Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd530 (webtiles) character file. Game seed: 2784952923417573401 4 Banto the Skirmisher (level 1, 0/18 HPs) Began as a Demigod Wanderer on June 30, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (28 turns). Banto the Skirmisher (Demigod Wanderer) Turns: 28, Time: 00:00:11 Health: 0/18 AC: 2 Str: 18 XL: 1 Next: 40% Magic: 5/5 EV: 11 Int: 16 God: Gold: 12 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Comestibles f - 2 rations Skills: + Level 2.8 Fighting + Level 2.0 Staves - Level 1.0 Stealth Level 1.0 Shields - Level 1.7 Spellcasting Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 22% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 32% 2 ###.... Call Imp Summ #....... 32% 2 ###.... Slow Hex #....... 32% 2 ###.... Conjure Flame Conj/Fire #....... 45% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 54% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You take 3 damage, and have 5/18 hp. You sock the jackal! You kill the jackal! Your Staves skill increases to level 2! The jackal stops to sniff the ground. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/18 hp. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... # ## #.#. #.#.# ## # ##....##.#.#... #......†h...... #..@# #'''# #..(# #...# ##...## #.....# ##.....## #...≈...# ##...≈...## You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Banto the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Banto set off with the following items: a +0 quarterstaff, | a scroll of teleportation, a +0 robe, a ration; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Blink, Call Imp, Slow, | Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 5/5 28 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, ebering_dispersal_statue_hall, minmay_indecisive_spiral Skill XL: | 1 | ---------------+----+----- Staves | 2 | 2.0 Fighting | | 2.8 Stealth | | 1.0 Shields | | 1.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action || total -------------------------++------- Melee: Quarterstaff || 11 Armor: Robe || 6 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 57.1 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 57.1 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------