Banto Level 1 of the Dungeon (10, 12, D:1) a +0 whip (18, 14, D:1) a +0 leather armour (19, 27, D:1) a +0 club (22, -5, D:1) a +0 club (24, 6, D:1) 16 bolts (39, -11, D:1) a +0 helmet Level 2 of the Dungeon (10, -18, D:2) a +0 club (17, -29, D:2) a +0 club (24, -29, D:2) 22 arrows (25, 4, D:2) a +0 club (31, -26, D:2) a cursed -2 short sword (35, -4, D:2) a +0 club (36, -4, D:2) a +0 club a +0 club a +0 hunting sling (49, 5, D:2) a +0 club (50, -4, D:2) a +0 hunting sling (53, -4, D:2) 17 bolts (58, 5, D:2) a +0 dagger (60, 15, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 club (3, -9, D:3) a +0 plate armour (7, -11, D:3) 25 bolts (7, 13, D:3) a +0 dagger (10, 10, D:3) a +0 leather armour (12, 2, D:3) a +0 club (17, -12, D:3) a +0 war axe a +0 chain mail (19, -9, D:3) a +0 dagger (20, -9, D:3) a +0 dagger (21, -8, D:3) a +1 mace of holy wrath a +0 club (23, 15, D:3) 31 arrows (24, 34, D:3) a +0 whip a +0 dagger (24, 35, D:3) a +0 club (25, -16, D:3) a +0 dagger (26, 35, D:3) a cursed -2 flail a +0 leather armour (36, -11, D:3) 12 poisoned needles (39, 10, D:3) a +0 dagger a +0 ring mail (40, 11, D:3) a +0 flail a +0 leather armour (45, -13, D:3) a +0 dagger (48, 6, D:3) a scroll of random uselessness (50, 20, D:3) a +0 trident (51, 21, D:3) a +0 dagger a +0 robe a +0 morningstar a +0 leather armour a +0 club (52, 25, D:3) a +0 club (53, -3, D:3) a +0 hunting sling (54, 25, D:3) a +0 hand axe (61, 13, D:3) a +0 club (61, 15, D:3) a +0 short sword (65, -1, D:3) a +0 short sword Level 4 of the Dungeon (10, -18, D:4) a scarf of spirit shield (12, -2, D:4) a +0 robe (15, -34, D:4) a +0 trident (15, -12, D:4) 23 bolts (17, -24, D:4) 19 arrows (22, -4, D:4) a +0 giant spiked club (24, -39, D:4) a +0 whip (24, -33, D:4) a +0 dagger (34, -23, D:4) 12 sling bullets (40, -25, D:4) a cursed +0 pair of gloves (42, -23, D:4) a +0 dagger a cursed +0 robe (43, -24, D:4) a +0 dagger a +0 robe (43, -23, D:4) a +0 dagger a +0 robe (44, -34, D:4) a throwing net Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (9, 13, D:5) 8 sling bullets (12, -1, D:5) a +0 whip a +0 leather armour (15, 6, D:5) a +0 ring mail a +0 flail a +0 club a +0 leather armour a +0 flail (20, -15, D:5) a +0 leather armour (24, 5, D:5) a cursed +0 giant spiked club (37, 13, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Tegi's Food Shoppe a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) (0, 0, D:6) a +0 long sword (3, -5, D:6) a +0 spear (6, -22, D:6) a throwing net (6, -6, D:6) a +0 rapier (9, -19, D:6) a +0 spear a +0 flail (10, -15, D:6) 22 arrows a +0 shortbow (24, -2, D:6) a +0 shortbow 17 arrows (25, -20, D:6) a +0 halberd (25, -3, D:6) a +0 hand axe a +0 ring mail (27, -30, D:6) a +0 flail (27, -18, D:6) 19 arrows (29, -2, D:6) a +0 flail (34, -2, D:6) 2 arrows (35, -2, D:6) an arrow (36, -28, D:6) a +0 quarterstaff (36, -3, D:6) an arrow Level 7 of the Dungeon (0, 0, D:7) the +6 mace "Peuzimar" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (7, 4, D:7) a +0 mace (8, -2, D:7) a cursed -1 flail (8, -1, D:7) a +0 dagger a +0 robe (9, -1, D:7) a +0 whip a +0 leather armour (20, 7, D:7) a +0 whip (24, 11, D:7) a +0 falchion (28, 23, D:7) a +0 short sword (29, 20, D:7) 15 arrows (30, -3, D:7) a +4 quarterstaff of chaos a +0 cloak (33, 27, D:7) a +0 club a +0 dagger a +0 whip a +0 hand axe a +0 leather armour (35, 4, D:7) a +0 fustibalus (35, 21, D:7) a +0 giant club (40, 28, D:7) a +2 dagger of protection a +0 robe (48, 19, D:7) a +0 long sword (48, 31, D:7) a +0 robe (49, -9, D:7) a +0 shortbow 8 arrows (49, 29, D:7) a +0 trident (51, -9, D:7) an arrow (51, 3, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (9, 6, D:8) a +0 flail a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (10, 6, D:8) the ring "Mise" {*Tele MR+ Dex+3} [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (13, 6, D:8) a +1 whip of electrocution a +0 scale mail (16, -5, D:8) a +0 rapier (16, 16, D:8) a +0 scale mail (18, 6, D:8) a +0 robe (32, 9, D:8) a +0 flail (36, 24, D:8) a +0 giant spiked club (51, 6, D:8) a potion of might (unseen) Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (1, -8, D:9) a potion of degeneration (9, -3, D:9) a potion of degeneration (13, -1, D:9) 16 gold pieces (15, -23, D:9) a +0 scimitar a +0 plate armour a +0 giant club (15, -22, D:9) a +0 troll leather armour a +0 dagger 3 stones a troll corpse (15, -21, D:9) a +1 dagger of venom a +0 scale mail a +0 giant spiked club an orc corpse an ogre corpse (15, -16, D:9) a stone (16, -25, D:9) a +0 short sword (16, -12, D:9) 5 curare-tipped needles (20, -25, D:9) a cursed -3 quarterstaff a +0 hunting sling 19 sling bullets a +0 ring mail the Ecumenical Temple (0, 0, Temple) a +0 mace