Bapho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) the +8 plate armour of Impatience {Str+9 Int-2} It affects your strength (+9). It affects your intelligence (-2). (49, 1, D) a staff of air (49, 24, D) the +1 long sword of Eternal Harmony {venom, rCorr} It poisons the flesh of those it strikes. It protects you from acid and corrosion. (49, 37, D) a +2 leather armour of positive energy (49, 41, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) the ring "Arrureol" {Str+6 SInv} (still there?) [ring of strength] It affects your strength (+6). It lets you see invisible. a +0 giant spiked club (still there?) an ogre corpse (skeletalised by now) (still there?) (50, 0, D) the Handbook of the Forest Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Irradiate Conjuration/Transmutation 5 no c - Agony Necromancy 5 no d - Spellforged Servitor Conjuration/Summoning 7 yes (50, 1, D) the +5 rapier of Chance {vorpal, rElec Int+4 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. (50, 13, D) a +2 scale mail of cold resistance (50, 15, D) a +0 short sword (still there?) a +0 shortbow of flaming (still there?) a naga corpse (still there?) (50, 37, D) a +0 plate armour of fire resistance (50, 38, D) a +2 battleaxe of venom a +0 plate armour a ring of flight (50, 40, D) a +0 dagger a +0 robe of fire resistance a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (50, 41, D) a warg corpse (skeletalised by now) (51, 0, D) an amulet of magic regeneration (51, 1, D) a staff of earth (51, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a scroll of fog (still there?) (51, 17, D) a +0 halberd of pain a naga corpse (51, 18, D) a +0 spear a +0 robe (51, 24, D) a +1 short sword of draining (51, 25, D) a +1 scimitar of holy wrath (51, 36, D) a +1 vampiric battleaxe (51, 40, D) the +6 hand axe of the Singing Rat {vorpal, rN+ Int+7 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from negative energy. It lets you see invisible. a +0 leather armour a +0 troll leather armour a troll corpse (skeletalised by now) (51, 41, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 dire flail of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (52, 1, D) a +5 giant club (52, 12, D) a +0 plate armour of poison resistance (52, 13, D) a +0 short sword (52, 16, D) the +2 scimitar "Aquiq" {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (52, 17, D) a black mamba corpse (52, 24, D) a +2 scale mail of poison resistance (52, 29, D) a necrophage skeleton (52, 37, D) a staff of earth (53, 0, D) a +2 mace of holy wrath (53, 1, D) a book of Cantrips (53, 12, D) a +0 whip (53, 13, D) a lightning rod (4/4) (53, 19, D) a +5 short sword of protection a +0 robe (53, 24, D) the +6 long sword "Geunyorui" {venom, Drain rN+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from negative energy. It drains your maximum health when unequipped. (53, 37, D) a +0 war axe (54, 0, D) the +0 pair of gloves of the Heavens {rElec rCorr Str+6} It affects your strength (+6). It insulates you from electricity. It protects you from acid and corrosion. (54, 13, D) a lightning rod (4/4) (54, 24, D) a staff of cold (54, 25, D) a staff of fire (55, 0, D) Gatrym's Handbook of Feathers and the Escort Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Call Imp Summoning 2 no d - Shadow Creatures Summoning 6 no e - Dragon's Call Summoning 9 no (55, 1, D) a staff of conjuration (55, 13, D) a +4 vorpal falchion (55, 24, D) a +2 vampiric demon trident (59, 36, D) an amulet of reflection (59, 37, D) the +1 longbow of Razoam {vorpal, rElec Will- rCorr Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It insulates you from electricity. It protects you from acid and corrosion. It decreases your willpower. (60, 29, D) a +1 dagger of venom (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (60, 37, D) a +1 ring mail of willpower (60, 40, D) a very ugly thing corpse (skeletalised by now) (61, 11, D) a +0 shortbow a +0 short sword 16 arrows a +0 leather armour (61, 16, D) a box of beasts (61, 26, D) a staff of air (61, 29, D) a +0 hand axe (still there?) a +0 leather armour (still there?) (61, 36, D) a +0 whip of electrocution (61, 37, D) the +9 staff of Olgreb {rPois∞} It may poison the flesh of those it strikes, and is more effective with a high Evocations skill. It enhances your poison magic. It grants immunity to poison. It can be evoked to poison those around you for a time. (62, 0, D) a staff of air (62, 1, D) a +0 hat (62, 9, D) a staff of conjuration (62, 12, D) a +4 vorpal war axe (still there?) a +1 vorpal hand axe (still there?) (62, 16, D) a staff of conjuration (62, 17, D) a staff of death (62, 26, D) a phantom mirror (62, 27, D) a tin of tremorstones (2/2) (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 37, D) the +4 hand axe of Raece {vorpal, *Slow SInv Stlth+} It inflicts extra damage upon your enemies. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. (63, 0, D) a staff of cold (63, 12, D) a +2 scimitar of holy wrath (63, 16, D) the +3 trident "Olepyuh" {freeze, rElec rF+ Will- Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It decreases your willpower. (63, 17, D) a +4 whip of electrocution (63, 26, D) a +4 plate armour of poison resistance (63, 27, D) a staff of poison (63, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 29, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (63, 30, D) a +0 long sword a +0 chain mail a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (63, 36, D) a +0 ring mail of poison resistance (63, 37, D) a +5 giant spiked club (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) the +4 mace of Circularity {vorpal, rElec Will- Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It insulates you from electricity. It decreases your willpower. (64, 26, D) a staff of cold (64, 30, D) a +0 morningstar (67, 0, D) a staff of fire (68, 0, D) a staff of fire (69, 0, D) a +1 chain mail of fire resistance (69, 36, D) a +1 leather armour of willpower (70, 8, D) a +2 trident of freezing (70, 9, D) a +2 vampiric glaive (70, 36, D) a tin of tremorstones (2/2) (70, 37, D) a phial of floods (71, 8, D) a +0 short sword (71, 11, D) a +2 mace of protection a +0 robe (71, 16, D) the +0 chain mail of Wibol {rN+ Int+8 Dex-4} It affects your intelligence (+8). It affects your dexterity (-4). It protects you from negative energy. (71, 17, D) a staff of air (71, 37, D) a box of beasts (72, 8, D) the +3 scale mail of Sif Muna's Benevolence {rC+} It protects you from cold. (72, 11, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 16, D) a condenser vane (72, 26, D) a staff of poison (72, 36, D) a +3 trident of pain (72, 37, D) a staff of poison (72, 41, D) a hell hound corpse (skeletalised by now) (73, 2, D) a +2 flail of freezing a +0 robe (73, 16, D) a piece from Xom's chessboard (15/15) (73, 17, D) a +1 arbalest of flaming (73, 26, D) a +2 chain mail of poison resistance (73, 27, D) the +4 chain mail "Xusa" {Int+5} It affects your intelligence (+5). (73, 37, D) a condenser vane