Dungeon Crawl Stone Soup version 0.22-a0-601-gb0ed703ee0 (webtiles) character file. 4 Banto the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on July 6, 2018. Was a Follower of Lugonu. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (97 turns). Banto the Skirmisher (Formicid Abyssal Knight) Turns: 97, Time: 00:00:23 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 66% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of berserk rage Comestibles c - a ration Skills: + Level 3.4 Fighting + Level 2.1 Axes + Level 2.3 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You take 3 damage, and have 2/18 hp. You hit the jackal. The jackal is heavily wounded. You barely miss the jackal. You hit the jackal but do no damage. The jackal closely misses you. The jackal misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 1 damage, and have 1/18 hp. It was a potion of curing. You feel better. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.....###.........##+#### .......##................ ...<...####.......##..... #.....## ###............ #.....# ###.......... +#####+ ########....#+# .........#### ........## .#####.@h# #.....hh# ........... ..........## ...###....# ... ##+#.# .. .# .# You could see 3 jackals. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Banto the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 49 | Abyss:1 | Found a corrupted altar of Lugonu. 55 | D:1 | Escaped the Abyss 97 | D:1 | Slain by a jackal Vault maps used: D:1: onia_arrival_pentagram Action || total -------------------------++------- Melee: Hand axe || 10 Use: Potion || 2 Armor: Leather armour || 9 Dodge: Dodged || 22 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 97 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 3 | 0.0 | 42 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 26.8 | 48.5 Dungeon | 43.3 | 43.3 | 0.0 | 0.0 | 61.9 | 42.0 Abyss | 56.7 | 56.7 | 0.0 | 0.0 | 0.0 | 55.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------