Dungeon Crawl Stone Soup version 0.29-a0-289-g2178c42546 (webtiles) character file. Game seed: 12328661897095979665 123 Bapho the Conjurer (level 5, -4/31 HPs) Began as an Octopode Conjurer on Mar 17, 2022. Slain by a sky beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:36 (2867 turns). Bapho the Conjurer (Octopode Conjurer) Turns: 2867, Time: 00:05:36 Health: -4/31 AC: 1 Str: 6 XL: 5 Next: 7% Magic: 2/10 EV: 13 Int: 22 God: Gold: 167 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . c - +1 whip (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons c - a +1 whip of draining (weapon) Jewellery d - a ring of resist corrosion Wands k - a wand of digging (1) Scrolls b - 3 scrolls of immolation e - 3 scrolls of teleportation f - a scroll of acquirement {unknown} g - a scroll of amnesia {unknown} i - a scroll of enchant armour {unknown} Potions a - a potion of magic h - a potion of might {unknown} j - a potion of curing {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.3 Dodging - Level 3.4 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Corpse Rot Necr/Air 6% N/A 19% 2 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dispel Undead Necr 3% 3d7 75% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin is severely wounded. The hobgoblin shouts! The magic dart hits the quokka. The quokka is almost dead. A bat comes into view. The magic dart hits the quokka. You kill the quokka! A sky beast comes into view. The magic dart hits the sky beast. The sky beast is lightly wounded. The bat hits you. The bat attacks as you move away! The bat hits you but does no damage. The bat hits you. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. The bat barely misses you. The bat attacks as you move away! The bat hits you. The bat completely misses you. The bat attacks as you move away! The bat hits you. x2 Something hits you but does no damage. You closely miss something. Your tentacle-slap misses something. Something hits you. Something shocks you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (69% to hit) The searing ray hits the bat. You kill the bat! The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Something hits you. Something shocks you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. * * * LOW HITPOINT WARNING * * * Something barely misses you. Something hits you. You die... #................#####. #....##..........#.... #....##....##...##... #.......##..>..###.. #.....#.######..... #.......# ##..# ##.#.#.## #..## # #...#.# #####...###.... #####.#####.@{..#..g..... #.......#######..$... #.####### ..... #.# .... ### ... .. . There were no monsters in sight! Vanquished Creatures Terence (D:3) An orc wizard (D:3) A worm (D:3) A dart slug (D:1) 4 orcs (D:3) 3 endoplasms 3 giant cockroaches (D:1) 8 hobgoblins 3 jackals (D:2) 4 kobolds 3 quokkas 6 ball pythons 9 bats A frilled lizard (D:1) 5 goblins 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bapho the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 166 | D:1 | Reached XP level 2. HP: 7/17 MP: 0/5 879 | D:1 | Reached XP level 3. HP: 20/21 MP: 0/6 1016 | D:1 | Learned a level 2 spell: Searing Ray 1077 | D:1 | Found a faded altar of an unknown god. 2343 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/8 2729 | D:3 | Noticed Terence 2741 | D:3 | Killed Terence 2742 | D:3 | Reached skill level 5 in Conjurations 2742 | D:3 | Reached XP level 5. HP: 24/31 MP: 2/9 2854 | D:3 | Noticed a sky beast 2865 | D:3 | HP: 1/31 [something (5)] 2867 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, minmay_close_crescents D:2: layout_basic D:3: layout_rooms, gammafunk_ghost_cemetery, kennysheep_cross_bottleneck, kennysheep_generic_room_7, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.4 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Constrict | 4 | 1 || 5 Tentacles | 3 | 2 || 5 Whip | 2 | 7 || 9 Cast: Magic Dart | 83 | 19 || 102 Searing Ray | | 2 || 2 Use: Scroll | 4 | || 4 Armor: Skin | 2 | 2 || 4 Dodge: Dodged | 10 | 6 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2866 | 2846 | 20 | 123 | 2411 | 3 | 955.3 | Dungeon | 2866 | 2846 | 20 | 123 | 2411 | 3 | 955.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1406 daAuts D:2: 875 daAuts D:3: 585 daAuts