Banto Level 1 of the Dungeon [Shop] Woff's General Store a scroll of poison (56 gold) 7 stones (9 gold) a scroll of enchant weapon (105 gold) 4 datura-tipped darts (50 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a scroll of immolation (56 gold) the crystal ball of Wucad Mu {*channel} (1400 gold) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. a potion of heal wounds (70 gold) (0, 0, D:1) a +0 short sword 5 stones (24, 4, D:1) 4 stones (24, 6, D:1) 7 stones (25, 35, D:1) a +0 club (26, -12, D:1) a +0 short sword 4 stones (26, -11, D:1) a +0 club (39, -16, D:1) a +0 dagger (40, 4, D:1) a +0 short sword 3 stones (40, 35, D:1) a +0 dagger (45, 25, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 2, D:2) the +1 hand axe "Kyomoici" {freeze, rCorr Int+6 Dex-4} Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. (8, 18, D:2) 6 large rocks 2 stones (9, 27, D:2) a +0 leather armour (14, 31, D:2) a +1 short sword of venom 5 stones (32, 35, D:2) 5 stones (35, 5, D:2) a +0 hand axe (40, 30, D:2) a +0 helmet (41, 14, D:2) a +0 club (46, 24, D:2) a +0 club a +0 dagger (50, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 4 stones (2, 4, D:3) a +0 trident (5, 10, D:3) a +0 dagger (20, 20, D:3) a +0 robe (27, 43, D:3) 5 stones (32, 16, D:3) a +0 short sword (32, 38, D:3) a +0 dagger (40, 29, D:3) a +0 club (54, 28, D:3) a +0 dagger (55, 30, D:3) a +0 dagger a +0 ring mail a +0 club a +0 dagger a +0 club a +0 mace a +0 animal skin a +0 helmet Level 4 of the Dungeon [Shop] Byinid's Assorted Antiques a +4 ring of protection (792 gold) a +0 trident (77 gold) a potion of lignification (66 gold) a +0 mace (66 gold) a potion of haste (220 gold) a +2 robe (279 gold) a +2 scale mail of fire resistance (462 gold) a wand of iceblast (5) (264 gold) (0, 0, D:4) 16 gold pieces (1, 1, D:4) 11 gold pieces (2, 2, D:4) 8 gold pieces (52, 48, D:4) a +0 flail (52, 49, D:4) a +0 halberd (54, 48, D:4) a +0 whip Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (0, 1, D:6) a +0 flail (0, 2, D:6) a +1 halberd of flaming (1, 2, D:6) a +0 whip a +0 robe (9, 8, D:6) a +0 great sword (16, -8, D:6) a +0 rapier (24, 20, D:6) a +0 whip (28, 27, D:6) a +0 leather armour (47, -1, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon [Shop] Jaejeh's Magic Scroll Boutique a scroll of fog (40 gold) a scroll of brand weapon (95 gold) 3 scrolls of brand weapon (285 gold) a scroll of noise (10 gold) a scroll of fear (40 gold) a scroll of fear (40 gold) a scroll of amnesia (40 gold) a scroll of vulnerability (40 gold) (0, 0, D:7) 9 stones (10, 10, D:7) a staff of cold (38, -6, D:7) the ring "Bonemun" {Wiz Str+3} [ring of wizardry] Wiz: It improves your spell success rate. Str+3: It affects your strength (+3). a +0 leather armour a potion of degeneration (47, -38, D:7) a +2 short sword of venom a +0 trident (51, -40, D:7) a +0 dagger Level 8 of the Dungeon (1, 2, D:8) a -2 halberd a +0 animal skin Level 9 of the Dungeon (6, 10, D:9) a +0 leather armour (14, 7, D:9) a +0 scale mail (26, -9, D:9) a potion of degeneration (59, 14, D:9) 5 stones Level 10 of the Dungeon (9, -2, D:10) a +0 short sword (11, 0, D:10) 6 stones (15, 0, D:10) a +0 pair of boots (35, 11, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (37, 11, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) 4 large rocks (12, -15, D:11) a +0 trident (44, -12, D:11) 4 large rocks (46, -42, D:11) a +0 long sword Level 12 of the Dungeon (0, 0, D:12) a +0 orcbow (2, -9, D:12) a +0 club (2, -8, D:12) a +0 robe a +0 dagger (3, -9, D:12) a +0 robe a +0 dagger (11, -20, D:12) 3 large rocks (16, 14, D:12) the +7 rapier of Coecreish {venom, +Blink rF- rC+ Will+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. +Blink: It lets you blink. (16, 26, D:12) a +0 robe (23, -19, D:12) a +0 plate armour (26, -16, D:12) a +0 leather armour (34, 16, D:12) 4 stones (37, -5, D:12) a +0 orcbow a +0 orcbow a +0 orcbow (37, -4, D:12) a +0 shortbow a +0 shortbow (37, -3, D:12) a +0 shortbow (41, 3, D:12) a +0 halberd (41, 4, D:12) a +0 halberd a +0 flail (41, 6, D:12) a +0 halberd (44, 23, D:12) a +6 ring of dexterity a +4 ring of protection an amulet of faith (49, -19, D:12) a +0 dagger (49, 21, D:12) 2 boomerangs a +0 quick blade (50, -20, D:12) a +0 long sword (50, 24, D:12) 7 stones Level 13 of the Dungeon (0, 0, D:13) a +0 rapier (11, -8, D:13) a +0 scale mail (12, 3, D:13) a +0 robe (17, -8, D:13) 5 stones (19, 9, D:13) a +0 giant club a +0 giant club (25, -9, D:13) a staff of fire (28, -6, D:13) a +0 giant club a +0 giant spiked club (28, -5, D:13) a +0 dire flail (29, -6, D:13) a +0 giant club (30, -6, D:13) a +0 giant club a +0 giant spiked club (31, -6, D:13) a +0 giant club a +0 giant club (32, -6, D:13) a +0 war axe a +0 ring mail of willpower a +0 giant spiked club (36, 18, D:13) a +0 orcbow (37, 20, D:13) a +0 ring mail a +2 war axe (38, 22, D:13) a +1 scimitar of flaming Level 14 of the Dungeon [Shop] Jeett's Antique Weapon Shop a +0 club (31 gold) a +0 long sword (108 gold) a +0 morningstar (124 gold) the +6 spear "Conservator" {venom, ^Contam rPois Int+5 Stlth+} (1627 gold) Int+5: It affects your intelligence (+5). rPois: It protects you from poison ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. a +0 scimitar of electrocution (372 gold) a +0 quarterstaff (124 gold) a +1 falchion of holy wrath (384 gold) a +2 shortbow of freezing (539 gold) (41, -36, D:14) a potion of degeneration (42, -9, D:14) a +0 dagger Level 15 of the Dungeon (0, 0, D:15) 6 stones (2, -35, D:15) a +0 ring mail (61, -48, D:15) a +0 leather armour Level 1 of the Orcish Mines (2, -5, Orc:1) 5 large rocks (2, -4, Orc:1) a +0 plate armour a +0 flail a +0 orcbow (2, -3, Orc:1) a +0 robe a +0 dagger (3, -4, Orc:1) a +1 orcbow of draining a +0 leather armour a +0 club (3, -3, Orc:1) a +1 robe of resistance a +0 dagger (3, -2, Orc:1) a +0 plate armour a boomerang a +0 flail (4, -2, Orc:1) a +0 giant club (4, -1, Orc:1) a +0 robe a +0 dagger (4, 1, Orc:1) a +0 dagger a +0 orcbow a +0 robe (25, 16, Orc:1) a +0 troll leather armour Level 2 of the Orcish Mines [Shop] Reecreev's Antique Weapon Shoppe a +3 flail (615 gold) a +3 quarterstaff of speed (870 gold) a +0 dagger (60 gold) a +0 short sword (90 gold) a +0 halberd (120 gold) a +0 rapier (120 gold) a +0 arbalest (135 gold) a +4 scimitar of electrocution (960 gold) [Shop] Nausidume's Distillery a potion of brilliance (68 gold) a potion of enlightenment (85 gold) a potion of heal wounds (85 gold) a potion of curing (51 gold) a potion of attraction (51 gold) a potion of berserk rage (85 gold) a potion of invisibility (136 gold) [Shop] Afede Hat's Antique Armour Emporium a +0 ring mail (124 gold) a +0 chain mail (139 gold) a +0 ring mail (124 gold) a +0 scale mail (124 gold) a +0 robe (21 gold) a +0 pair of gloves (139 gold) a +2 ring mail of poison resistance (558 gold) a +0 robe (21 gold) a +0 leather armour (62 gold) a +0 plate armour of fire resistance (930 gold) [Shop] Xaqosoaz's Book Shoppe a book of the Warp (672 gold) a book of Unlife (576 gold) a book of the Spheres (1024 gold) a book of Minor Magic (256 gold) a book of Storms (416 gold) the Guide on Displacement (768 gold) Spells Type Level a - Teleport Other Translocation 3 b - Vhi's Electric Charge Translocation/Air 4 c - Summon Forest Summoning/Translocation 5 d - Disjunction Translocation 8 a book of Armaments (576 gold) Sif Muna's Tractate on Allied Cold (608 gold) Spells Type Level a - Animate Armour Summoning/Earth 4 b - Summon Forest Summoning/Translocation 5 c - Ozocubu's Refrigeration Ice 7 [Shop] Tuydew Tuvo's Antique Weapon Shoppe a +0 rapier (120 gold) a +0 short sword (90 gold) a +1 flail of protection (336 gold) the +7 war axe "Waezie" {speed, ^Drain Int+6 Dex+3} (1974 gold) Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). ^Drain: It drains your maximum health when unequipped. a +0 whip (75 gold) a +0 rapier (120 gold) a +0 lajatang (450 gold) (2, -11, Orc:2) a +0 dagger a +0 robe (3, -18, Orc:2) a +0 short sword (5, -16, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (6, -15, Orc:2) a +0 dagger a +0 robe (10, -6, Orc:2) a +1 flail of protection a +0 leather armour a +0 dagger a +0 robe Level 1 of the Lair of Beasts (6, 20, Lair:1) 5 stones (24, 29, Lair:1) 6 stones (34, 28, Lair:1) a +2 hat Level 2 of the Lair of Beasts (0, 0, Lair:2) the +12 flail of Paos {antimagic, rPois rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison Level 3 of the Lair of Beasts (31, -50, Lair:3) a +0 robe (61, -18, Lair:3) a +0 mace of protection Level 4 of the Lair of Beasts (7, -4, Lair:4) a +0 quarterstaff (44, -48, Lair:4) a +0 orcbow Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 orcbow (4, -47, Lair:5) a +0 flail (4, -7, Lair:5) a staff of air a +2 dagger of speed (6, -3, Lair:5) 6 stones a +2 pair of boots (24, -24, Lair:5) a +0 club (27, -23, Lair:5) a +2 quarterstaff of pain (29, -38, Lair:5) 7 stones (32, -23, Lair:5) a +0 trident of protection (34, -20, Lair:5) a +0 club (35, -24, Lair:5) a +0 sling Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident a +0 robe (23, -22, Shoals:1) a +0 club a +0 sling Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (2, 1, Shoals:2) a +0 robe a +0 rapier (3, -4, Shoals:2) a +1 robe of cold resistance a +1 trident of protection (6, -28, Shoals:2) a +0 sling a +0 spear a +0 spear a +0 sling (6, -27, Shoals:2) a +0 club a +0 sling (9, -14, Shoals:2) a +0 trident (9, -1, Shoals:2) a +0 trident (10, -16, Shoals:2) a +0 club a +0 sling (23, -2, Shoals:2) 11 large rocks Level 3 of the Shoals (0, 0, Shoals:3) a +0 chain mail (1, -4, Shoals:3) a +0 heavy trident a +0 robe (3, 5, Shoals:3) 5 stones (5, -5, Shoals:3) a +3 trident a merfolk skeleton (7, -15, Shoals:3) a snapping turtle corpse (13, -12, Shoals:3) a sea snake corpse (13, -11, Shoals:3) a +0 robe a +2 demon trident of venom a merfolk corpse (skeletalised by now) (15, -12, Shoals:3) a +0 trident a wind drake skeleton (15, -11, Shoals:3) a sea snake skeleton Level 4 of the Shoals (0, 0, Shoals:4) 25 gold pieces (1, -8, Shoals:4) a +0 trident a merfolk corpse (2, -7, Shoals:4) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (2, 1, Shoals:4) a scroll of poison (3, -6, Shoals:4) a throwing net (3, 13, Shoals:4) 7 stones (4, -3, Shoals:4) a +1 heavy trident (unseen) (5, -4, Shoals:4) a +2 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (6, -3, Shoals:4) a +0 robe a +0 rapier (6, 1, Shoals:4) 26 gold pieces (8, -3, Shoals:4) 26 gold pieces (9, 4, Shoals:4) a satyr corpse (10, 3, Shoals:4) a +0 trident 3 boomerangs a merfolk corpse (10, 4, Shoals:4) a snapping turtle corpse (10, 5, Shoals:4) a +0 longbow a +0 spear a satyr corpse (16, -2, Shoals:4) a +2 arbalest of flaming (unseen) Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 5 of the Pits of Slime (6, -11, Slime:5) the +1 arbalest of Dissent {drain, +Blink Str+3} Str+3: It affects your strength (+3). +Blink: It lets you blink. (6, -10, Slime:5) the +8 orcbow "Eskohat" {heavy, rN++} rN++: It greatly protects you from negative energy. (7, -9, Slime:5) the staff of Ogiecror {Summ Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (8, -10, Slime:5) the +3 war axe of Makhleb's Envy {freeze, rCorr Int+3 Stlth-} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (8, 11, Slime:5) the +5 dagger of Outrage {freeze, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2).