Banto the Dungeon (10, 1, D) 3 potions of berserk rage 4 scrolls of blinking a +0 long sword a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 6 potions of haste a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +3 ring mail "Pehutief" {rElec Int+5 SInv} It affects your intelligence (+5). It insulates you from electricity. It lets you see invisible. (62, 1, D) an uncursed amulet of warding (63, 1, D) a +3 hand crossbow of freezing (67, 1, D) a lantern of shadows (68, 1, D) a +2 plate armour of fire resistance (69, 1, D) a plain deck of defence (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +1 flail of protection a +0 robe (73, 3, D) a +3 flail of crushing (74, 3, D) a +0 long sword a +0 chain mail of fire resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (10, 7, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 ring of strength (62, 9, D) the +7 spear "Cooth" {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (63, 9, D) a book of Conjurations (70, 9, D) a crystal ball of energy (71, 9, D) a +6 ring of dexterity (72, 9, D) a +5 hand axe of flaming (70, 10, D) a +2 mace of protection (72, 10, D) an uncursed staff of fire (71, 12, D) a +0 war axe a +0 scale mail (70, 13, D) a +0 great mace (unseen) (70, 14, D) a +0 short sword (unseen) (61, 17, D) the Grimoire of the Lucky Frostbite Spells Type Level a - Freeze Ice 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Summon Ice Beast Ice/Summoning 4 f - Bolt of Cold Conjuration/Ice 6 (62, 17, D) a +3 ring of intelligence (64, 17, D) a book of Maledictions (72, 17, D) a +0 dagger (62, 18, D) a +0 glaive a +0 leather armour a +0 short sword (63, 18, D) a +1 flail of holy wrath (71, 18, D) a +4 chain mail of fire resistance (61, 19, D) a +3 dagger of holy wrath a +0 leather armour (63, 19, D) a cursed -3 long sword a +0 leather armour a +0 buckler (61, 20, D) a +0 dagger (62, 20, D) a +0 short sword a +0 leather armour a +0 buckler a +2 battleaxe of electrocution (63, 20, D) a +0 long sword a +0 ring mail (72, 20, D) a +3 war axe of venom a +0 robe (73, 20, D) a +0 flail (unseen) (71, 21, D) a +0 club (unseen) (72, 21, D) a +0 scimitar the +7 arbalest "Bar Woex" {velocity, Str+9} Any bolt fired from it inflicts extra damage. It affects your strength (+9). a cursed +0 chain mail (49, 25, D) a book of Cantrips (50, 25, D) an uncursed staff of death (51, 25, D) an uncursed staff of death (52, 25, D) the cursed +1 morningstar of the End of Times {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (53, 25, D) a +2 rod of destruction (13/13) (54, 25, D) the cursed +1 spear of Deasinou {pierce, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It has a curse placed upon it. (55, 25, D) a +1 war axe of freezing (50, 26, D) an uncursed ring of protection from fire (51, 26, D) an uncursed ring of wizardry (52, 26, D) a +1 trident of protection (53, 26, D) a potion of might (54, 26, D) a +2 halberd of freezing (61, 27, D) an ornate deck of changes (62, 27, D) the cursed +1 halberd of Epnuz {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It has a curse placed upon it. (63, 27, D) a +6 ring of strength (71, 27, D) the +4 fire dragon armour of Xom's Supremacy {rElec rF++ rC- Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. (72, 27, D) an ornate deck of summoning (73, 27, D) an uncursed ring of flight (62, 28, D) a book of Alchemy (63, 28, D) the Volume of Ashen Beguiling Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Cause Fear Hexes 4 (64, 28, D) a +0 scimitar of protection (71, 28, D) a book of Geomancy (72, 28, D) a +0 rapier (73, 28, D) a book of the Warp (72, 29, D) a +0 dagger (70, 30, D) a +0 long sword (72, 30, D) a +5 rod of shadows (14/14) a +0 leather armour (73, 30, D) a +0 short sword (70, 31, D) a +0 long sword a +0 shortbow 23 arrows a +0 scale mail (72, 31, D) an arrow (72, 32, D) a +0 scimitar (72, 34, D) an arrow (50, 37, D) a book of the Dragon (51, 37, D) a +2 trident of protection (52, 37, D) a +6 ring of strength (53, 37, D) a +1 bardiche of freezing (59, 37, D) a plain deck of summoning (60, 37, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (61, 37, D) the +7 hand crossbow "Deppirunn" {velocity, +Blink rC- Stlth+} Any bolt fired from it inflicts extra damage. It makes you vulnerable to cold. It lets you blink. It makes you more stealthy. (62, 37, D) the +1 leather armour of the Louse {rPois SInv} It protects you from poison. It lets you see invisible. (63, 37, D) a box of beasts (69, 37, D) the +0 plate armour of Blue Skies {Str+2} It affects your strength (+2). (70, 37, D) a book of Geomancy (71, 37, D) a Fen Folio (72, 37, D) a +0 mace (73, 37, D) a cursed -3 ring of strength (49, 38, D) a +0 long sword of flaming (50, 38, D) a book of Enchantments (51, 38, D) a Young Poisoner's Handbook (52, 38, D) a +5 quick blade (53, 38, D) a box of beasts (59, 38, D) a book of the Warp (60, 38, D) a +2 chain mail of cold resistance (61, 38, D) the +10 plate armour "Jeguphuc" {-Cast rC+ Regen+ Int-3} It affects your intelligence (-3). It protects you from cold. It prevents spellcasting. It increases your rate of regeneration. (62, 38, D) the cursed +0 ring mail of the Crypt {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 38, D) a +3 quarterstaff of draining (70, 38, D) a plain deck of defence (71, 38, D) the Collected Works on Curses Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Darkness Hexes 6 d - Invisibility Hexes 6 (73, 38, D) a book of Clouds (70, 40, D) a +6 halberd of holy wrath a draconian corpse (skeletalised by now) (70, 41, D) a +0 war axe a yellow draconian corpse (skeletalised by now) (71, 41, D) a +1 rod of ignition (10/10) a draconian corpse (skeletalised by now) (72, 41, D) a cursed +0 mace a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (60, 42, D) a hydra skeleton (61, 42, D) a death drake skeleton (72, 42, D) a +0 hand axe a cursed -2 hand axe a draconian corpse (skeletalised by now) (59, 43, D) a wyvern skeleton (62, 43, D) a fire drake skeleton (71, 43, D) a +0 war axe (60, 44, D) a swamp dragon skeleton