Bapho Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (35, -15, D:1) a +0 club (48, 21, D:1) a +0 club (57, 35, D:1) a +0 morningstar Level 2 of the Dungeon (9, -23, D:2) a +0 ring mail (16, -4, D:2) a +0 whip (42, -28, D:2) a +0 dagger (43, -11, D:2) a +0 dagger (44, -25, D:2) a +0 falchion of holy wrath (44, -3, D:2) 14 arrows (46, -18, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Faam's Jewellery Shoppe a ring of flight (245 gold) an amulet of magic regeneration (420 gold) a ring of fire (350 gold) a ring of see invisible (210 gold) the ring "Cealif" {*Contam rN+ MP+9 Dex+2} (417 gold) [ring of magical power] It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. a ring of see invisible (210 gold) an amulet of regeneration (420 gold) a ring of resist corrosion (280 gold) a ring of flight (245 gold) a ring of magical power (280 gold) (0, 0, D:3) a +1 dagger of venom (5, 5, D:3) a +0 dagger (11, 27, D:3) a +0 whip (13, 22, D:3) a +0 short sword (13, 24, D:3) a +0 trident a +0 leather armour (22, 6, D:3) a +2 dagger of venom (31, 13, D:3) a +0 broad axe (37, 9, D:3) a +0 dagger (40, 21, D:3) a +0 short sword (41, 20, D:3) a +0 club a +0 ring mail (42, 17, D:3) a +0 whip (45, 30, D:3) a +0 leather armour (46, 45, D:3) a +0 short sword (51, 14, D:3) 14 arrows (51, 33, D:3) a +0 club (59, 11, D:3) a +0 hunting sling (61, 20, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 mace (5, 7, D:4) a +0 whip (31, 16, D:4) a +0 club (32, -4, D:4) a +0 plate armour (34, 29, D:4) a +0 whip a +0 whip (34, 30, D:4) a +0 mace (39, 36, D:4) 14 arrows (51, 14, D:4) 21 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (3, 0, D:5) a +0 short sword (5, 21, D:5) a +0 hand axe a +0 leather armour (9, 1, D:5) a +0 dagger a +0 robe of willpower a +0 flail (10, 2, D:5) a +0 dagger a +0 robe (10, 31, D:5) a +0 hand axe a +0 club (11, 31, D:5) a +0 dagger (38, 18, D:5) a +0 club (43, 33, D:5) a +0 dagger (46, 19, D:5) 22 bolts Level 6 of the Dungeon [Shop] Danow's Antique Armour Emporium the +0 ring mail of the Mackerel {Will- Regen+ SInv Stlth+} (331 gold) It affects your willpower, your defense against some magical effects. It lets you see invisible. It increases your rate of regeneration. It makes you more stealthy. the +0 helmet "Sotyjagg" {-Cast rPois rC++ Regen+} (628 gold) It greatly protects you from cold. It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. a +0 leather armour (48 gold) the +1 helmet "Wiaf" {+Blink Int+4} (765 gold) It affects your intelligence (+4). It lets you blink. a +0 scale mail (96 gold) a +0 ring mail (96 gold) a +0 pair of gloves of dexterity (276 gold) a +2 pair of boots of rampaging (516 gold) the +0 plate armour of Oshut {+Blink rElec} (1056 gold) It insulates you from electricity. It lets you blink. a +0 robe (16 gold) (0, 0, D:6) a +0 giant club (14, 13, D:6) a +0 ring mail (27, 0, D:6) a +0 hand axe (33, 13, D:6) a +0 trident (34, 16, D:6) a +0 club a +0 flail a +0 club (34, 17, D:6) a +0 spear (48, 45, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +2 whip of flaming a +0 robe 23 arrows (11, 40, D:7) a +2 flail of protection (12, 39, D:7) a +0 falchion (12, 40, D:7) a +0 robe a +0 dagger (16, 19, D:7) a +0 giant club (still there?) a +0 giant club (still there?) (19, 29, D:7) a +0 leather armour a +0 whip (23, 15, D:7) a +0 hand axe (25, 30, D:7) a +0 dagger of flaming (25, 31, D:7) a +0 dagger a +0 robe (28, 18, D:7) a +0 robe a +0 halberd (30, 20, D:7) a +0 robe a +3 great sword (30, 21, D:7) a +0 robe a +0 hand axe (31, 21, D:7) a +0 robe a +0 mace (36, 18, D:7) a +0 dagger (37, 17, D:7) a +0 buckler (41, 27, D:7) a +0 leather armour a +0 club (42, 27, D:7) a +3 vorpal hand axe (43, 26, D:7) a +0 robe (46, 27, D:7) a +0 robe (47, 40, D:7) 26 arrows (52, 28, D:7) a +0 helmet (55, 25, D:7) a +0 leather armour (56, 12, D:7) a +0 mace Level 8 of the Dungeon (17, -6, D:8) 22 arrows (32, -24, D:8) a +0 dagger (35, 6, D:8) 12 arrows (42, 15, D:8) a +0 shortbow 18 arrows (43, -19, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) 21 arrows (8, -16, D:9) a +0 dagger (10, -1, D:9) a +0 falchion a +0 ring mail (10, 30, D:9) a +0 leather armour (11, 2, D:9) a +0 falchion (11, 15, D:9) a +3 dagger (11, 26, D:9) a +0 dagger a +0 robe (12, 25, D:9) a +0 dagger a +0 robe (13, 26, D:9) a +0 dagger a +0 robe (14, 24, D:9) a +0 club (15, 12, D:9) a +0 dagger (18, 2, D:9) a +0 shortbow 13 arrows (23, 7, D:9) a +0 trident a +0 robe (23, 8, D:9) a +0 mace a +0 robe a +4 halberd a +0 robe a scroll of removedness (24, -9, D:9) 15 arrows (24, 7, D:9) a +2 hand axe of freezing a +0 robe (24, 15, D:9) a +0 pair of boots (25, -18, D:9) a scroll of removedness (28, 26, D:9) 16 arrows (29, 21, D:9) a +0 hand axe (still there?) a +0 leather armour (still there?) (33, -23, D:9) 13 sling bullets (35, 9, D:9) a +0 hand axe (41, -11, D:9) a +0 dagger a +0 dagger a +0 robe (42, -16, D:9) a +0 dire flail (42, -10, D:9) a +0 dagger a +0 robe (45, 31, D:9) a +0 ring mail (48, 11, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (still there?) a +0 robe (still there?) (1, 0, D:10) a +0 morningstar (3, -1, D:10) 2 stones (3, 2, D:10) a stone (3, 3, D:10) a stone (5, 6, D:10) a stone the Ecumenical Temple Level 1 of the Lair of Beasts (1, -1, Lair:1) a +0 long sword (13, 7, Lair:1) a +0 whip (14, -13, Lair:1) 3 boomerangs (23, -1, Lair:1) a +0 club (32, 22, Lair:1) a +0 whip (46, -15, Lair:1) a +0 ring mail (57, -13, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) 27 bolts (8, 40, Lair:2) a +0 chain mail (11, 14, Lair:2) 22 arrows (14, 41, Lair:2) a +0 ring mail (36, 4, Lair:2) a staff of air (51, 8, Lair:2) a +0 leather armour (55, 8, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of torment (20, -14, Lair:3) a +0 leather armour (31, -30, Lair:3) a +0 quarterstaff (36, -36, Lair:3) a +0 hunting sling (36, -32, Lair:3) a +2 chain mail of fire resistance (38, -1, Lair:3) a +0 leather armour (41, 1, Lair:3) a +0 rapier (65, -28, Lair:3) a +0 dagger (70, -31, Lair:3) a scarf of shadows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +3 leather armour of fire resistance (10, -12, Lair:4) a +0 chain mail (15, 23, Lair:4) a +5 great sword of distortion a +0 leather armour (25, 32, Lair:4) a +0 glaive (25, 34, Lair:4) a +0 long sword (27, 50, Lair:4) 26 arrows (51, 41, Lair:4) a +0 morningstar (56, 48, Lair:4) 24 arrows (61, 34, Lair:4) a +0 hand crossbow Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 falchion (4, -27, Lair:5) a +0 robe (23, -41, Lair:5) a +0 ring mail (33, -22, Lair:5) a +0 dagger (40, -45, Lair:5) the +0 ring mail "Arhiuxut" {Rampage +Blink Dex-4} It affects your dexterity (-4). It lets you blink. It bestows one free step when moving towards enemies. Level 1 of the Pits of Slime Level 2 of the Pits of Slime (0, 0, Slime:2) a stone