Bapho the Dungeon (0, 50, D) the +11 short sword "Diex" {vamp, +Rage rC+ Str+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It protects you from cold. It lets you go berserk. (0, 51, D) a +0 rapier (1, 32, D) a +0 helmet of see invisible (1, 33, D) a phial of floods (1, 34, D) a lightning rod (4/4) (1, 50, D) a +0 vorpal fustibalus (1, 51, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It affects your evasion (+4). It makes you much less stealthy. (1, 52, D) a +0 plate armour of willpower (1, 53, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (2, 14, D) a +0 rapier (2, 15, D) the amulet of Divine Compulsion {RegenMP Str+4 Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your strength (+4). It affects your dexterity (+4). (2, 16, D) a +2 leather armour of fire resistance (2, 33, D) a book of Death (2, 34, D) a +0 glaive (still there?) a +0 plate armour (still there?) a staff of earth (still there?) an orc corpse (skeletalised by now) (still there?) (2, 35, D) a +0 scimitar (still there?) a +0 chain mail (still there?) (2, 50, D) a +2 robe of willpower (2, 52, D) a staff of conjuration (2, 53, D) a +0 broad axe of flaming (still there?) a +0 animal skin (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a box of beasts (3, 16, D) a tin of tremorstones (2/2) (3, 32, D) a Fen Folio (3, 33, D) a +1 falchion of electrocution (3, 34, D) a +0 troll leather armour (still there?) a staff of poison (still there?) a troll corpse (skeletalised by now) (still there?) (3, 35, D) a +0 giant club (3, 36, D) 3 large rocks (3, 50, D) the +4 great sword "Giampicy" {vorpal, rCorr Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from acid and corrosion. (3, 52, D) an amulet of the acrobat (3, 53, D) a +2 antimagic hand axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a ring of ice (4, 15, D) a +4 short sword of venom (4, 16, D) a +1 ring mail of cold resistance (4, 17, D) a cane toad corpse (skeletalised by now) (4, 32, D) a staff of air (4, 33, D) a +0 giant spiked club (still there?) a staff of conjuration (still there?) (4, 34, D) a staff of poison (4, 37, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (4, 38, D) 4 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (4, 51, D) a staff of earth (4, 52, D) a +1 pair of boots of rampaging (4, 54, D) a +0 robe (still there?) a spriggan corpse (still there?) (5, 14, D) the +1 leather armour of the Tormentor {rC- Regen+ Int+8 Stlth-} It affects your intelligence (+8). It makes you vulnerable to cold. It increases your rate of health regeneration. It makes you less stealthy. (5, 15, D) a staff of death (5, 19, D) a yak corpse (skeletalised by now) (5, 20, D) a +1 antimagic broad axe (still there?) a +0 animal skin (still there?) a ring of flight (still there?) (5, 32, D) a +0 whip a book of Death an orc corpse (skeletalised by now) (5, 33, D) a +0 short sword (5, 34, D) a +0 giant club (still there?) a +4 ring of protection (still there?) an ogre corpse (skeletalised by now) (still there?) (5, 35, D) a +0 war axe (still there?) a +0 plate armour (still there?) (5, 36, D) a +0 antimagic short sword (still there?) a +0 chain mail (still there?) (5, 37, D) a +0 great sword (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (5, 38, D) a +0 great sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (5, 50, D) a staff of poison (5, 51, D) a +2 halberd of flaming (5, 52, D) a +1 great sword of draining (5, 53, D) a water moccasin corpse (6, 14, D) a +0 vorpal shortbow (6, 15, D) +0 fire dragon scales (6, 16, D) a book of Power (6, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (6, 18, D) a +2 broad axe of freezing a +0 animal skin (6, 19, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (6, 32, D) a +0 giant club a +0 giant club a box of beasts a two-headed ogre corpse (skeletalised by now) (6, 33, D) a lightning rod (4/4) (6, 34, D) a +6 vorpal great mace (still there?) the ring "Xokk" {EV+4 Int+2 Dex+2} (still there?) [ring of evasion] It affects your evasion (+4). It affects your intelligence (+2). It affects your dexterity (+2). (6, 37, D) a +0 giant spiked club (6, 38, D) 3 large rocks (6, 50, D) a +0 antimagic rapier (6, 51, D) a ring of willpower (6, 52, D) an amulet of the acrobat (6, 54, D) a blink frog corpse (still there?) a black mamba corpse (still there?) a basilisk corpse (still there?) (6, 55, D) a hydra corpse (6, 56, D) a +0 hand axe (still there?) a +0 animal skin (still there?) (6, 57, D) a +8 quick blade (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (6, 58, D) a +3 quick blade a +0 robe a +0 buckler (6, 59, D) a cane toad corpse (7, 14, D) a book of Annihilations (7, 15, D) a +5 arbalest (7, 16, D) a tin of tremorstones (2/2) (still there?) a yak corpse (skeletalised by now) (still there?) (7, 17, D) a +0 rapier a +0 animal skin (7, 20, D) a +0 antimagic war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (7, 21, D) a +2 demon whip of venom a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (7, 22, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (7, 32, D) a +0 dagger (7, 33, D) a book of Ice (7, 36, D) a +1 long sword (still there?) a +0 plate armour (still there?) (7, 37, D) a +0 giant club (still there?) a +0 giant club (still there?) (7, 38, D) a +1 vorpal war axe (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (7, 50, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (7, 51, D) the Tome of Intoxication and Lightness Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Alistair's Intoxication Transmutation/Poison 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (7, 52, D) a staff of death (7, 53, D) a water moccasin corpse (7, 56, D) a komodo dragon corpse (7, 57, D) a +3 short sword of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) a ring of resist corrosion (still there?) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (8, 14, D) a piece from Xom's chessboard (15/15) (8, 15, D) a phial of floods (8, 16, D) a +0 rapier (still there?) a +0 animal skin (still there?) the +1 leather armour of Moxzacvi {-Cast Harm rPois Dex-3} (still there?) It affects your dexterity (-3). It protects you from poison. It prevents spellcasting. It increases damage dealt and taken. a spriggan corpse (skeletalised by now) (still there?) (8, 19, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (8, 20, D) a +0 hand axe (still there?) a +0 animal skin (still there?) a komodo dragon corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (8, 22, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (8, 33, D) a +0 flail (still there?) a +3 leather armour of poison resistance (still there?) a piece from Xom's chessboard (15/15) (still there?) a gnoll corpse (skeletalised by now) (still there?) (8, 34, D) +2 ice dragon scales (8, 35, D) a +0 war axe (still there?) a +0 arbalest of freezing (still there?) a +0 plate armour (still there?) a +0 mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (8, 36, D) 5 large rocks (still there?) a +0 flail (still there?) an amulet of faith (still there?) an orc corpse (skeletalised by now) (still there?) (8, 38, D) 5 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (8, 39, D) a +0 glaive (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (8, 50, D) a staff of earth (8, 51, D) a staff of conjuration (8, 52, D) a book of Necromancy (8, 53, D) a +6 ring of intelligence a +4 ring of slaying a +6 ring of dexterity a +0 falchion (8, 54, D) a cane toad corpse (8, 56, D) a cane toad corpse (8, 58, D) a water moccasin corpse (9, 14, D) a +4 rapier of venom (9, 16, D) a polar bear corpse (skeletalised by now) (9, 20, D) a +1 flail of protection (still there?) a +2 arbalest of flaming (still there?) a +0 robe of fire resistance (still there?) (9, 23, D) a water moccasin corpse (skeletalised by now) (9, 32, D) a staff of fire (9, 33, D) a tin of tremorstones (2/2) (9, 34, D) a +2 ring mail of cold resistance (9, 35, D) a +2 hand axe of flaming (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (9, 36, D) a +0 dagger (still there?) a +0 robe (still there?) (9, 50, D) an amulet of guardian spirit (9, 51, D) a book of Fire (9, 54, D) a +0 war axe (still there?) a +0 animal skin (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (9, 56, D) a yak corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 14, D) a +2 spectral quarterstaff (10, 15, D) a +3 plate armour of positive energy (10, 16, D) the Grimoire of Cloudy Displacement Spells Type Level Known a - Swiftness Air 3 yes b - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes c - Silence Hexes/Air 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (10, 17, D) a komodo dragon corpse (skeletalised by now) (10, 19, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (10, 20, D) a +0 antimagic war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (10, 21, D) a yak corpse (skeletalised by now) (10, 34, D) a +0 mace (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) (10, 36, D) a staff of earth (still there?) a +0 robe (still there?) (10, 37, D) a +0 giant club (10, 50, D) the +1 ring mail of Conscience {rCorr} It protects you from acid and corrosion. (10, 51, D) a tin of tremorstones (2/2) (10, 53, D) a +2 war axe of electrocution (still there?) a +0 animal skin (still there?) a +0 robe (still there?) a scroll of holy word (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (10, 54, D) a +0 robe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 buckler (11, 15, D) a +3 scale mail of fire resistance (11, 20, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (11, 32, D) a +0 flail (still there?) a +0 chain mail (still there?) the Volume of Igneous Summoning (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Summon Small Mammal Summoning 1 yes c - Call Canine Familiar Summoning 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Summon Mana Viper Hexes/Summoning 5 yes f - Summon Forest Summoning/Translocation 5 yes an orc corpse (skeletalised by now) (still there?) (11, 33, D) a ring of poison resistance (11, 34, D) a phial of floods (11, 36, D) a +0 great mace (still there?) a +0 chain mail (still there?) 4 potions of haste (still there?) (11, 50, D) a ring of resist corrosion (11, 51, D) the +5 great sword of Wece {freeze, Contam rPois rC+++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (11, 52, D) a +0 demon whip of electrocution (12, 14, D) a +0 mace of distortion (12, 15, D) a +3 battleaxe of flaming (12, 16, D) a tin of tremorstones (2/2) (12, 32, D) a staff of cold (12, 33, D) a +0 short sword (still there?) a +0 plate armour (still there?) a book of Alchemy (still there?) (12, 34, D) a +2 arbalest of freezing (12, 36, D) a +0 giant spiked club (12, 51, D) a ring of poison resistance (12, 52, D) a book of Clouds (13, 32, D) a book of Cantrips (13, 34, D) a book of Fire (13, 50, D) a staff of air (13, 51, D) the +2 ring mail of Reason {Harm Rampage Int-5} It affects your intelligence (-5). It increases damage dealt and taken. It bestows one free step when moving towards enemies. (13, 52, D) a +0 broad axe (14, 50, D) a phial of floods (14, 51, D) a staff of air (14, 52, D) a condenser vane (18, 48, D) a staff of conjuration (18, 49, D) a +1 falchion of flaming (19, 0, D) a ring of ice (19, 1, D) a book of Debilitation (19, 17, D) the ring "Wesochal" {rPois Will+} [ring of poison resistance] It protects you from poison. It increases your willpower. (19, 32, D) a +2 plate armour of fire resistance (19, 33, D) a staff of fire (19, 35, D) a +0 dagger (still there?) a +0 scale mail (still there?) (19, 39, D) a +0 short sword (19, 48, D) a staff of conjuration (19, 49, D) a book of Fire (19, 50, D) a condenser vane (20, 0, D) the +0 plate armour of Vodesick {+Blink Stlth+} It lets you blink. It makes you more stealthy. (20, 1, D) a +2 vorpal halberd (20, 16, D) a staff of air (20, 17, D) a +0 helmet of intelligence (20, 32, D) a +0 leather armour (20, 48, D) a +3 dagger of draining (20, 49, D) the +6 short sword "Zirav" {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (20, 50, D) a book of Air (21, 0, D) an amulet of faith (21, 1, D) a +2 flail of holy wrath (21, 16, D) a +2 long sword of flaming (21, 17, D) a staff of death (21, 32, D) a +2 dagger of venom (21, 33, D) a staff of earth (21, 34, D) a +0 long sword (21, 48, D) a +2 robe of positive energy (21, 49, D) a +1 ring mail of fire resistance (21, 50, D) a +5 rapier of holy wrath (22, 16, D) a phial of floods (22, 17, D) a +6 ring of strength (22, 34, D) a lightning rod (4/4) (22, 48, D) a phial of floods (22, 49, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It protects you from negative energy. It drains your maximum health when unequipped. (22, 50, D) a +2 war axe of venom (23, 0, D) a phantom mirror (23, 1, D) a staff of earth (23, 16, D) a +4 chain mail of cold resistance (23, 18, D) a +1 ring mail of poison resistance (23, 32, D) a +0 pair of gloves of archery (23, 33, D) a +0 leather armour (23, 34, D) a +4 chain mail of cold resistance (23, 37, D) a +0 short sword (23, 48, D) a staff of air (23, 49, D) the Guide on the Shifting Escort Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Wereblood Transmutation 2 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Summon Hydra Summoning 7 yes (23, 50, D) a piece from Xom's chessboard (15/15) (24, 0, D) a +2 ring mail of poison resistance (24, 16, D) a book of Geomancy (24, 17, D) a condenser vane (24, 18, D) a +6 ring of strength (24, 32, D) a +2 crystal plate armour (24, 33, D) a +0 dagger (24, 34, D) a ring of positive energy (24, 36, D) a +0 shortbow a +0 dagger 20 arrows a +0 leather armour (24, 37, D) a +0 vampiric trident (still there?) a +0 ring mail (still there?) (24, 39, D) a +0 dagger (unseen) (24, 48, D) a +5 hunting sling of freezing (24, 49, D) a +2 rapier of venom (24, 50, D) a book of the Dragon (25, 0, D) a condenser vane (25, 1, D) a ring of protection from cold (25, 17, D) a staff of cold (25, 18, D) Cumuxt's Volume of Creative Unholy Magic Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Call Imp Summoning 2 yes d - Summon Guardian Golem Hexes/Summoning 3 yes e - Summon Mana Viper Hexes/Summoning 5 yes f - Summon Forest Summoning/Translocation 5 yes (25, 32, D) the +6 rapier of Putrescence {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (25, 33, D) a +0 long sword (25, 36, D) a +0 long sword (25, 38, D) a +0 longbow 50 arrows a +0 leather armour 3 potions of haste (25, 39, D) a +1 rapier of electrocution (still there?) a +3 short sword of venom (still there?) a +0 long sword (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (25, 40, D) a +4 long sword of holy wrath (still there?) a +0 long sword (still there?) (25, 48, D) a staff of fire (25, 49, D) a book of Necromancy (25, 50, D) a piece from Xom's chessboard (15/15) (26, 0, D) a piece from Xom's chessboard (15/15) (26, 1, D) a staff of poison (26, 16, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (26, 17, D) a tin of tremorstones (2/2) (26, 33, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (26, 34, D) a +0 short sword (still there?) a staff of conjuration (still there?) (26, 36, D) a +0 long sword (unseen) (26, 37, D) a +0 short sword (26, 38, D) a +0 rapier a +0 rapier a +0 leather armour (26, 39, D) a +2 rapier of electrocution (still there?) a +2 rapier of electrocution (still there?) a +2 chain mail of cold resistance (still there?) (26, 48, D) a box of beasts (26, 49, D) a book of Changes (26, 50, D) a phial of floods (27, 0, D) a +2 vorpal flail (27, 1, D) the +3 ring mail of Domuudgh {rF+ Str+3} It affects your strength (+3). It protects you from fire. (27, 16, D) a book of Geomancy (27, 17, D) a +0 halberd of flaming (27, 32, D) a +0 short sword (27, 33, D) a +3 triple crossbow of freezing (27, 34, D) a book of Power (27, 37, D) a +1 glaive of freezing (27, 38, D) a +0 longbow (still there?) 40 arrows (still there?) a +0 leather armour (still there?) the ring "Loest" {rC+ rN+ Str+3 Dex+4} (still there?) [ring of positive energy] It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. a +0 long sword (still there?) a ring of magical power (still there?) (27, 39, D) a staff of fire (27, 40, D) a +0 short sword (still there?) the +5 robe of Night {Dark Will+ SInv} (still there?) It lets you see invisible. It increases your willpower. (27, 48, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (27, 49, D) a phial of floods (27, 50, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (28, 1, D) a +2 leather armour of fire resistance (28, 16, D) +0 ice dragon scales (28, 17, D) a +0 buckler of fire resistance (28, 32, D) a book of Debilitation (28, 33, D) a box of beasts (28, 48, D) a +2 robe of willpower (28, 49, D) a +1 pair of gloves of dexterity (28, 50, D) a piece from Xom's chessboard (15/15) (29, 0, D) a +3 chain mail of fire resistance (29, 1, D) the +7 flail of Laceration {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (29, 16, D) a +2 whip of venom (29, 17, D) a book of Cantrips (29, 33, D) a phial of floods (29, 48, D) the Incunabulum of Evil Summoning Spells Type Level Known a - Pain Necromancy 1 yes b - Summon Mana Viper Hexes/Summoning 5 yes c - Summon Forest Summoning/Translocation 5 yes d - Dragon's Call Summoning 9 no (29, 49, D) the +1 ring mail of the Moon {*Corrode Regen+ Dex+7} It affects your dexterity (+7). It increases your rate of health regeneration. It may corrode you when you take damage. (29, 50, D) the +1 helmet of the Gusle {Dex+7} It affects your dexterity (+7). (30, 49, D) a +2 scythe of venom (30, 50, D) +2 pearl dragon scales (31, 48, D) a book of the Sky (31, 49, D) a +1 flail of draining (31, 50, D) a condenser vane (32, 48, D) a +1 pair of boots of flying (32, 49, D) a staff of poison (32, 50, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It increases your willpower. (33, 49, D) the +8 dagger "Spiderslayer" {vamp, Will+ rCorr Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from acid and corrosion. It increases your willpower. It makes you more stealthy. (33, 50, D) a condenser vane (35, 0, D) a book of Clouds (35, 14, D) a +0 leather armour (35, 15, D) a +0 long sword (still there?) a +0 leather armour (still there?) a potion of might (still there?) the +6 tower shield "Riggunne" {Drain MP+9 Dex+3} (still there?) It affects your dexterity (+3). It affects your magic capacity (+9). It drains your maximum health when unequipped. (35, 28, D) a lightning rod (4/4) (36, 1, D) the ring "Diritap" {Will+ rCorr AC+4 Str+9 Dex+2} [ring of protection] It affects your AC (+4). It affects your strength (+9). It affects your dexterity (+2). It protects you from acid and corrosion. It increases your willpower. (36, 15, D) a +0 long sword (36, 18, D) a +0 long sword (still there?) a +0 ring mail of poison resistance (still there?) (36, 20, D) a +0 rapier (still there?) a +0 scale mail (still there?) a ring of fire (still there?) (36, 28, D) a +0 short sword (36, 29, D) a phantom mirror (37, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight (37, 1, D) a +0 scimitar of freezing (37, 16, D) a +0 long sword (37, 28, D) a +0 rapier (37, 31, D) a +0 short sword (unseen) (37, 36, D) a +0 long sword (unseen) (38, 1, D) the +4 hand axe of Defiance {vorpal, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (38, 5, D) a +1 battleaxe of freezing (unseen) (38, 6, D) +0 ice dragon scales (unseen) (38, 15, D) a staff of fire (38, 17, D) a +0 short sword (unseen) (38, 18, D) a +1 halberd of venom (38, 20, D) a +7 vampiric lajatang (still there?) a +0 dagger (still there?) (38, 28, D) a lightning rod (4/4) (38, 29, D) a staff of cold (38, 33, D) a +0 dagger a +0 longbow 24 arrows a +0 leather armour (38, 35, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) (38, 36, D) a +1 antimagic hand axe (38, 39, D) a +2 vorpal long sword (39, 1, D) a staff of cold (39, 14, D) a +0 long sword (39, 15, D) a +7 vorpal fustibalus (39, 16, D) a +3 dagger of electrocution (unseen) (39, 18, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) (39, 28, D) a phial of floods (39, 29, D) a staff of death (40, 0, D) a +1 great sword of holy wrath (40, 1, D) a book of Clouds (40, 5, D) +0 ice dragon scales (40, 14, D) a +2 dagger of venom (40, 15, D) a +0 vorpal quarterstaff (40, 17, D) a +0 longbow 42 arrows a +0 leather armour (40, 18, D) a +0 scimitar a +0 chain mail (40, 21, D) a +1 rapier of holy wrath (40, 29, D) a box of beasts (40, 30, D) a +0 long sword (still there?) a +0 leather armour (still there?) (40, 33, D) a +0 shortbow (still there?) a +0 dagger (still there?) 8 arrows (still there?) a +0 leather armour (still there?) an amulet of magic regeneration (still there?) (40, 34, D) a +1 flail of holy wrath (40, 35, D) a +0 dagger (still there?) a +0 shortbow (still there?) 15 arrows (still there?) a +0 leather armour (still there?) (40, 36, D) a +1 vampiric dagger (still there?) a +0 leather armour (still there?) (41, 1, D) the +8 plate armour "Pemaf" {Fly Dex+5} It affects your dexterity (+5). It grants you flight. (41, 16, D) a +0 long sword (unseen) (41, 18, D) a +0 scimitar a +0 leather armour (41, 28, D) a phial of floods (41, 34, D) the +11 dagger "Semyjushrodi" {vorpal, Int+5 Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+5). a +0 scale mail (still there?) a +0 long sword (still there?) a +2 hand axe of flaming (still there?) a +0 scale mail (still there?) (42, 1, D) an amulet of regeneration (42, 14, D) a box of beasts (42, 15, D) a tin of tremorstones (2/2) (42, 18, D) a +0 glaive (still there?) a +0 leather armour (still there?) (42, 19, D) a +0 long sword (42, 28, D) a box of beasts (42, 29, D) a ring of poison resistance (42, 34, D) a +0 dagger (43, 14, D) a condenser vane (43, 15, D) a phial of floods (43, 28, D) a staff of poison (43, 29, D) a staff of cold (44, 28, D) a piece from Xom's chessboard (15/15) (45, 20, D) a +0 long sword (unseen) (49, 1, D) a phial of floods (49, 12, D) a +0 dagger (49, 24, D) a +0 quarterstaff of speed (49, 28, D) a +0 great sword (still there?) a +0 robe (still there?) (49, 37, D) a piece from Xom's chessboard (15/15) (49, 40, D) a +5 halberd (still there?) a +0 robe (still there?) the ring of Wiarche Cele {rC+ rN+ Will+ Dex+2} (still there?) [ring of positive energy] It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It increases your willpower. (50, 1, D) a ring of fire (50, 13, D) a +0 chain mail of willpower (50, 14, D) a +0 trident (still there?) a +0 chain mail (still there?) (50, 25, D) a +1 short sword of protection (50, 36, D) a lightning rod (4/4) (50, 37, D) the +5 scale mail "Dix Host" {Drain Dex+6} It affects your dexterity (+6). It drains your maximum health when unequipped. (50, 39, D) a +0 hand axe of electrocution a +0 robe (51, 0, D) a box of beasts (51, 1, D) a +2 rapier of venom (51, 5, D) a +4 demon whip of electrocution (still there?) a +0 robe (still there?) (51, 14, D) the +11 dagger of Extinguishment {antimagic, Str+4 Dex+3} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+3). a +0 robe (still there?) (51, 25, D) a +2 trident of venom (51, 29, D) a +0 flail (still there?) a ring of willpower (still there?) (51, 30, D) a +5 great sword of freezing (still there?) a +0 robe (still there?) (51, 36, D) a staff of air (51, 37, D) a book of Summonings (52, 1, D) a staff of fire (52, 5, D) a +0 robe an amulet of regeneration (52, 12, D) a +2 scale mail of cold resistance (52, 17, D) a +0 war axe (still there?) a +0 plate armour (still there?) (52, 19, D) a +1 great mace a +4 plate armour of cold resistance (52, 24, D) a phantom mirror (52, 29, D) a +0 mace (still there?) a +0 robe (still there?) (52, 31, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (52, 36, D) a +1 hand axe of flaming (52, 37, D) a scarf of harm (53, 0, D) a +0 vorpal flail (53, 1, D) a piece from Xom's chessboard (15/15) (53, 12, D) a +2 rapier of electrocution (53, 15, D) a +0 dagger a +0 robe (53, 17, D) a +0 dagger a +0 robe (53, 18, D) a +2 antimagic battleaxe a +0 mace a +0 chain mail (53, 24, D) a staff of earth (53, 26, D) a +2 long sword of draining a +0 robe (53, 30, D) a +0 war axe (53, 36, D) a +0 mace (53, 37, D) a +2 chain mail of fire resistance (54, 0, D) a +2 ring mail of fire resistance (54, 1, D) a box of beasts (54, 13, D) a +0 glaive (54, 17, D) a +0 trident (still there?) a +0 chain mail (still there?) the ring "Bewoaly" {rF+ rC+ MP-9 Dex+2} (still there?) [ring of protection from cold] It affects your dexterity (+2). It protects you from fire. It protects you from cold. It affects your magic capacity (-9). (54, 18, D) a +2 halberd of freezing (still there?) a +0 arbalest (still there?) 10 bolts (still there?) a +0 chain mail (still there?) a +0 mace (still there?) a +0 plate armour (still there?) (54, 25, D) a +1 barding of cold resistance (54, 28, D) a +0 halberd a +0 plate armour (54, 36, D) a piece from Xom's chessboard (15/15) (55, 0, D) the +4 spear of Silly Guile {pain, Will++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly increases your willpower. (55, 1, D) a +2 falchion of holy wrath (55, 12, D) the Handbook of the Burning Mountains Spells Type Level Known a - Lee's Rapid Deconstruction Earth 5 yes b - Ignition Fire 8 yes (55, 24, D) a +0 dagger (59, 36, D) a staff of fire (59, 37, D) a book of Ice (60, 36, D) a phantom mirror (60, 37, D) a +2 buckler of cold resistance (61, 0, D) a staff of poison (61, 8, D) a +7 quarterstaff of pain (61, 16, D) the +1 leather armour "Qeyst" {rF+ Str-2 Slay+3} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (61, 26, D) the +9 battleaxe "Hydraslayer" {speed, rF+ SInv} Attacks with this weapon are significantly faster. It protects you from fire. It lets you see invisible. (61, 37, D) a +0 kite shield of protection (62, 3, D) a staff of death (62, 20, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 36, D) a piece from Xom's chessboard (15/15) (62, 37, D) a staff of conjuration (63, 0, D) the +3 hand crossbow of Greed {elec, rElec Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). It insulates you from electricity. (63, 8, D) a +1 vorpal hunting sling (63, 11, D) the +3 quarterstaff of Moral Flaws {pain, Fly rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from negative energy. It grants you flight. (63, 16, D) a staff of air (63, 20, D) a +0 spear (63, 26, D) a +2 scale mail of fire resistance (63, 27, D) a piece from Xom's chessboard (15/15) (63, 36, D) the +2 shortbow "Gonos" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (63, 37, D) the +5 plate armour "Xeucwuf" {rPois rF+ Str-3 Int+3} It affects your strength (-3). It affects your intelligence (+3). It protects you from fire. It protects you from poison. (64, 16, D) a +3 ring mail of cold resistance (64, 17, D) the +8 chain mail of Negation {rCorr Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from acid and corrosion. (64, 20, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (65, 26, D) a +2 triple crossbow of flaming (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a box of beasts (69, 0, D) the +8 flail "Zikygaom" {drain, rN++ Will+ Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It greatly protects you from negative energy. It increases your willpower. (69, 36, D) a +2 falchion of protection (70, 10, D) a staff of conjuration a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 37, D) the +6 whip "Paliwe" {pain, Fly rElec Int-2 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It grants you flight. (71, 8, D) a +0 dagger (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 17, D) a +1 ring mail of cold resistance (71, 20, D) a +1 short sword of flaming (71, 21, D) a +0 short sword (71, 22, D) a +0 long sword a +0 ring mail (71, 36, D) a +2 robe of cold resistance (71, 37, D) a staff of conjuration (72, 10, D) a +0 flail (72, 16, D) a +3 vampiric demon blade (72, 20, D) a +1 trident of protection (72, 26, D) a staff of poison (72, 37, D) the +5 battleaxe of Darkness {flame, rPois rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from poison. It protects you from negative energy. (73, 1, D) a staff of earth (73, 27, D) a phantom mirror (73, 36, D) a +1 flail of protection