Bapho Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 13, D:1) 4 needles of confusion (11, 9, D:1) a +0 cloak (14, 44, D:1) a +0 leather armour (23, -4, D:1) a +0 dagger (25, 5, D:1) a cursed -2 dagger (30, 15, D:1) a +0 club (32, 29, D:1) a +0 dagger (49, -12, D:1) a +0 club (50, 5, D:1) a +0 short sword (53, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 10, D:2) 23 bolts (15, 9, D:2) a +0 club (33, 0, D:2) a +4 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, 32, D:3) a cursed -2 buckler (4, 30, D:3) a +0 short sword (10, 12, D:3) a +0 giant club (11, 25, D:3) a +0 chain mail (12, 0, D:3) 15 arrows (12, 11, D:3) a +0 dagger (17, 10, D:3) 19 arrows (33, 4, D:3) a +0 dagger of speed a +0 robe (36, 3, D:3) a sling bullet Level 4 of the Dungeon [Shop] Zipuset's Elemental Accessories a fan of gales (520 gold) an uncursed staff of fire (325 gold) the Tome of Clay (780 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Shatter Earth 9 a wand of iceblast (10) (182 gold) (0, 0, D:4) the +7 spear "Jellyslayer" {elec, rF+++ rN+ Str+4 Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (-4). It renders you almost immune to fire. It protects you from negative energy. (10, 5, D:4) a +0 giant spiked club (13, -14, D:4) a +0 ring mail (18, 13, D:4) a +0 trident (23, 0, D:4) a +2 dagger of holy wrath a +0 robe (23, 21, D:4) a cursed +0 dagger a +0 robe (24, 1, D:4) a +0 mace a +0 ring mail (25, 0, D:4) a +0 scimitar a +0 ring mail (25, 1, D:4) a +1 dagger of venom a +0 robe a +0 short sword (28, 27, D:4) a +0 flail (32, -10, D:4) a +0 hand axe (36, -10, D:4) a +2 whip of flaming a +0 robe (47, 2, D:4) a +0 robe (57, -8, D:4) the cursed +1 leather armour of Birdsong {-Tele rElec rC+++} It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, 0, D:5) a +0 giant spiked club (13, -1, D:5) a +0 trident (18, 6, D:5) a +0 robe (19, 2, D:5) a +0 robe (25, 22, D:5) a +1 spear of piercing (35, 1, D:5) 4 large rocks (35, 9, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a bat corpse (skeletalised by now) (21, -24, D:6) a +0 glaive (24, -22, D:6) a +0 flail (29, 16, D:6) a +0 shortbow (38, -22, D:6) a +0 dagger a cursed +0 ring mail (45, -32, D:6) a +0 giant club (48, -27, D:6) a +0 dagger (unseen) Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (3, -14, D:7) 26 sling bullets (3, -1, D:7) a scroll of enchant weapon (6, -20, D:7) a hound corpse (9, -22, D:7) 14 gold pieces (9, -20, D:7) a +0 flail of protection (unseen) (10, -15, D:7) 8 gold pieces (10, -8, D:7) 16 gold pieces (11, -3, D:7) a stone (12, -3, D:7) a stone (14, -2, D:7) a stone (17, -17, D:7) 8 gold pieces (29, -32, D:7) a +0 chain mail (31, -26, D:7) a +0 war axe