Barsley the Dungeon (0, 15, D) an arrow (0, 17, D) 4 arrows (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 club an arrow (1, 18, D) a +0 shortbow 13 arrows (2, 4, D) 10 stones an uncursed staff of energy (2, 18, D) 2 arrows (3, 18, D) an arrow (4, 10, D) a +0 whip (4, 19, D) a +0 shortbow 12 arrows (5, 4, D) a +2 falchion a +2 dagger (5, 13, D) an arrow (5, 14, D) a cursed -1 shortbow 26 arrows (6, 4, D) a +2 mace (6, 14, D) a +0 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +0 trident of piercing (8, 12, D) a +3 ring mail (9, 9, D) a +1 dagger of venom (9, 10, D) a +0 quarterstaff of protection (9, 21, D) a cursed +0 falchion a +0 robe a +0 long sword a +0 robe (10, 20, D) a cursed +0 flail (unseen) (17, 21, D) a +2 rapier of electrocution (17, 22, D) a +2 halberd of chopping (17, 23, D) a +2 scimitar of flaming (18, 19, D) a +0 helmet (18, 23, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (22, 17, D) a +1 trident a +0 robe (23, 14, D) a +4 great sword a +0 robe (25, 14, D) a +0 whip (unseen) (32, 18, D) a large rock (33, 18, D) 2 large rocks (34, 17, D) a +0 flail