Banto the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 leather armour the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a phantom mirror (62, 1, D) an uncursed staff of earth (63, 1, D) a +0 falchion of holy wrath (67, 1, D) a plain deck of summoning (68, 1, D) the Compendium of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Force Lance Conjuration/Translocation 4 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 (69, 1, D) the +2 buckler of Arghuo {rElec rN+ Regen+ Str-2} It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. It increases your rate of regeneration. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (11, 2, D) 4 scrolls of amnesia a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +0 short sword (62, 2, D) an uncursed staff of wizardry (73, 2, D) the +4 dagger of the Enemy {pain, rC+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from cold. (75, 2, D) a book of Geomancy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +6 war axe of electrocution a +0 leather armour of magic resistance a +2 flail of crushing a +0 club a +0 leather armour (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (63, 5, D) a +0 hand axe (unseen) (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a scroll of blinking a potion of berserk rage a potion of haste a wand of random effects (15) a wand of enslavement (15) a wand of flame (15) (61, 9, D) the +3 chain mail of the Gusle {MP+9 Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It lets you see invisible. (62, 9, D) the +5 robe "Idu Josm" {*Confuse Dex+6} It affects your dexterity (+6). It may confuse you when you take damage. (71, 9, D) a +6 iron rod (14/14) (62, 10, D) a +0 trident a throwing net a +3 chain mail of cold resistance (72, 10, D) an uncursed amulet of stasis (61, 11, D) a +0 trident of freezing (unseen) (63, 11, D) a +0 trident (unseen) (61, 12, D) a +2 trident of freezing (unseen) (70, 13, D) a +0 rapier (unseen) (72, 13, D) a +0 rapier (unseen) (70, 14, D) a +0 short sword (unseen) (72, 14, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (71, 17, D) a book of Dreams (72, 17, D) a +3 scimitar of draining (73, 17, D) the +9 arbalest of War {venom, rElec rC+ rN+++} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. (71, 18, D) a book of the Tempests (72, 18, D) a book of the Sky (73, 18, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (71, 20, D) a +0 dagger (unseen) (71, 21, D) a +0 falchion (unseen) (73, 21, D) a +0 club (unseen) (71, 22, D) a +0 dagger (unseen) (73, 22, D) a +0 hand axe (71, 27, D) a plain deck of defence (72, 27, D) the +2 scimitar of Wogoin {vamp, rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. (73, 27, D) a cursed staff of conjuration (71, 28, D) an ornate deck of defence (72, 28, D) a +2 dagger of venom (73, 28, D) the +1 scale mail "Zeagax" {rC- rN+++ Stlth+} It makes you vulnerable to cold. It renders you almost immune to negative energy. It makes you more stealthy.