Banto Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (2, -4, D:1) 5 stones (6, 6, D:1) 2 fruits (9, 4, D:1) a +0 dagger a stone (9, 24, D:1) a +0 club (still there?) a +0 dagger (still there?) (9, 30, D:1) a +0 robe (10, 5, D:1) a +0 spear (12, 31, D:1) a +0 plate armour (16, 20, D:1) a cursed -1 club (17, 19, D:1) a stone (17, 26, D:1) 2 stones (18, 2, D:1) a +0 club (19, 25, D:1) a stone (25, 33, D:1) 16 stones (26, 26, D:1) a +0 short sword (31, -15, D:1) 2 tomahawks of returning (34, 10, D:1) a +2 hunting sling of flaming (39, 9, D:1) a +0 club (40, 27, D:1) a +0 club (42, -6, D:1) a +2 hand axe of freezing (45, 17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 1, D:2) 19 stones (5, -13, D:2) 15 bolts (12, 12, D:2) a +0 flail (14, 11, D:2) a stone (15, -1, D:2) 16 stones (17, -14, D:2) a bread ration (19, 11, D:2) a stone (21, 11, D:2) 2 stones a +0 dagger (22, -13, D:2) 3 javelins (23, -16, D:2) 18 stones (25, -16, D:2) a stone (26, -18, D:2) a +0 hunting sling 17 stones (26, -15, D:2) a stone (30, -20, D:2) a stone (31, -20, D:2) a +0 club a stone (31, 18, D:2) a bread ration (32, 18, D:2) a stone (33, -18, D:2) a stone (33, 17, D:2) 21 stones (35, 17, D:2) a stone (37, -18, D:2) a +0 robe (52, 12, D:2) 18 bolts Level 3 of the Dungeon (8, 1, D:3) 15 arrows (13, 14, D:3) a +0 club (23, 7, D:3) a +0 leather armour (24, 13, D:3) 21 stones (25, 4, D:3) a +0 club a +0 chain mail (25, 10, D:3) a +0 club (28, 16, D:3) 33 stones (31, 29, D:3) a +0 dagger (33, -1, D:3) a +0 robe (36, 19, D:3) 15 bolts (45, 24, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (3, 18, D:4) a +3 chain mail of cold resistance (7, 11, D:4) 18 stones (23, 14, D:4) 19 stones (38, 0, D:4) 22 stones (42, -2, D:4) a scroll of immolation Level 5 of the Dungeon (0, 0, D:5) 27 arrows (3, -4, D:5) a +0 club a +0 giant club (5, 0, D:5) a +0 dagger (8, 23, D:5) 16 arrows (9, -11, D:5) a scroll of random uselessness (9, 0, D:5) a cursed -2 club (10, 2, D:5) a +0 robe a +0 dagger (14, -8, D:5) a +0 dagger a +0 ring mail (20, -1, D:5) a bread ration (23, -9, D:5) 24 arrows (25, -23, D:5) a +0 short sword (still there?) a +0 spear (still there?) a +0 dagger (still there?) (25, 15, D:5) a +0 dagger (27, -23, D:5) a +0 leather armour (unseen) (28, 4, D:5) 20 stones (34, -6, D:5) a +0 chain mail (36, 0, D:5) a +0 ring mail (37, 1, D:5) a +0 dagger (40, -24, D:5) the +0 ring mail of the Orange Skies {+Fly Int+3 Dex+5} It affects your intelligence (+3). It affects your dexterity (+5). It lets you fly. (42, -8, D:5) a +0 ring mail (44, 10, D:5) a scroll of random uselessness (44, 17, D:5) the +3 falchion of Fate {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. Dithmenos disapproves of the use of such an item. (45, 9, D:5) a +0 whip (46, 8, D:5) a +0 hand axe (46, 10, D:5) a +0 short sword (47, 0, D:5) a bread ration (48, 21, D:5) 25 stones (55, -16, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 flail (0, 2, D:6) a +0 halberd (1, 18, D:6) a bread ration (3, -1, D:6) 24 arrows a +0 shortbow (9, 17, D:6) a cursed +0 leather armour a +0 club (10, 16, D:6) a +0 trident of flaming (11, 17, D:6) a +0 hand axe (25, -1, D:6) 21 stones (26, -2, D:6) a +0 scale mail of cold resistance (26, 18, D:6) a +0 robe a +2 halberd of protection (27, -1, D:6) a bread ration (34, 14, D:6) a +0 giant club (35, 10, D:6) a +0 dagger (48, 13, D:6) a +1 ring mail of fire resistance (48, 17, D:6) 2 fruits (59, 19, D:6) 13 poisoned needles Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, 1, D:7) 16 poisoned needles (4, 8, D:7) a +0 quarterstaff (4, 27, D:7) 22 arrows (6, 27, D:7) a +0 falchion (11, 12, D:7) a +2 hand axe of flaming a javelin a +0 ring mail (11, 19, D:7) a javelin (11, 29, D:7) an uncursed ring of see invisible a +2 mace a +0 robe a +3 hand axe a +0 robe (18, 31, D:7) a +0 whip a +0 blowgun 3 poisoned needles (19, 33, D:7) a +0 whip (20, 25, D:7) a +1 quarterstaff of protection a +0 hunting sling 27 sling bullets a +0 leather armour (22, 23, D:7) a +0 short sword (29, -3, D:7) a +0 mace (30, 1, D:7) a +0 trident (30, 8, D:7) 21 gold pieces (38, 2, D:7) 21 gold pieces (38, 3, D:7) a +0 leather armour (47, 36, D:7) a +0 mace (48, -6, D:7) a +0 short sword of draining (50, 10, D:7) a +3 quarterstaff of chaos a +0 cloak (51, -5, D:7) a +0 dagger a +0 robe (53, 19, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) 17 sling bullets (2, -9, D:8) a +0 giant club (7, 1, D:8) a wand of slowing (17/48) (15, -18, D:8) 18 bolts (19, -29, D:8) a potion of degeneration (20, -26, D:8) a +0 shortbow (still there?) a scorpion corpse (still there?) (26, -31, D:8) 12 gold pieces (26, -18, D:8) a +0 ring mail (26, 2, D:8) a +0 falchion (27, -31, D:8) 12 gold pieces (27, -28, D:8) a giant cockroach corpse (35, -9, D:8) the +10 rapier "Wouloib" {pierce, rPois rF+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It protects you from poison. (49, 11, D:8) a leopard gecko corpse (skeletalised by now) (56, 4, D:8) 2 bread rations (57, 4, D:8) 6 gold pieces (unseen) (60, 1, D:8) 10 gold pieces (63, 12, D:8) 26 sling bullets (65, 4, D:8) a +0 bardiche the Ecumenical Temple