Banto Level 1 of the Dungeon (-14, 2, D:1) a scroll of identify (-13, 2, D:1) a potion of curing (-12, 2, D:1) a potion of curing (-46, 3, D:1) a +0 dagger (-14, 3, D:1) 5 gold pieces (-13, 3, D:1) 12 gold pieces (-12, 3, D:1) 12 gold pieces (-14, 4, D:1) 21 bolts (-13, 4, D:1) a +0 dagger (-12, 4, D:1) a scroll of identify (-35, 9, D:1) a +0 club (-9, 10, D:1) a stone (-8, 10, D:1) a stone (-2, 10, D:1) a +0 dagger (-8, 11, D:1) a stone (-7, 11, D:1) a stone (-39, 15, D:1) a +0 club (-11, 19, D:1) 30 sling bullets (-21, 20, D:1) a +0 club (-23, 24, D:1) a +0 club (-32, 26, D:1) a +0 dagger (-9, 33, D:1) a +0 hand axe (-31, 36, D:1) a +0 pair of boots (-26, 36, D:1) a +0 robe Level 2 of the Dungeon (9, 0, D:2) 25 stones (1, 8, D:2) a +0 robe (14, 26, D:2) a +0 dagger (33, 26, D:2) a +0 club (34, 28, D:2) a +0 club (19, 31, D:2) a +1 cloak (-26, 35, D:2) 5 curare-tipped needles (4, 48, D:2) a +0 ring mail (-8, 49, D:2) 5 stones (-2, 51, D:2) a +0 long sword (3, 51, D:2) a +0 plate armour (6, 60, D:2) a +0 dagger a +0 leather armour a +0 whip Level 3 of the Dungeon (0, 0, D:3) 7 poisoned needles (20, 8, D:3) 14 stones (51, 10, D:3) a +0 dagger of freezing (51, 11, D:3) a cursed +0 helmet a +0 animal skin a +1 short sword of draining (47, 14, D:3) a +0 club (47, 15, D:3) a +0 club (47, 16, D:3) a +0 leather armour a +0 club (22, 23, D:3) a +2 war axe of electrocution (49, 25, D:3) a potion of degeneration (31, 28, D:3) 8 stones (5, 30, D:3) a +0 dagger a +0 robe (21, 30, D:3) a +0 spear (-2, 31, D:3) a +0 club a +0 club (4, 31, D:3) a +0 ring mail a +0 trident (-4, 32, D:3) a +0 robe (46, 34, D:3) a +0 robe (1, 35, D:3) 12 bolts (-1, 37, D:3) a +0 dagger (4, 37, D:3) a +0 club (6, 37, D:3) 28 stones (13, 40, D:3) a +0 leather armour (0, 41, D:3) a +0 ring mail (8, 43, D:3) a +0 spear a +0 spear a +0 spear (24, 43, D:3) a cursed +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 ring mail of fire resistance (-26, 1, D:4) a +0 robe (-8, 4, D:4) a +0 chain mail (-9, 5, D:4) a +0 chain mail a +0 trident (5, 7, D:4) a +0 short sword (9, 8, D:4) a +0 hand axe (-8, 13, D:4) a +0 trident (-4, 14, D:4) a +0 war axe (-3, 15, D:4) a +0 dagger a +0 ring mail (17, 28, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Qeatymm's Assorted Antiques a +0 rapier (92 gold) a scroll of blinking (172 gold) a +0 leather armour (46 gold) a scroll of remove curse (69 gold) a +0 war axe (80 gold) an ornate deck of wonders (460 gold) a potion of curing (69 gold) a +3 shortbow of freezing (69 gold) a +0 long sword (80 gold) a +0 flail (80 gold) [Shop] Sedd's Antique Armour Emporium a +0 cloak (85 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2040 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 scale mail (76 gold) a +0 plate armour (437 gold) a +0 ring mail (76 gold) the +17 plate armour of Limited Liability {rElec rF- rN++ Dex+2} (532 gold) It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. a cursed +0 leather armour (38 gold) the quicksilver dragon armour "Ofaw" {rPois rN+ MR+ rCorr Slay+2} (1235 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. [Shop] Hezit's Antique Weapon Emporium a +0 arbalest (117 gold) a +2 short sword of draining (78 gold) a +1 hand crossbow of freezing (91 gold) the +10 mace of Defence {crush, Int+7} (208 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+7). a +0 hand axe (78 gold) a +0 giant spiked club (49 gold) a +1 hunting sling of evasion (39 gold) a +1 longbow of flaming (117 gold) the cursed +1 whip "Qeaca" {freeze, +Inv rC- Int+8 SInv} (195 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. [Shop] Miokomm's Antique Armour Emporium a +0 hat (104 gold) a cursed +0 ring mail (104 gold) a +0 plate armour (598 gold) a cursed -1 ring mail (104 gold) a +0 robe (18 gold) a +0 ring mail (104 gold) the cursed +1 leather armour "Wuunel" {+Blink rElec rCorr Dex+2} (182 gold) It affects your dexterity (+2). It insulates you from electricity. It lets you blink. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +1 swamp dragon armour of Udwazo {+Fly rPois rN++ Int-3 Dex+2} (1430 gold) It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. a +2 shield (117 gold) a +0 pair of boots (117 gold) the +2 chain mail of Ificuf {rC- rN++ Str+4} (247 gold) It affects your strength (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. the +1 scale mail of Peek-a-Boo {rF+ rC+ rN++ Stlth-} (234 gold) It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It makes you less stealthy. [Shop] Meczoel's Weapon Shoppe a +0 war axe (38 gold) a +0 trident (38 gold) a +1 mace of holy wrath (136 gold) a +0 whip (27 gold) 8 javelins of returning (140 gold) the cursed +2 great sword of Kaxunu {freeze, rF- Int+5} (321 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. 18 bolts (39 gold) 12 arrows of flame (66 gold) a +0 spear of flaming (81 gold) (0, 0, D:5) a +0 leather armour (12, 8, D:5) a +0 short sword (13, 19, D:5) a +0 trident (33, 19, D:5) a stone (20, 21, D:5) a stone (31, 21, D:5) a stone (21, 22, D:5) a stone (45, 24, D:5) a +0 dagger (37, 25, D:5) a +0 robe (32, 27, D:5) a +0 blowgun (59, 28, D:5) a +0 chain mail (71, 28, D:5) a +0 hand axe (42, 29, D:5) a +0 robe (26, 36, D:5) a +0 hunting sling (6, 39, D:5) a book of Beasts (36, 43, D:5) 23 stones Level 6 of the Dungeon (6, 5, D:6) 12 stones (7, 5, D:6) a +0 hand axe (18, 8, D:6) a book of Callings a +0 short sword (14, 12, D:6) 13 stones (17, 12, D:6) a +0 halberd a +0 chain mail (54, 12, D:6) 8 stones (5, 16, D:6) a +0 shortbow (6, 16, D:6) a +0 hand axe (5, 17, D:6) 18 stones (3, 23, D:6) 15 poisoned needles (31, 32, D:6) 21 sling bullets (30, 34, D:6) 18 stones (4, 35, D:6) a +0 giant club (-6, 42, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 trident a +0 leather armour an uncursed staff of earth (0, 2, D:7) a potion of poison (2, 4, D:7) a +0 flail a +0 ring mail of cold resistance (3, 4, D:7) a +0 glaive a +0 chain mail a potion of poison (17, 4, D:7) 20 stones (-2, 6, D:7) a +0 club (34, 6, D:7) a +0 hand axe (-9, 9, D:7) a stone (-11, 10, D:7) a +0 short sword 20 stones (14, 17, D:7) 11 stones (22, 25, D:7) a +0 scimitar (-15, 28, D:7) a +0 trident (28, 28, D:7) a +0 lajatang Level 8 of the Dungeon (0, 0, D:8) a cursed -2 spear the Ecumenical Temple