Banto the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 leather armour (still there?) a +0 leather armour (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +10 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of fire (62, 1, D) a cursed ring of loudness (63, 1, D) a cursed amulet of inaccuracy (68, 1, D) the ring "Wuramemon" {SInv Stlth-} [ring of loudness] It lets you see invisible. It makes you less stealthy. a +4 scale mail of positive energy (69, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed staff of poison (73, 2, D) a +1 pair of gloves of strength (75, 2, D) the +7 spear "Buitigid" {pierce, *Noise MP+9 Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your magic capacity (+9). It may make noises in combat. (3, 3, D) a +0 quarterstaff (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the cursed +1 mace of Experimentation {venom, +Rage MP-9 Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your magic capacity (-9). It lets you go berserk. It has a curse placed upon it. (62, 9, D) the +7 plate armour of Sacsurir {rC+} It protects you from cold. (70, 9, D) the Incunabulum of the Compass Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Phase Shift Translocation 5 (71, 9, D) a +0 hand axe (72, 9, D) a +0 hand axe (62, 10, D) a book of Cantrips (72, 10, D) a manual of Stealth (70, 12, D) a +8 iron rod (5/14) (71, 12, D) a +1 short sword of venom (still there?) a +0 battleaxe (still there?) (72, 12, D) a +0 flail (unseen) (70, 13, D) a +0 club (61, 17, D) the ring "Tyostuj" {MR+ MP-9 Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you less stealthy. (62, 17, D) the amulet of Harmony {Ward rPois rC++ rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. (64, 17, D) an uncursed ring of ice a +4 vampiric rapier (71, 17, D) a +1 buckler of protection (72, 17, D) the +7 shortbow of Razialoaq {velocity, rElec rC+ Int-4} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. (73, 17, D) a +5 ring of strength (62, 18, D) a +5 blowgun (63, 18, D) a +0 long sword (64, 18, D) a lantern of shadows (71, 18, D) a +0 club (72, 18, D) a +0 short sword (73, 18, D) a Fen Folio (64, 20, D) a ball python corpse (skeletalised by now) (62, 21, D) the +7 mace of Jaiclapoe {pain, rElec Int-3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. a +0 robe a naga corpse (skeletalised by now) (63, 21, D) a cursed +0 long sword a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 21, D) a ball python corpse (skeletalised by now) (75, 23, D) a +4 rod of the swarm (12/12) an uncursed staff of air (74, 24, D) a +0 hand axe a +0 mace a +0 club a +0 flail (61, 27, D) the +3 robe "Jidghuxot" {rPois rCorr Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. It protects you from acid and corrosion. (63, 27, D) a book of the Earth (64, 27, D) the Compendium of Blistering Bewitchment Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Confusing Touch Hexes 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Darkness Hexes 6 f - Ring of Flames Charms/Fire 7 (65, 27, D) the +8 hand crossbow of Awkwardness {velocity, +Blink rC+++ rN+ Int-2} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It renders you almost immune to cold. It protects you from negative energy. It lets you blink. (71, 27, D) an uncursed staff of summoning (72, 27, D) a +1 halberd of freezing (73, 27, D) a +1 scale mail of fire resistance (62, 28, D) a +0 trident (63, 28, D) a +0 trident (64, 28, D) a cursed +8 rod of the swarm (10/10) (72, 28, D) a +3 rod of inaccuracy (9/9) a +4 scale mail of fire resistance (73, 28, D) a wand of draining (0) (61, 30, D) a +0 trident (unseen) (63, 30, D) a +0 trident (unseen) (62, 31, D) a +6 rod of destruction (14/14) 7 poisoned tomahawks (63, 31, D) a hippogriff corpse (skeletalised by now) (64, 31, D) a hippogriff corpse (62, 32, D) a +3 mace of draining (64, 32, D) a sheep corpse (62, 34, D) a poisoned tomahawk (59, 37, D) a +2 rapier of freezing (60, 37, D) a +0 broad axe of electrocution (61, 37, D) the amulet "Haiduomecy" {*Drain +Rage rN+ Str+3} [amulet of rage] It affects your strength (+3). It protects you from negative energy. It lets you go berserk. It causes draining when unequipped. (62, 37, D) a +0 whip of venom (63, 37, D) a +2 falchion of holy wrath (69, 37, D) a +0 hand axe of electrocution (71, 37, D) the +10 dire flail of Greed {antimagic, +Blink rF++ Str-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-5). It greatly protects you from fire. It lets you blink. (72, 37, D) the +1 leather armour of Soibu {rElec rC+ Int+4 SInv} It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It lets you see invisible. (73, 37, D) a book of Maledictions (59, 38, D) a book of Necromancy (60, 38, D) a phial of floods (61, 38, D) a plain deck of defence (62, 38, D) a phial of floods (63, 38, D) a +4 giant club (71, 38, D) a +2 spear of piercing (72, 38, D) a phial of floods (73, 38, D) a stone of tremors (71, 42, D) a +0 battleaxe the +3 blowgun "Siku" {speed, rF+ Str+2 Dex-3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (-3). It protects you from fire. It makes you more stealthy. a cursed +0 robe (60, 43, D) an ice dragon corpse