Dungeon Crawl Stone Soup version 0.22-a0-224-g8cf3520474 (webtiles) character file. 5 Banto the Vexing (level 1, -1/7 HPs) Began as a Felid Enchanter on Feb 19, 2018. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (244 turns). Banto the Vexing (Felid Enchanter) Turns: 244, Time: 00:00:31 Health: -1/7 AC: 1 Str: 4 XL: 1 Next: 66% Magic: 2/4 EV: 18 Int: 16 God: Gold: 17 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Jewellery c - an uncursed ring of fire {unknown} Comestibles a - 3 rations Skills: + Level 2.8 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.7 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/7 hp. MASSIVE DAMAGE!! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal completely misses you. You aren't carrying any potions. Okay, then. As you read the scroll labeled FOV DAIWEANIL, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. The jackal misses you. You scratch the jackal. The jackal is moderately wounded. The jackal bites you. You die... ###+## #....## #.....+ #!.<..# #####K# #h# #@# #.# #.# #.# ..# ### You could see a jackal and a kobold. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Banto the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 244 | D:2 | Slain by a jackal Vault maps used: D:1: minmay_arrival_jagged, serial_curves, eino_curves_02, eino_curves_02 D:2: uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 18 Bite || 1 Cast: Corona || 7 Use: Scroll || 1 Stab: Sleeping || 2 Eat: Chunk || 1 Armor: Skin || 1 Dodge: Dodged || 33 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 244 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 5 | 0.0 | 235 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 47.5 | 18.0 | 122.0 Dungeon | 100.0 | 100.0 | 0.0 | 47.5 | 18.0 | 122.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------