corpse (39, 6, D) a +0 trident (unseen) (51, 6, D) a +0 quarterstaff a +0 longbow 31 arrows a +3 lajatang of speed a +0 robe (52, 6, D) a cursed -2 quarterstaff a +0 robe a +0 antimagic broad axe a +0 animal skin (53, 6, D) a +0 antimagic quarterstaff a +0 animal skin (54, 6, D) a +0 quarterstaff a +0 hunting sling 7 exploding sling bullets (4, 7, D) a +3 buckler (23, 7, D) an ugly thing corpse (25, 7, D) a glowing shapeshifter corpse (36, 7, D) a +0 hand axe (unseen) (37, 7, D) a +0 longbow of velocity (unseen) (38, 7, D) a +4 great sword of electrocution a +1 shadow dragon armour an orc corpse (skeletalised by now) (39, 7, D) a +0 short sword a tomahawk a +0 chain mail an orc corpse (skeletalised by now) (53, 7, D) a +0 antimagic hand axe a +0 animal skin (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (36, 8, D) a +0 short sword (unseen) (37, 8, D) 2 tomahawks a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 8, D) 3 tomahawks (39, 8, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (51, 8, D) an uncursed staff of summoning a +0 robe (39, 9, D) the +9 morningstar "Kateusol" {antimagic, *Corrode rC+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from cold. It may corrode your equipment when you take damage. a +0 plate armour (61, 9, D) a +2 chain mail of cold resistance (62, 9, D) a plain deck of changes (71, 9, D) the +12 hand crossbow of Paper {penet, +Blink rPois Str-4 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It protects you from poison. It lets you blink. It makes you more stealthy. (38, 10, D) a snapping turtle corpse (skeletalised by now) (62, 10, D) a +2 hand axe of distortion (70, 10, D) the +3 scale mail of Zeroet Ekho {Regen+} It increases your rate of regeneration. (72, 10, D) a phial of floods (61, 11, D) an uncursed staff of poison (49, 13, D) a +0 dagger (50, 13, D) a disc of storms (51, 13, D) a +2 short sword of freezing (54, 13, D) the Handbook of Confrontation and Enchantment Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Orb of Destruction Conjuration 7 (55, 13, D) a book of Necromancy (50, 14, D) a book of Spatial Translocations (52, 14, D) a book of Summonings (53, 14, D) a stone of tremors (55, 14, D) an uncursed staff of conjuration (35, 15, D) a +0 scimitar (36, 15, D) a +0 war axe (37, 15, D) a disc of storms (38, 15, D) a cursed staff of summoning (40, 15, D) an uncursed staff of cold (41, 15, D) an uncursed staff of wizardry (43, 15, D) Vehumet's Almanac of Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Dazzling Spray Conjuration/Hexes 3 d - Bolt of Draining Conjuration/Necromancy 5 (51, 15, D) the cursed +0 spear of Modesty {antimagic, rElec rN+ Dex-4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (35, 16, D) an uncursed staff of wizardry (36, 16, D) an uncursed staff of fire (37, 16, D) a +4 ring of protection (38, 16, D) a book of Necromancy (39, 16, D) a +3 scale mail of poison resistance (41, 16, D) A Primer on Spellweaving Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Searing Ray Conjuration 2 c - Confusing Touch Hexes 2 d - Cure Poison Poison 2 e - Blink Translocation 2 (42, 16, D) the -5 cloak of Noon {rF+} It protects you from fire. (43, 16, D) an uncursed ring of protection from magic (51, 16, D) a +0 long sword a +0 leather armour a +0 longbow 29 arrows of frost a +0 leather armour the ring "Siuceum" {rElec rF+ Int+2 Dex+3} [ring of protection from fire] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (52, 16, D) a +0 scimitar of electrocution (unseen) (53, 16, D) a +6 flail of holy wrath (still there?) a +0 dagger (still there?) (19, 17, D) an uncursed staff of power (20, 17, D) a +0 flail (22, 17, D) a book of Necromancy (23, 17, D) a phial of floods (24, 17, D) a +0 ring mail (26, 17, D) a stone of tremors (50, 17, D) a +0 long sword (unseen) (52, 17, D) 3 arrows of frost (53, 17, D) a +0 short sword (unseen) (63, 17, D) an uncursed staff of summoning (64, 17, D) a +3 great mace of protection (71, 17, D) a +0 dagger (19, 18, D) a book of Unlife (20, 18, D) a +3 dagger of venom (21, 18, D) a +0 dagger (22, 18, D) an uncursed staff of summoning (23, 18, D) a +0 club (29, 18, D) an uncursed staff of energy (51, 18, D) a +0 long sword (unseen) (53, 18, D) a +0 long sword (still there?) a +1 long sword of flaming (still there?) (64, 18, D) a +4 scale mail of cold resistance (71, 18, D) a +1 chain mail of poison resistance (72, 18, D) a plain deck of summoning (73, 18, D) an uncursed staff of wizardry (23, 19, D) a +0 mace (24, 19, D) a phial of floods (25, 19, D) a +0 hand axe (36, 19, D) a +0 trident (unseen) (37, 19, D) a +0 giant club a +0 halberd a +0 plate armour (38, 19, D) a +0 mace a +3 vampiric rapier a +0 plate armour 3 large rocks a +0 ring mail an orc corpse (skeletalised by now) (39, 19, D) the +1 chain mail of the Hanged Man {rElec MR- Int+4} It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 great sword a +0 chain mail a +0 mace a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 19, D) a +3 leather armour of poison resistance (unseen) (37, 20, D) the +6 hand axe of Cyoroz {chop, rElec Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. an orc corpse (skeletalised by now) (39, 20, D) a +1 long sword of holy wrath a +0 chain mail an orc corpse (skeletalised by now) (40, 20, D) a +0 whip an orc corpse (skeletalised by now) (71, 20, D) a cursed +0 robe (72, 20, D) a +0 halberd (unseen) (73, 20, D) a +0 flail (38, 21, D) a +2 war axe of venom a +0 chain mail an orc corpse (skeletalised by now) (71, 21, D) a +0 morningstar a +0 chain mail (72, 21, D) a cursed -3 battleaxe a +0 chain mail (73, 21, D) a +0 short sword (unseen) (23, 23, D) a +0 whip the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (39, 23, D) a tomahawk a large rock (63, 23, D) a +4 short sword of draining (21, 24, D) a +0 dire flail a +0 chain mail a +0 giant spiked club a moth of wrath corpse (22, 24, D) a +0 short sword the +2 leather armour of Uguebibb {rElec rPois Dex-5 Stlth-} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +1 chain mail of cold resistance a +4 hand axe of chopping a +0 robe 4 large rocks a +0 great sword of holy wrath a +0 plate armour a stone giant corpse (23, 24, D) a cursed +0 great sword a +4 chain mail of cold resistance a +0 flail the +2 leather armour of the Slug {Str+5} It affects your strength (+5). a +0 great sword a +0 plate armour a +0 mace of holy wrath an orc corpse (24, 24, D) an orc corpse (21, 25, D) a +0 long sword a +3 plate armour of cold resistance an uncursed ring of protection from fire a +0 glaive a +0 plate armour a +0 long sword a +0 plate armour an orc corpse an orc corpse an orc corpse (23, 25, D) an uncursed staff of poison a +0 flail an orc corpse (24, 25, D) a +0 hand axe the +6 scale mail of the Prince of Darkness {MR+} It affects your resistance to hostile enchantments. (47, 25, D) a +0 pair of gloves of archery (50, 25, D) a +0 antimagic trident (51, 25, D) a +2 short sword of venom (52, 25, D) the +6 war axe of the Shoals {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (53, 25, D) a +3 short sword of electrocution (54, 25, D) the +1 buckler of Hedging {*Corrode rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode your equipment when you take damage. (55, 25, D) a +2 robe of the Archmagi (21, 26, D) a +0 battleaxe a +0 chain mail a +2 hand axe of electrocution the +10 arbalest of Igajuong {penet, rC+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. It affects your resistance to hostile enchantments. a +3 dagger of venom a +1 longbow of velocity an orc corpse (22, 26, D) a warg corpse (50, 26, D) an uncursed staff of power (52, 26, D) an uncursed staff of wizardry (53, 26, D) an uncursed staff of fire (54, 26, D) an ornate deck of defence (61, 27, D) the Catalogue of Captivating Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 5 (62, 27, D) the +5 scale mail of Somewhere Else {*Contam rElec rPois Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (64, 27, D) a +0 vampiric whip (65, 27, D) an uncursed staff of fire (71, 27, D) a plain deck of escape (73, 27, D) a +1 great sword of holy wrath (62, 28, D) an uncursed staff of poison (63, 28, D) a +5 scimitar of electrocution (71, 28, D) an uncursed ring of stealth (72, 28, D) a +0 rod of clouds (12/12) a +3 large shield a +5 broad axe a +5 battleaxe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (73, 28, D) an ornate deck of summoning (34, 29, D) a +2 whip of draining (35, 29, D) a +2 vampiric scythe (37, 29, D) a plain deck of changes (38, 29, D) an uncursed staff of air (39, 29, D) the +7 long sword of Ru {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (40, 29, D) a +0 whip of distortion (41, 29, D) the +5 short sword of Greed {pierce, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (42, 29, D) a book of Party Tricks (44, 29, D) a +3 scale mail of poison resistance (53, 29, D) a +5 ring of protection a +4 ring of dexterity an uncursed ring of protection from magic an uncursed amulet of guardian spirit (23, 30, D) an uncursed ring of positive energy the cursed +0 pair of gloves "Bavvoff" {*Corrode +Fly rPois rN++} It protects you from poison. It greatly protects you from negative energy. It lets you fly. It may corrode your equipment when you take damage. It has a curse placed upon it. the ring "Niateng" {*Corrode rN+ Str+5 Stlth-} [ring of loudness] It affects your strength (+5). It protects you from negative energy. It may corrode your equipment when you take damage. It makes you less stealthy. an uncursed ring of protection from fire an uncursed ring of wizardry the ring "Iteneo" {rN+ MR+ EV+2 Stlth+} [ring of evasion] It affects your evasion (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (36, 30, D) a +2 broad axe of freezing (38, 30, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (39, 30, D) a book of Maledictions (40, 30, D) a +1 trident of venom (42, 30, D) an uncursed staff of earth (43, 30, D) Roxanne's Papyrus of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (62, 30, D) a +0 scythe a +0 robe (64, 30, D) a +1 long sword of pain a +0 robe (63, 31, D) a +2 scimitar of flaming a +0 robe a +0 short sword (64, 31, D) a +0 dagger a +0 robe a +1 dagger of protection a +0 robe a +3 quarterstaff of chaos a +0 cloak (71, 31, D) a +1 falchion (unseen) (72, 31, D) a +1 mace a +0 robe (64, 32, D) a +1 flail of protection a +0 scale mail (23, 34, D) the Almanac of Harmful Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (24, 34, D) a phantom mirror (25, 34, D) an uncursed staff of earth (28, 34, D) a +0 helmet of see invisible (29, 34, D) a +5 iron rod (11/11) (38, 34, D) a black mamba corpse (skeletalised by now) (39, 34, D) a porcupine corpse (skeletalised by now) (still there?) a river rat corpse (skeletalised by now) (still there?) (40, 34, D) a water moccasin corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (21, 35, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (24, 35, D) the Handbook of the Damaging Entourage Spells Type Level a - Magic Dart Conjuration 1 b - Summon Butterflies Summoning 1 c - Recall Summoning/Translocation 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Aura of Abjuration Summoning 5 f - Summon Demon Summoning 5 (38, 35, D) a giant frog corpse (skeletalised by now) (40, 35, D) a giant frog corpse (skeletalised by now) (44, 36, D) the ring of Lies {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. the +10 crystal plate armour of Erufrina {rC+ Int+6} It affects your intelligence (+6). It protects you from cold. the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). the ring of Togah {rPois Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. the ring "Zinwelig" {rN++ MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It greatly protects you from negative energy. It affects your magic capacity (+9). a +3 shield a +5 crystal plate armour an uncursed ring of protection from cold (49, 37, D) a +3 morningstar of protection (50, 37, D) a phantom mirror (51, 37, D) an uncursed staff of energy (52, 37, D) a +2 hand crossbow (53, 37, D) a +0 spear (59, 37, D) an uncursed staff of summoning (61, 37, D) a +4 chain mail of cold resistance (62, 37, D) an uncursed amulet of regeneration (63, 37, D) a fan of gales (69, 37, D) a lantern of shadows (70, 37, D) a +0 mace (49, 38, D) an uncursed staff of poison (50, 38, D) a manual of Polearms (51, 38, D) a cursed ring of stealth (52, 38, D) an uncursed ring of see invisible (53, 38, D) an uncursed staff of air (59, 38, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (61, 38, D) a +1 vampiric short sword (62, 38, D) a +0 quarterstaff of holy wrath (70, 38, D) an uncursed staff of poison (71, 38, D) the Tome of Absence Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Call Canine Familiar Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 (72, 38, D) the cursed +0 chain mail of Mirth {rElec MR+ Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 38, D) a +0 dagger (71, 40, D) a +1 glaive of pain a +0 chain mail (52, 41, D) a +0 spear an uncursed ring of sustain attributes (71, 41, D) a +0 dagger a +0 scimitar a +0 chain mail a +0 dagger a +0 leather armour a +0 long sword a +0 chain mail (72, 41, D) a +2 arbalest of evasion a +0 mace a +0 chain mail (50, 42, D) a +0 quarterstaff (unseen) (52, 42, D) a +0 quarterstaff a +0 robe (72, 42, D) an uncursed staff of wizardry a +0 robe (52, 43, D) a +4 long sword of protection