Bapho Level 1 of the Dungeon (7, -3, D:1) 5 boomerangs (23, 20, D:1) a +0 whip (27, -5, D:1) a +0 robe (38, 15, D:1) a +0 club (38, 23, D:1) a +0 club (42, 29, D:1) a +0 club (47, 24, D:1) a +0 club (49, 33, D:1) a +0 mace (51, -3, D:1) a +0 club a +0 short sword (52, -1, D:1) a +3 dagger of pain Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -57, D:2) a +0 dagger (10, -52, D:2) a +0 short sword (10, -19, D:2) a +0 whip (11, -33, D:2) a +0 leather armour a +0 animal skin (12, -21, D:2) a +0 short sword a +0 club (36, -5, D:2) a +0 leather armour (41, -32, D:2) a +0 robe (58, -6, D:2) a +0 club Level 3 of the Dungeon (4, 42, D:3) a +0 ring mail (37, 33, D:3) a +0 spear (37, 41, D:3) a +0 mace (38, 17, D:3) a +0 whip (38, 23, D:3) 4 boomerangs (40, 30, D:3) a +1 dagger of chaos (47, 12, D:3) a +0 short sword (49, 33, D:3) 20 sling bullets (50, -3, D:3) a +0 dagger (54, 50, D:3) a +0 robe (58, 42, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 scale mail (4, 3, D:4) a +0 whip (15, -17, D:4) a +0 ring mail of cold resistance (34, -45, D:4) a +3 mace of distortion (59, -39, D:4) 10 sling bullets (69, -49, D:4) a book of Conjurations Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (1, 2, D:5) a +0 robe (6, 12, D:5) a +0 trident (8, 14, D:5) a wand of flame (14) (still there?) 21 arrows (still there?) (10, 0, D:5) a +0 giant club (18, 4, D:5) a +1 hand axe of venom a +0 chain mail (19, 4, D:5) a +0 ring mail (24, -22, D:5) a +0 robe (25, -5, D:5) a +0 whip a +0 scale mail a +0 flail (28, 5, D:5) a +2 short sword of venom a +0 leather armour (36, -29, D:5) a +0 giant club (36, -10, D:5) a +0 club (43, -14, D:5) a +0 shortbow 16 arrows (45, -23, D:5) a +1 helmet (50, 4, D:5) 17 bolts (53, -21, D:5) a +0 dagger a +0 robe (53, -19, D:5) a +0 dagger a +0 whip Level 6 of the Dungeon (0, 0, D:6) a staff of poison (5, -15, D:6) a +0 dagger a +0 leather armour (20, 4, D:6) a +0 short sword a +0 leather armour (27, -4, D:6) a +0 robe a +1 dagger of venom (27, -3, D:6) a +0 robe a +1 dagger of flaming a +0 short sword (29, -44, D:6) a +0 mace (29, 0, D:6) a killer bee corpse (31, -28, D:6) 5 large rocks (37, -30, D:6) a +0 robe a +0 hand axe of freezing (37, -29, D:6) a +0 mace (38, -29, D:6) a +0 robe a +2 war axe (50, -15, D:6) a +0 dagger a +0 robe a +0 flail a +0 leather armour (50, -13, D:6) the +4 whip of Toothy Expedience {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. (51, -14, D:6) a +0 morningstar Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (1, 8, D:7) a +0 scale mail (1, 10, D:7) a +0 buckler (12, 53, D:7) a +0 scale mail (19, 23, D:7) a +0 war axe a +0 robe (31, 10, D:7) 20 bolts (31, 12, D:7) a +0 leather armour (39, 46, D:7) a +0 shortbow 20 arrows (42, 41, D:7) a +0 halberd a +0 robe (45, 28, D:7) a +0 whip of flaming a +0 robe (49, 32, D:7) a +0 long sword (52, 21, D:7) a +0 club a +0 ring mail a +0 flail a +0 club (53, 21, D:7) a +0 dagger a +0 robe (53, 27, D:7) a +0 hand axe a +0 flail (54, 25, D:7) a +0 club (54, 27, D:7) a +0 club (58, 15, D:7) a +0 pair of gloves (60, 37, D:7) 13 bolts