Banto Level 1 of the Dungeon (0, 0, D:1) 165 stones (11, -23, D:1) a +0 whip (14, 5, D:1) a +0 ring mail (25, 2, D:1) a +2 dagger of venom (28, -3, D:1) a +0 dagger (28, 16, D:1) a +0 club (31, 4, D:1) 129 stones (32, 8, D:1) 276 sling bullets (40, -5, D:1) 115 stones (53, -20, D:1) 119 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 1, D:2) 29 poisoned needles (0, 4, D:2) a +0 ring mail (1, -34, D:2) a +0 short sword (2, 5, D:2) a +0 leather armour (5, -32, D:2) a cursed -3 club (6, -10, D:2) a +0 ring mail (22, -29, D:2) a +0 spear (27, -22, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) 191 bolts (3, -17, D:3) a cursed -3 hunting sling (18, -9, D:3) a +0 scale mail (19, -12, D:3) a +0 club (19, 1, D:3) a cursed -2 short sword 92 tomahawks a +0 leather armour (24, -8, D:3) a +0 mace (34, -3, D:3) a +0 club (46, -15, D:3) a +0 club (63, -2, D:3) 148 stones Level 4 of the Dungeon (0, 0, D:4) a ration (5, -5, D:4) a +0 morningstar (still there?) the +8 mace of the Shore {elec, *Noise rElec rPois MR++} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (6, -5, D:4) a cursed +0 trident (6, -4, D:4) a worker ant corpse