Bapho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Summonings (49, 37, D) a lightning rod (4/4) (50, 36, D) a +2 falchion of electrocution (50, 37, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It increases your willpower. (51, 36, D) a book of Cantrips (51, 37, D) the ring "Tiwes" {rElec Slay+4 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It lets you see invisible. (52, 36, D) a staff of cold (52, 37, D) the +7 falchion of the Seer {vorpal, rF++ Str-2 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+2). It greatly protects you from fire. (53, 36, D) a condenser vane (53, 37, D) a staff of poison (54, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (59, 32, D) a wind drake corpse (skeletalised by now) (59, 36, D) a phantom mirror (59, 37, D) a staff of cold (60, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 33, D) a wind drake corpse (skeletalised by now) (60, 36, D) a phantom mirror (60, 37, D) a +0 long sword (61, 0, D) a piece from Xom's chessboard (15/15) (61, 16, D) a box of beasts (61, 26, D) the +0 robe of Hadjma {*Corrode Int+6 Dex-2} It affects your intelligence (+6). It affects your dexterity (-2). It may corrode you when you take damage. (61, 31, D) a komodo dragon corpse (skeletalised by now) (61, 33, D) a +0 shortbow (still there?) 24 arrows (still there?) (61, 36, D) a staff of poison (61, 40, D) a +0 trident (still there?) a red draconian corpse (still there?) (62, 0, D) a +2 antimagic war axe (62, 1, D) the +6 chain mail "Muav Uvi" {-Tele rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents most forms of teleportation. It protects you from acid and corrosion. (62, 8, D) the +7 scimitar of Melee {freeze, Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It grants you flight. (62, 9, D) a +1 vampiric broad axe (62, 19, D) a +0 hand axe a +0 plate armour (62, 20, D) a +0 flail (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (62, 27, D) a box of beasts (62, 29, D) a +0 trident (still there?) a merfolk corpse (still there?) (62, 33, D) a throwing net (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a phial of floods (62, 40, D) a +0 trident (62, 41, D) the +12 executioner's axe "Lummuat" {vorpal, Fragile rN+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from negative energy. It will be destroyed if unequipped. (62, 42, D) a +0 scimitar (still there?) a green draconian corpse (still there?) (62, 43, D) the +4 morningstar of the Pure Eyes {venom, rC+ Int-4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. (63, 0, D) a staff of air (63, 16, D) a +0 flail a +0 leather armour a +2 robe of willpower (63, 18, D) a +0 glaive (still there?) the +7 shortbow "Yciurery" {freeze, rPois rF+ Str-4 Dex+4 SInv} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. It lets you see invisible. a +0 plate armour (still there?) (63, 20, D) a +0 halberd a +0 plate armour (63, 27, D) a staff of fire (63, 30, D) a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (63, 31, D) a +0 trident 4 silver boomerangs a merfolk corpse (skeletalised by now) (63, 36, D) a staff of death (63, 37, D) a +0 dire flail (63, 41, D) a +0 dire flail (still there?) a +0 scimitar (still there?) a black draconian corpse (still there?) (64, 16, D) a +2 scale mail of cold resistance (64, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 halberd of venom (still there?) an orc corpse (skeletalised by now) (still there?) (64, 20, D) a +0 hand axe (still there?) a +0 chain mail (still there?) (64, 27, D) a staff of poison (64, 40, D) a +0 halberd (still there?) 4 scrolls of enchant weapon (still there?) (64, 41, D) a +0 short sword (64, 42, D) a +0 battleaxe (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a staff of cold (68, 3, D) a +0 short sword a +0 robe (69, 3, D) a +0 rapier (still there?) a +0 robe (still there?) (69, 36, D) a tin of tremorstones (2/2) (70, 8, D) a staff of cold (70, 37, D) a phantom mirror (70, 39, D) a wolf corpse (71, 8, D) a lightning rod (4/4) (71, 17, D) a +2 vorpal spear (71, 20, D) a +2 fustibalus of flaming (71, 26, D) a staff of earth (71, 31, D) a wolf corpse (skeletalised by now) (71, 32, D) a +0 quarterstaff a +0 robe (71, 36, D) a +1 vorpal spear (71, 39, D) a black bear corpse (71, 41, D) a black bear corpse (72, 8, D) a +3 mace of protection (72, 17, D) a +2 spectral quarterstaff (72, 18, D) a staff of fire (72, 26, D) a phial of floods (72, 27, D) a piece from Xom's chessboard (15/15) (72, 30, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 rapier a +0 robe (72, 36, D) a +0 dagger (72, 39, D) a +3 dagger of venom (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (72, 41, D) a snapping turtle corpse (72, 42, D) a +0 short sword a +0 robe (73, 16, D) a staff of death (73, 17, D) the +1 ring mail "Kiologg" {Int+2} It affects your intelligence (+2). (73, 26, D) the +10 great mace of Beogh's Displeasure {venom, *Slow rElec rN++} It poisons the flesh of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. It may slow you when you take damage. (73, 31, D) a black bear corpse (skeletalised by now) (73, 32, D) a black bear corpse (skeletalised by now) (73, 36, D) a +9 giant club (73, 37, D) a staff of conjuration (73, 40, D) a black bear corpse (75, 1, D) a piece from Xom's chessboard (15/15)