Barsley the Dungeon (0, 17, D) a +0 robe a cursed +4 great sword (1, 17, D) a +0 robe a +1 spear a +0 robe a +1 mace a +0 robe a +0 robe a cursed +3 hand axe of freezing a cursed +0 robe (2, 4, D) 10 stones an uncursed staff of energy (4, 10, D) a +0 dagger (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 10, D) a +0 mace of crushing (8, 11, D) a +1 hand axe of chopping (8, 12, D) a +3 scale mail (9, 10, D) a +0 dagger of electrocution (9, 11, D) a +1 quarterstaff of protection (17, 19, D) a +0 cloak (17, 20, D) a +0 pair of gloves (17, 21, D) a +0 lajatang (17, 22, D) a +2 halberd of protection (17, 23, D) a +2 scimitar of flaming (18, -5, D) a +0 mace (18, 20, D) a +0 pair of boots (18, 22, D) a +2 rapier of speed (20, -5, D) a +0 scimitar of holy wrath (21, -6, D) 7 gold pieces (22, 15, D) a +0 mace (unseen) (22, 16, D) a +0 dagger (23, -6, D) a box of beasts (23, -4, D) a +2 quarterstaff of pain (23, 15, D) a +2 scimitar of flaming a +0 club a +0 leather armour (24, 15, D) a +1 short sword of freezing (38, 14, D) 3 arrows (38, 15, D) an arrow (39, 16, D) a +0 shortbow (unseen) (42, 11, D) a +0 ring mail (43, 5, D) a +0 club (43, 11, D) a cursed +0 robe (44, 12, D) a cursed -2 flail (44, 18, D) a +0 dagger (45, 0, D) the +1 morningstar "Icvuetzocla" {flame, rElec rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (45, 1, D) a +5 quick blade (45, 7, D) a +5 blowgun (45, 8, D) a +3 lajatang (45, 11, D) a cursed -1 battleaxe (45, 12, D) 5 tomahawks (45, 17, D) a +0 whip a +0 robe a +0 dagger a +0 leather armour (45, 18, D) a +0 morningstar (unseen) (46, 0, D) a +3 great sword (46, 1, D) a +5 quick blade (46, 7, D) a +5 broad axe (46, 8, D) a +3 glaive (46, 11, D) a +0 trident (46, 16, D) a +0 flail (48, 0, D) a +3 giant spiked club (48, 1, D) a +5 dire flail (48, 7, D) a +3 double sword (48, 8, D) a +0 rapier (49, 0, D) a +5 dire flail (49, 1, D) a +3 great sword (49, 8, D) a +5 dire flail (51, 0, D) a +3 halberd of protection (52, 11, D) a +0 leather armour (53, 0, D) a +5 dagger of speed (53, 12, D) an uncursed staff of power (54, 7, D) 50 arrows (54, 8, D) 50 arrows (55, -32, D) a cursed +3 spear (unseen) (55, 4, D) a manual of Spellcasting a manual of Unarmed Combat a manual of Short Blades 2 scrolls of vulnerability (55, 7, D) 50 arrows (55, 8, D) 50 arrows (57, -30, D) a cursed -1 scimitar (unseen) (57, 0, D) a +0 war axe of freezing (unseen) (57, 2, D) a +0 great sword (unseen) (57, 17, D) an uncursed staff of power (57, 20, D) the ring of Lucidity {rN+ SInv Stlth+} [ring of positive energy] It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (57, 21, D) the ring of Lotaepae {+Blink MR+ Str+6 Int+3} [ring of strength] It affects your strength (+6). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you blink. (57, 22, D) the ring of Due Proportion {rElec rPois rN+ Int+3 Dex+4 Slay-5} [ring of poison resistance] It affects your intelligence (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (57, 23, D) the ring of Baeho {MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. (58, -29, D) a +1 vampiric war axe (still there?) a +0 short sword (still there?) a +0 cloak (still there?) (58, -1, D) a bolt (58, 0, D) a +2 great sword of draining (unseen) (58, 1, D) a +0 great mace (unseen) (58, 2, D) a +0 scimitar (unseen) (58, 17, D) a crystal ball of energy (58, 21, D) the ring "Xouhuh" {-Tele rPois rC++ MR+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (58, 22, D) the ring of Itezut {rC+ EV+6} [ring of evasion] It affects your evasion (+6). It protects you from cold. (58, 23, D) a +5 ring of slaying (59, -28, D) a +2 vampiric scythe a +0 robe a +2 halberd a +0 robe (59, 1, D) a +1 battleaxe of flaming a +0 chain mail (59, 2, D) a +0 short sword a +0 robe a +0 great sword a +0 chain mail (59, 3, D) a cursed -2 great sword a +0 chain mail (59, 16, D) an uncursed staff of energy (59, 22, D) the ring of Satyriasis {rN+++ MR+ MP+9 Str-4 Dex+6} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+6). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (59, 23, D) the amulet "Isidgh" {Gourm Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). (60, -30, D) a +3 great mace a +0 chain mail (60, -29, D) a +8 club of venom (60, 0, D) a +0 scimitar (unseen) (60, 1, D) a +0 war axe (unseen) (60, 11, D) an uncursed staff of energy a +2 war axe of chopping a +2 morningstar of protection a +2 long sword of holy wrath a +2 trident of piercing a +2 plate armour a +0 robe a +0 hand axe (60, 23, D) the ring "Kuajah" {Ice rN++ Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. (61, -29, D) a +0 long sword (61, -27, D) a +0 longbow 33 arrows a +0 leather armour a +3 demon whip of venom (62, -33, D) a +0 long sword (62, -26, D) a +0 scimitar +0 pearl dragon scales an arrow (62, 7, D) 50 bolts (62, 8, D) 50 bolts (62, 20, D) a +0 dagger a +0 robe (63, -26, D) a +0 war axe a +1 dire flail a +0 scimitar (63, 0, D) a +2 helmet (63, 7, D) 50 bolts (63, 8, D) 50 bolts (63, 23, D) a book of Geomancy (64, -26, D) a +0 long sword (64, 0, D) a +7 plate armour (64, 23, D) Iriummaw's Handbook of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 (65, -27, D) a +2 vampiric demon whip (65, 0, D) the +2 leather armour "Mufaonuf" {-Cast rPois Int+4} It affects your intelligence (+4). It protects you from poison. It prevents spellcasting. (66, -28, D) a +0 morningstar a cursed -2 short sword a +0 flail a +0 mace (66, 0, D) a +2 plate armour of magic resistance (66, 18, D) a +2 battleaxe of freezing (67, -29, D) a +1 short sword of venom (67, 4, D) a +0 halberd (67, 23, D) Mepidis's Handbook of Torrid Stones Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Ring of Flames Charms/Fire 7 e - Shatter Earth 9 (68, -30, D) a +0 long sword a +0 chain mail a +0 long sword a +0 chain mail a +0 hand axe (68, 0, D) a +1 cloak (68, 1, D) a +5 plate armour (68, 7, D) a +7 scale mail (69, 0, D) a +1 buckler of protection (69, 1, D) a +4 ring mail (69, 7, D) a +1 pair of gloves (69, 23, D) a Grand Grimoire (70, -23, D) a +2 whip (70, 12, D) a +0 spear (70, 16, D) a +0 long sword a +0 robe (71, -22, D) a +3 demon whip of freezing (71, 0, D) +4 fire dragon scales (71, 1, D) +2 gold dragon scales (71, 7, D) a +1 pair of gloves (71, 8, D) a +6 chain mail (71, 11, D) a +0 long sword (71, 12, D) a +0 dire flail (unseen) (71, 23, D) a book of Beasts (72, -30, D) a +0 short sword (72, -21, D) a cursed -2 great sword a +0 plate armour (72, 0, D) +3 storm dragon scales (72, 7, D) an uncursed ring of protection from fire (72, 8, D) +4 ice dragon scales (72, 17, D) a +3 ring of strength (72, 23, D) a book of the Dragon (73, 14, D) a +0 robe (74, 17, D) a +0 club (75, -18, D) a +5 great mace a +0 plate armour (75, -17, D) a +2 long sword of distortion a +0 robe a +0 dagger a +0 plate armour (75, -16, D) a +0 dagger a +0 robe a +5 glaive of distortion a +0 plate armour (75, -15, D) a +0 rapier a +0 rapier a +0 leather armour (75, -11, D) +0 storm dragon scales (75, -10, D) +0 storm dragon scales (75, -6, D) a +2 demon whip (75, 13, D) the Tome of Boosting Conjuration Spells Type Level a - Infusion Charms 1 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 (75, 15, D) a book of the Dragon (75, 16, D) the Incunabulum of Sinister Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Animate Dead Necromancy 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Agony Necromancy 5 (75, 17, D) a book of Fire (75, 18, D) Itielotirph's Grimoire of Moulding and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Statue Form Transmutation/Earth 6 (75, 19, D) a book of Flames