Banto the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +2 hunting sling of flaming (67, 1, D) the +2 rapier "Mappopt" {pierce, rPois rN+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +0 dagger (73, 2, D) a +3 ring of protection (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +0 hand axe (62, 3, D) a +4 rod of the swarm (4/12) a +0 dagger a +0 robe (67, 3, D) a +2 flail of protection (68, 3, D) a +0 short sword (69, 3, D) a +0 short sword a +5 shortbow of flaming (73, 3, D) a +0 club (74, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 dagger a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 scrolls of amnesia (10, 5, D) an uncursed ring of flight (4, 6, D) a +0 quarterstaff (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (8, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed ring of wizardry (70, 9, D) an ornate deck of changes (71, 9, D) an uncursed amulet of stasis (72, 9, D) an ornate deck of defence (62, 10, D) an uncursed staff of cold (70, 10, D) a +7 giant club (72, 10, D) a +2 rod of ignition (13/13) (59, 11, D) a +0 long sword (unseen) (61, 11, D) a +0 scimitar a +0 long sword (60, 12, D) a +0 rapier (unseen) (63, 17, D) a lantern of shadows (72, 17, D) a manual of Axes (73, 17, D) a +4 great sword of holy wrath (63, 18, D) an uncursed amulet of faith (64, 18, D) a cursed -3 ring of evasion (71, 18, D) a +2 ring mail of magic resistance (72, 18, D) a book of the Warp (73, 18, D) an uncursed staff of conjuration (62, 21, D) a +0 hand axe (unseen) (63, 21, D) an uncursed staff of poison (64, 21, D) a +2 blowgun of evasion a draconian corpse (skeletalised by now) (62, 22, D) a draconian corpse (skeletalised by now) (63, 22, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 22, D) a +0 dagger a +0 flail a draconian corpse (skeletalised by now) (71, 22, D) a necrophage corpse (skeletalised by now) (62, 23, D) a +0 dagger (unseen) (61, 27, D) a book of Spatial Translocations (62, 27, D) a book of Maledictions (63, 27, D) a book of Conjurations (64, 27, D) the Tome of Lucky Evil Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (65, 27, D) a lantern of shadows (71, 27, D) a +3 vampiric scythe (72, 27, D) the +7 hunting sling of Qufenn {velocity, rF+ Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It protects you from fire. (73, 27, D) the +6 morningstar of Vamucw {holy, rN+ Str+4 Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. It makes you more stealthy. (62, 28, D) a +3 executioner's axe of freezing (63, 28, D) an uncursed staff of summoning (71, 28, D) an uncursed staff of poison (72, 28, D) the +2 plate armour "Geoluoh" {rF+ MR++ Regen+ Int-4} It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (73, 28, D) a book of Frost (72, 31, D) a hell hound corpse (skeletalised by now) (61, 32, D) a cursed -3 rapier (still there?) a black bear corpse (still there?) (62, 32, D) a wolf corpse (63, 32, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (61, 33, D) a +0 quarterstaff (unseen) (49, 37, D) a manual of Armour (50, 37, D) a +0 halberd (51, 37, D) the +7 arbalest of Rodghiep {elec, MR++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. (52, 37, D) a +1 robe of cold resistance (53, 37, D) a +3 leather armour of poison resistance (54, 37, D) the +5 morningstar of the Spider Nest {pain, rPois rC- Str+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (59, 37, D) a +0 dagger of electrocution (61, 37, D) a +0 hand axe (62, 37, D) a book of Beasts (63, 37, D) a +2 chain mail of magic resistance (69, 37, D) a +0 great sword of flaming (70, 37, D) Sevvar's Collected Works on Harmful Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (71, 37, D) a book of Ice (72, 37, D) a +2 cloak of invisibility (73, 37, D) an uncursed staff of power (49, 38, D) an uncursed ring of poison resistance (50, 38, D) Zebiaqyl's Catalogue of Mutagenic Companions Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Spider Form Transmutation/Poison 3 d - Summon Ice Beast Ice/Summoning 4 e - Shadow Creatures Summoning 5 f - Summon Demon Summoning 5 (51, 38, D) a +3 ring mail of positive energy (52, 38, D) the ring "Gulon" {AC+3 Int+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). (53, 38, D) a lantern of shadows (59, 38, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (60, 38, D) a manual of Crossbows a book of Enchantments (63, 38, D) a +0 dagger (70, 38, D) an uncursed staff of summoning (71, 38, D) a book of Frost (73, 38, D) a manual of Fire Magic (62, 41, D) the cursed +3 glaive of Analysis {flame, rF+ rN+++ Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from fire. It renders you almost immune to negative energy. It lets you see invisible. It has a curse placed upon it. (62, 42, D) the +5 battleaxe "Losseg" {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). a +0 robe a human corpse (63, 42, D) an uncursed staff of summoning (64, 42, D) a +0 battleaxe a +0 robe (51, 43, D) a +2 quarterstaff of draining (unseen) (52, 43, D) a +0 trident (61, 43, D) a +0 great mace of holy wrath a +0 robe a human corpse (63, 43, D) a +0 dagger a +0 robe (63, 44, D) a +2 dagger of venom