Banto Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -6, D:1) a +0 scale mail (6, 24, D:1) 156 stones (17, 25, D:1) a +0 dagger (20, -7, D:1) a +0 robe (25, -7, D:1) a +0 ring mail (40, -18, D:1) a +0 dagger (45, -8, D:1) a +0 ring mail (58, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 28, D:2) a +0 short sword (7, 30, D:2) a +0 dagger (17, 4, D:2) a +0 whip (17, 9, D:2) a +0 club 178 stones (26, -14, D:2) a +0 club (33, -14, D:2) a +0 club (38, 14, D:2) a +0 whip (41, 23, D:2) 128 stones Level 3 of the Dungeon (0, 2, D:3) 246 stones (3, -24, D:3) a cursed -2 chain mail (25, 7, D:3) a +0 club (28, -10, D:3) 13 gold pieces (28, -9, D:3) a scroll of noise (28, -8, D:3) a +0 robe (29, -10, D:3) a +0 ring mail (29, -9, D:3) a +0 trident (29, -8, D:3) a +0 leather armour (30, -10, D:3) a +0 chain mail (30, -9, D:3) a +0 hand axe (30, -8, D:3) 153 stones (33, -32, D:3) 136 arrows (40, -1, D:3) a +0 club (43, -35, D:3) a +0 whip (45, -35, D:3) a +0 rapier (47, 0, D:3) 164 arrows (49, -22, D:3) a +0 trident (50, 21, D:3) 194 sling bullets (52, -36, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -3, D:4) 129 arrows (4, 0, D:4) a +0 hand axe (10, 6, D:4) an uncursed ring of see invisible an uncursed ring of stealth (18, 17, D:4) 188 arrows (22, 13, D:4) 168 arrows (24, 9, D:4) a cursed +0 scale mail (33, 0, D:4) a potion of degeneration (40, -2, D:4) a +0 robe Level 5 of the Dungeon [Shop] Laoffuaq's Weapon Shop the +8 spear "Orphia Bagu" {pierce, Dex+2} (612 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+2). a +1 falchion of protection (116 gold) a +0 whip (27 gold) a +0 whip (27 gold) a +0 quarterstaff (44 gold) 116 bolts (127 gold) a +0 mace (33 gold) a +1 quarterstaff of draining (156 gold) (6, 17, D:5) a potion of degeneration (10, 52, D:5) a +0 scythe a +0 robe (13, 6, D:5) a +0 scale mail (14, 6, D:5) a +0 giant club (20, 22, D:5) a cursed -2 giant spiked club (28, 6, D:5) 148 stones (28, 16, D:5) 252 sling bullets (32, -4, D:5) a +2 hand axe of distortion a +1 mace (35, 9, D:5) a +0 hand axe (38, 16, D:5) a +0 whip (43, -4, D:5) a +0 dagger a +0 robe (43, 38, D:5) a cursed +0 scale mail (45, 36, D:5) a +0 ring mail (47, -2, D:5) a +0 falchion (47, -1, D:5) a +0 mace a +0 whip a +0 chain mail (47, 34, D:5) a +0 robe a +1 glaive of venom (50, -3, D:5) 144 arrows (51, 44, D:5) 113 bolts (58, 2, D:5) a +0 giant club (59, 4, D:5) a +0 dagger Level 6 of the Dungeon (0, 9, D:6) a +0 ring mail a +0 short sword a +0 hand axe (0, 10, D:6) a +0 leather armour a +0 club (1, 10, D:6) a +0 dagger (3, 0, D:6) a +0 giant club (12, -17, D:6) 96 poisoned needles (13, -14, D:6) a +0 mace a +0 plate armour (14, -16, D:6) a +0 long sword a +0 robe (15, -14, D:6) a book of Minor Magic (17, -8, D:6) 169 arrows (18, -23, D:6) 43 stones (19, 22, D:6) a +0 war axe (22, 6, D:6) an uncursed ring of magical power (23, -9, D:6) 198 stones (24, 25, D:6) a +0 war axe (25, -5, D:6) a +0 scale mail (26, -16, D:6) a +0 ring mail (29, -4, D:6) a +0 mace (33, -34, D:6) a +0 dagger (34, -23, D:6) a +0 long sword (44, -1, D:6) 194 arrows (51, -14, D:6) a +0 flail a +0 chain mail (52, -13, D:6) a +0 whip a +0 ring mail (52, -12, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Dineatrute's Weapon Boutique a +2 flail of holy wrath (274 gold) 123 stones (184 gold) a cursed -1 long sword (1 gold) a +8 hand axe of venom (684 gold) the cursed +2 mace of Noajiz {drain, +Inv rC+ rN+ Stlth-} (543 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. a +0 falchion (45 gold) 112 arrows (168 gold) a +0 hand crossbow (52 gold) a +0 hand axe (45 gold) a +0 hunting sling (22 gold) (7, -27, D:7) a +0 quarterstaff (9, 14, D:7) a potion of degeneration (12, 14, D:7) a +0 giant club (12, 15, D:7) a cursed -3 giant spiked club (13, -19, D:7) 209 arrows (13, 15, D:7) a +0 cloak (14, 13, D:7) a +0 falchion (19, 4, D:7) 159 stones (24, -30, D:7) a +0 shortbow 164 arrows (36, -23, D:7) a +0 rapier a +0 leather armour (41, -13, D:7) a +0 leather armour a +0 dagger a cursed +0 robe (41, -8, D:7) a +0 club (42, -12, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 150 stones (3, -1, D:8) a +0 robe (8, 7, D:8) a +0 robe (17, 9, D:8) a +0 whip (18, 11, D:8) a cursed +0 short sword (19, 11, D:8) a +0 club 3 stones (23, -6, D:8) a +0 robe (26, -8, D:8) a +0 dagger a +0 robe (27, -7, D:8) a +0 short sword a +0 plate armour (29, 0, D:8) a +0 troll leather armour (33, 7, D:8) a +0 dagger (35, -7, D:8) a +0 dagger (35, -5, D:8) a +0 flail (39, 1, D:8) an uncursed staff of power (44, 0, D:8) a cursed +0 mace a +0 robe a +4 hand axe a +0 robe a +4 mace a +0 robe a cursed +2 flail of venom a +0 robe a cursed +2 mace a cursed +0 robe (46, 15, D:8) 132 stones (47, 25, D:8) a +0 mace (52, 29, D:8) 182 stones Level 9 of the Dungeon (0, 0, D:9) a cursed +0 giant spiked club (1, -22, D:9) a +0 dagger a +0 robe a +2 short sword of electrocution a +0 plate armour (1, -21, D:9) a +0 dagger a +0 flail a +0 leather armour (1, -20, D:9) a +0 trident (1, -6, D:9) a +0 club (2, -40, D:9) a +0 flail a +0 dagger a +0 robe (3, -41, D:9) a +0 club (12, -13, D:9) 69 poisoned needles (13, -29, D:9) 141 stones (13, -8, D:9) a +0 flail (15, -25, D:9) a +0 short sword (16, -37, D:9) a cursed +0 scimitar a +0 robe (21, -37, D:9) a +7 hand axe of freezing a +0 robe a cursed +0 falchion a +0 robe (22, -29, D:9) a +0 spear (24, -2, D:9) a +0 scimitar a +0 robe a +3 war axe a +0 robe a +1 morningstar of freezing a +0 robe (26, -40, D:9) 135 stones (27, -34, D:9) a +0 halberd (28, -35, D:9) a +0 spear (28, -34, D:9) a +0 halberd (29, -35, D:9) a +0 spear a +4 scale mail a cursed +0 buckler (40, -35, D:9) a +0 spear (40, -24, D:9) a +0 club (41, -34, D:9) a +0 club (41, -23, D:9) a +0 flail a +0 plate armour (42, -36, D:9) a +4 halberd (42, -35, D:9) a +0 spear (46, 7, D:9) a +0 trident Level 10 of the Dungeon (0, 0, D:10) a +0 dagger 83 stones a +0 chain mail (2, -10, D:10) a +0 dagger (7, -14, D:10) a +0 morningstar (7, -13, D:10) a +0 hand axe a +0 plate armour (10, -18, D:10) a +0 leather armour (13, -25, D:10) 220 arrows (13, 15, D:10) a +0 dagger a +2 war axe of distortion a +0 chain mail (13, 17, D:10) a +0 ring mail a +3 morningstar of draining (13, 18, D:10) 167 stones a +0 hand axe (14, -23, D:10) a +0 dagger (14, -21, D:10) a +0 mace (14, 15, D:10) a cursed +0 ring mail a +0 short sword (14, 16, D:10) a +0 mace (14, 19, D:10) a +0 chain mail 152 tomahawks a +0 flail a +0 leather armour a +0 short sword a +0 hand axe (15, -24, D:10) a +0 club (16, -24, D:10) a +0 short sword (16, 12, D:10) a +0 club (21, -30, D:10) a +0 rapier a +0 leather armour (22, -20, D:10) a +0 plate armour (25, 3, D:10) 166 stones (29, -7, D:10) 150 javelins (31, -17, D:10) 150 stones (31, -6, D:10) 115 stones (38, -22, D:10) a +0 short sword (41, -13, D:10) 66 tomahawks Level 11 of the Dungeon (0, 0, D:11) a +0 robe (5, -5, D:11) a +0 leather armour (8, 23, D:11) a +0 dagger of draining a +0 robe (9, 19, D:11) a +0 club (10, 18, D:11) a +0 dagger 6 stones (10, 19, D:11) a +0 dagger a +0 short sword (10, 25, D:11) a +0 mace a +0 robe (11, 26, D:11) a cursed +3 long sword of freezing a +1 robe of magic resistance a +0 war axe a +0 robe (14, 34, D:11) a +2 mace of protection (16, 28, D:11) a +0 long sword (18, 4, D:11) a +0 robe (19, 22, D:11) 56 large rocks (21, 3, D:11) a +0 ring mail (26, 21, D:11) 201 stones (32, 25, D:11) a +0 scimitar of flaming (35, 11, D:11) a +0 scale mail (37, 35, D:11) a +0 robe (39, 28, D:11) the +0 war axe of Articulation {chop, +Inv rElec Int-3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (-3). It insulates you from electricity. It lets you turn invisible. (39, 35, D:11) a +0 dire flail a +0 leather armour (40, 40, D:11) a +0 shortbow 92 arrows 72 large rocks (41, 40, D:11) a +2 shortbow of flaming 127 arrows (42, 40, D:11) a +0 buckler a +0 scale mail a +0 war axe a +0 ring mail (43, 40, D:11) a +0 shortbow 96 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (3, -29, Lair:1) 70 arrows (5, 9, Lair:1) 105 bolts (32, -15, Lair:1) a +0 chain mail (55, 24, Lair:1) 245 stones (58, -14, Lair:1) a +0 leather armour (58, 17, Lair:1) 84 arrows (65, -33, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great sword (16, 4, Lair:2) a +0 spear (27, -24, Lair:2) 277 sling bullets (32, 3, Lair:2) the +4 great sword of Luwned {flame, rPois rN+ Str-2 Dex+4} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (-2). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (47, -44, Lair:2) a +0 pair of gloves (50, -40, Lair:2) a +0 trident (65, 14, Lair:2) 154 stones Level 3 of the Lair of Beasts (1, 18, Lair:3) a +0 robe (6, -15, Lair:3) a +0 hand crossbow (11, 3, Lair:3) a +0 trident (12, 1, Lair:3) a cursed -2 spear (13, 1, Lair:3) a +0 trident (13, 2, Lair:3) a +0 spear of pain (16, 16, Lair:3) a +0 trident (19, 2, Lair:3) a +0 scale mail (21, -15, Lair:3) a +3 amulet of reflection (23, -24, Lair:3) a +0 pair of gloves (28, 15, Lair:3) a +0 scale mail (29, -10, Lair:3) 167 stones (31, -5, Lair:3) a book of Frost (32, -9, Lair:3) 129 stones (32, -5, Lair:3) 83 arrows (32, -4, Lair:3) a scroll of immolation Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 dagger (1, 4, Lair:4) a +0 cloak (4, 2, Lair:4) 100 poisoned needles (9, 34, Lair:4) a +0 falchion (16, 2, Lair:4) a +0 ring mail a Gauntlet (0, 0, Gauntlet) 153 arrows (1, 0, Gauntlet) an uncursed amulet of faith (4, 0, Gauntlet) a scarf of repulsion (12, 0, Gauntlet) a +0 pair of gloves of strength (13, 0, Gauntlet) a book of Clouds (15, 0, Gauntlet) a scroll of identify (25, 0, Gauntlet) 132 stones (26, 6, Gauntlet) a +0 hand axe a +0 robe a meliai corpse (27, 6, Gauntlet) a +0 hand axe a cursed +0 robe (28, 6, Gauntlet) a +0 hand axe a +0 leather armour a meliai corpse (31, -17, Gauntlet) 350 javelins (unseen) (31, -15, Gauntlet) a cursed ring of attention (unseen) (32, 14, Gauntlet) a +6 amulet of reflection (33, -17, Gauntlet) the Grimoire of Execration Spells Type Level a - Slow Hexes 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Darkness Hexes 6 (unseen) (33, -15, Gauntlet) an uncursed ring of stealth (unseen) (34, 0, Gauntlet) a potion of magic (37, 0, Gauntlet) a fan of gales (2/2) (39, 0, Gauntlet) the cursed ring of Wonder {*Tele rF+ rC+ Slay-6 Stlth+} [ring of teleportation] It may teleport you next to monsters. It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (48, 0, Gauntlet) a potion of mutation (48, 16, Gauntlet) a scroll of acquirement (48, 17, Gauntlet) a potion of agility (49, 0, Gauntlet) a +1 hat of magic resistance (51, 0, Gauntlet) 163 stones (61, 0, Gauntlet) 33 gold pieces (63, 0, Gauntlet) a +2 scythe of protection (64, 0, Gauntlet) the +2 cloak of Catatonia {+Blink} It lets you blink.