ERROR in 'dbg-scan.cc' at line 682: ASSERT failed: shop->type of 4294967295 out of range 0 (0) .. NUM_SHOPS (13) Version: Dungeon Crawl Stone Soup 0.14-a0-1097-gc7db7fc Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-c7db7fc652 -name Bastard -rc /dgldir/rcfiles/crawl-git/Bastard.rc -macro /dgldir/rcfiles/crawl-git/Bastard.macro -morgue /dgldir/morgue/Bastard/ -webtiles-socket /crawl-master/webserver/sockets/Bastard:2013-12-01.13:52:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-c7db7fc652(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f8ba3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-c7db7fc652(_Z13do_crash_dumpv+0x28b) [0x5ff3db]: do_crash_dump() /usr/games/crawl-git-c7db7fc652(_Z20crash_signal_handleri+0x74) [0x5f8e14]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f54275334f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5427899efb]: /usr/games/crawl-git-c7db7fc652() [0x5fecc4] /usr/games/crawl-git-c7db7fc652() [0x5ff039] /usr/games/crawl-git-c7db7fc652(_Z18check_map_validityv+0x2a4) [0x605224]: check_map_validity() /usr/games/crawl-git-c7db7fc652() [0x677aa5] /usr/games/crawl-git-c7db7fc652(_Z7builderb20dungeon_feature_type+0x235) [0x67a7c5]: builder(bool, dungeon_feature_type) /usr/games/crawl-git-c7db7fc652(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x4da) [0x6aa34a]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-c7db7fc652(_Z11down_stairs20dungeon_feature_typeb+0x898) [0x9d5088]: down_stairs(dungeon_feature_type, bool) /usr/games/crawl-git-c7db7fc652() [0x614f89] /usr/games/crawl-git-c7db7fc652(_Z12handle_delayv+0x76c) [0x6170ec]: handle_delay() /usr/games/crawl-git-c7db7fc652() [0x7c181a] /usr/games/crawl-git-c7db7fc652() [0x7c212d] /usr/games/crawl-git-c7db7fc652(main+0x303) [0x4fce13]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f542751fead]: /usr/games/crawl-git-c7db7fc652() [0x56f649] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 26 2013 at 08:55:23 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/x86_64-linux-gnu/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/ncursesw -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c7db7fc652/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c7db7fc652/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c7db7fc652/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 34, depth = 3 Level id: Depths:3 Currently generating level. Level build method = random_map_in_depth basic octa_room [5 deep_water], level layout type = , absdepth0 = 24 Level vaults: grated_community_mu [grated_community_mu_vampire_home, grated_community_mu_giant_home, grated_community_mu_spellcaster_home, grated_community_mu_orcish_home, grated_community_mu_troll_home, grated_community_mu_taur_home, grated_community_mu_unbuilt_plot] layout_basic lightli_too_deep dungeon_decor dk_noncrumbling_2 pan_entry Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< u - 4 scrolls of identify (gained 1) You open the door. Found 18 bolts of flame. Found an escape hatch in the floor. You see here a rotting mottled dragon corpse. You offer a prayer to Okawaru. Okawaru only cares about fresh corpses! Okawaru is extremely pleased with you. There is an open door here. You see here a rotting mottled dragon corpse. Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail You open the large door. 2 iron golems come into view. Found 8 stones. You feel clumsy. a - a +5,+2 double sword of slicing (weapon) 2 iron golems come into view. There is a large open door here. The helpless iron golem fails to defend itself. You hit the iron golem. The iron golem is lightly damaged. The iron golem closely misses you. The iron golem completely misses you. The iron golem closely misses you. You open the large door. Xtahua comes into view. Xtahua roars! The iron golem hits you but does no damage. The iron golem completely misses you. Found five items. You close the large door. The iron golem completely misses you. The iron golem closely misses you. Read which item? (? for menu, Esc to quit) Okay, then. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. You blink. Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail Use which ability? (? or * to list) You gain the combat prowess of a mighty hero. You feel slightly more hungry. Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail You swing at nothing. Things that are here: a scimitar; a chain mail Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. You miscast Flight. You are very lightly contaminated with residual magic. The air around you crackles with energy! Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. There is a huge open gate here. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering G - 8 arrows of frost for throwing. You feel agile. Your hands tingle! b - the +8,+8 bow of Krishna "Sharnga" (weapon) {speed, Dex+3 SInv} The iron golem misses you. The iron golem barely misses you. There is a huge open gate here. The iron golem misses you. Really attack while wielding the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}? The iron golem completely misses you. The iron golem completely misses you. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. You shout for attention! Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail The iron golem misses you. The iron golem completely misses you. Your magical contamination has completely faded away. The iron golem completely misses you. The iron golem hits you but does no damage. The iron golem hits you but does no damage. Things that are here: a long sword of pain; a dwarven chain mail There is a huge open gate here. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel more buoyant. You feel clumsy. a - a +5,+2 double sword of slicing (weapon) You slash the iron golem! The iron golem is lightly damaged. The iron golem misses you. You slice the iron golem!! The iron golem is moderately damaged. You barely miss the iron golem. The iron golem is moderately damaged. The iron golem misses you. The iron golem completely misses you. You slice the iron golem!! You punch the iron golem, but do no damage. The iron golem is severely damaged. The iron golem misses you. You hit the iron golem. The iron golem is lightly damaged. The iron golem completely misses you. You hit the iron golem but do no damage. The iron golem is lightly damaged. You slash the iron golem! The iron golem is lightly damaged. The iron golem hits you but does no damage. You slice the iron golem!! The iron golem is moderately damaged. You slash the iron golem! You punch the iron golem, but do no damage. The iron golem is heavily damaged. The iron golem closely misses you. You hit the iron golem but do no damage. The iron golem is heavily damaged. You hit the iron golem but do no damage. The iron golem is heavily damaged. The iron golem completely misses you. You slash the iron golem! The iron golem is heavily damaged. Press: ? - help, v - describe, . - travel Here: an iron golem (heavily damaged) The floor. You slash the iron golem! The iron golem is severely damaged. The iron golem hits you but does no damage. You hit the iron golem but do no damage. The iron golem is severely damaged. You slice the iron golem!! The iron golem is almost destroyed. The iron golem hits you! You slash the iron golem! The iron golem is almost destroyed. You chop the iron golem into pieces!!! You destroy the iron golem! You have reached level 20! You slice the iron golem!! The iron golem is lightly damaged. You open the iron golem like a pillowcase!!! The iron golem is heavily damaged. The iron golem completely misses you. You slice the iron golem!! The iron golem is severely damaged. You cut the iron golem into ribbons!!! You destroy the iron golem! The iron golem hits you. The iron golem hits you but does no damage. You hit the iron golem but do no damage. The iron golem is severely damaged. The iron golem completely misses you. You hit the iron golem. The iron golem is severely damaged. The iron golem completely misses you. You hit the iron golem. You punch the iron golem, but do no damage. The iron golem is severely damaged. The iron golem completely misses you. You hit the iron golem. The iron golem is severely damaged. The iron golem completely misses you. You slash the iron golem! The iron golem is severely damaged. The iron golem hits you! A fire elemental comes into view. You slash the iron golem! The iron golem is almost destroyed. The iron golem hits you but does no damage. You slice the iron golem!! You destroy the iron golem! The iron golem hits you! You hit the iron golem. The iron golem is lightly damaged. The iron golem misses you. You slice the iron golem!! The iron golem is moderately damaged. You hit the iron golem. You punch the iron golem. The iron golem is moderately damaged. The iron golem hits you but does no damage. You slash the iron golem! The iron golem is moderately damaged. You slash the iron golem! The iron golem is heavily damaged. The iron golem misses you. You completely miss the fire elemental. The fire elemental completely misses you. The fire elemental completely misses you. You closely miss the fire elemental. Your repel missiles spell is about to expire... You slice the fire elemental!! You punch the fire elemental. The fire elemental is almost destroyed. The fire elemental completely misses you. You slice the fire elemental!! You destroy the fire elemental! Failed to move towards target. Failed to move towards target. Failed to move towards target. The iron golem completely misses you. You slice the iron golem!! The iron golem is severely damaged. You hit the iron golem but do no damage. The iron golem is severely damaged. The iron golem completely misses you. You slash the iron golem! The iron golem is severely damaged. You feel less protected from missiles. You hit the iron golem. The iron golem is severely damaged. The iron golem completely misses you. You slash the iron golem! The iron golem is almost destroyed. You barely miss the iron golem. The iron golem is almost destroyed. The iron golem hits you but does no damage. Your mottled dragon armour prevents you from hitting the iron golem. The iron golem is almost destroyed. You feel like a meek peon again. You slice the iron golem!! You destroy the iron golem! No target in view! No target in view! You reach down and close the huge gate. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. You start resting. Your skin is crawling a little less now. Your skin stops crawling. You start resting. Magic restored. You start resting. You are starting to lose your buoyancy. You start resting. You float gracefully downwards. You start resting. HP restored. You open the huge gate. You feel agile. Your hands tingle! b - the +8,+8 bow of Krishna "Sharnga" (weapon) {speed, Dex+3 SInv} Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering G - 8 arrows of frost for bows. There is a huge open gate here. Things that are here: a scimitar; a chain mail Use which ability? (? or * to list) You gain the combat prowess of a mighty hero. You feel slightly more hungry. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are feeling hungry. Eat which item? (? for menu, Esc to quit) You continue eating. You finish eating. That meat ration really hit the spot! Xtahua roars! Firing (i - inventory. (,) - cycle): G - 8 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f - Xtahua Aim: Xtahua You shoot an arrow of frost. The arrow of frost hits Xtahua. Xtahua is frozen! Xtahua is heavily wounded. Firing (i - inventory. (,) - cycle): G - 7 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Xtahua Aim: Xtahua (heavily wounded) You shoot an arrow of frost. The arrow of frost hits Xtahua. Xtahua is frozen! Xtahua is severely wounded. Xtahua breathes flames at you. The blast of flame hits you! You resist. Firing (i - inventory. (,) - cycle): G - 6 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Xtahua Aim: Xtahua (severely wounded, catching his breath) You shoot an arrow of frost. The arrow of frost hits Xtahua. Xtahua is frozen! Xtahua is almost dead. Firing (i - inventory. (,) - cycle): G - 5 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Xtahua Aim: Xtahua (almost dead, catching his breath) You shoot an arrow of frost. The arrow of frost hits Xtahua. Xtahua is frozen! You kill Xtahua! Okawaru accepts your kill. G - 7 arrows of frost (gained 3) You see here the fire dragon corpse of Xtahua. Magic restored. Found 11 darts of frost. r - 7 scrolls of teleportation (gained 1) You see here the fire dragon corpse of Xtahua. You offer a prayer to Okawaru. The fire dragon corpse of Xtahua is consumed in a burst of flame. Okawaru is extremely pleased with you. Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail Your repel missiles spell is about to expire... There is a large open door here. You feel less protected from missiles. There is a large open door here. You feel like a meek peon again. You see here a chain mail. u - 5 scrolls of identify (gained 1) You now have 5316 gold pieces (gained 20). You see here a lamp of fire. q - a book of Frost I - a manual of Summonings k - 4 potions of resistance (gained 1) m - 3 scrolls of fog (gained 1) You can't pick everything up without burdening yourself. You see here a paperback book. You are being weighed down by all of your possessions. K - a book of Minor Magic Okay, then. Unknown command. Drop what? (_ for help) (? for menu, Esc to quit) You drop a book of Frost. Your possessions no longer seem quite so burdensome. You drop a manual of Summonings. You drop a book of Minor Magic. Eat which item? (? for menu, Esc to quit) You can't eat that! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel clumsy. w - a +1,+2 triple sword (weapon) Drop what? (_ for help) (? for menu, Esc to quit) You drop a +5,+2 double sword of slicing. There is a large open door here. There is a large open door here. Partly explored, can't reach some places. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) w - a +1,+2 triple sword (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +1,+2 triple sword (weapon) Partly explored, can't reach some places. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (V) Vaults (H) Hell (U) Depths Where to? (* - list waypoints, Enter - Depths:1, ? - help) Sorry, I don't know how to get there. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. Items here: )) / [[ a glowing long sword; a plate armour; a wand of confusion {zapped: 2} a runed halberd; a chain mail Things that are here: a scimitar; a chain mail There is a huge open gate here. A hell hound and a mottled dragon come into view. The hell hound barks! 2 hell hounds come into view. 2 hell hounds come into view. The hell hound barks! The hell hound barks! A hell hound comes into view. The hell hound breathes flames at you. The blast of flame hits you! You resist. The hell hound breathes flames at you. The blast of flame misses the hell hound. The blast of flame misses you. The hell hound barks! The hell hound bites you but does no damage. You slash the hell hound! The hell hound is moderately wounded. The hell hound bites you but does no damage. The hell hound barely misses you. The hell hound breathes flames at you. The blast of flame misses you. Unknown command. You carve the mottled dragon like a ham!!! You kill the mottled dragon! Okawaru accepts your kill. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame hits you! The hell hound completely misses you. The hell hound closely misses you. The hell hound completely misses you. The hell hound misses you. The hell hound breathes flames at you. The blast of flame misses you. The hell hound completely misses you. The hell hound misses you. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. The hell hound closely misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hell hound closely misses you. Use which ability? (? or * to list) You gain the combat prowess of a mighty hero. You feel slightly less full. The hell hound completely misses you. The hell hound completely misses you. The hell hound closely misses you. The hell hound bites you but does no damage. You chop the hell hound into pieces!!! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. The hell hound closely misses you. The hell hound completely misses you. The hell hound closely misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hell hound completely misses you. You miss the hell hound. The hell hound closely misses you. The hell hound bites you. The hell hound misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hell hound completely misses you. You barely miss the hell hound. The hell hound bites you. The hell hound completely misses you. The hell hound closely misses you. The hell hound bites you but does no damage. You slash the hell hound! The hell hound is moderately wounded. The hell hound misses you. The hell hound completely misses you. The hell hound closely misses you. The hell hound completely misses you. You closely miss the hell hound. The hell hound is moderately wounded. The hell hound completely misses you. The hell hound misses you. The hell hound breathes flames at you. The blast of flame hits you! You resist. The blast of flame hits the hell hound. The hell hound completely resists. The hell hound misses you. You barely miss the hell hound. The hell hound is moderately wounded. The hell hound closely misses you. The hell hound completely misses you. The hell hound completely misses you. You barely miss the hell hound. The hell hound is moderately wounded. The hell hound completely misses you. The hell hound barely misses you. The hell hound misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame misses you. You slice the hell hound!! The hell hound is severely wounded. The hell hound bites you. The hell hound completely misses you. The hell hound completely misses you. You slash the hell hound! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. You slash the hell hound! The hell hound is moderately wounded. The hell hound bites you but does no damage. The hell hound completely misses you. The hell hound bites you but does no damage. You slash the hell hound! The hell hound is heavily wounded. The hell hound completely misses you. The hell hound misses you. The hell hound misses you. The hell hound completely misses you. You closely miss the hell hound. The hell hound is heavily wounded. The hell hound breathes flames at you. The blast of flame hits you! You resist. The hell hound bites you but does no damage. The hell hound misses you. You miss the hell hound. The hell hound is heavily wounded. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame misses you. The hell hound misses you. You miss the hell hound. The hell hound is heavily wounded. The hell hound misses you. The hell hound completely misses you. The hell hound completely misses you. You slash the hell hound! The hell hound is severely wounded. The hell hound bites you but does no damage. The hell hound closely misses you. The hell hound bites you. You slash the hell hound! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. The hell hound closely misses you. You slash the hell hound! The hell hound is moderately wounded. The hell hound completely misses you. You slash the hell hound! The hell hound is severely wounded. The hell hound completely misses you. You closely miss the hell hound. The hell hound is severely wounded. The hell hound completely misses you. The hell hound misses you. You slash the hell hound! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. The hell hound misses you. You closely miss the hell hound. The hell hound misses you. You closely miss the hell hound. The hell hound misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A hell hound comes into view. The hell hound barks! The hell hound breathes flames at you. The blast of flame hits you! You resist. The hell hound breathes flames at you. The blast of flame hits you! You resist. The hell hound misses you. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel protected from missiles. The hell hound completely misses you. The hell hound completely misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. No target in view! No target in view! No target in view! You are starting to lose your buoyancy. You float gracefully downwards. Magic restored. Found a stone staircase leading down. A hell hound comes into view. You offer a prayer to Okawaru. Okawaru is extremely pleased with you. The hell hound closely misses you. You slash the hell hound! The hell hound is moderately wounded. The hell hound bites you but does no damage. You slash the hell hound! The hell hound is almost dead. The hell hound bites you but does no damage. You barely miss the hell hound. The hell hound is almost dead. The hell hound completely misses you. You hit the hell hound. The hell hound is almost dead. The hell hound completely misses you. You slice the hell hound like a ripe choko!!! You kill the hell hound! Okawaru accepts your kill. 2 hell hounds come into view. There are monsters nearby! A hell hound and a smoke demon come into view. The smoke demon roars! The hell hound moves out of view. The smoke demon moves out of view. Found an escape hatch in the ceiling. You feel like a meek peon again. The smoke demon gestures at you. The ball of steam is repelled. You completely miss the smoke demon. The hell hound breathes flames at you. The blast of flame hits you! You resist. The smoke demon gestures at you. Something smites you! You slice the smoke demon!! The smoke demon is heavily wounded. The hell hound bites you but does no damage. The smoke demon gestures at you. The sticky flame hits you! You resist. You closely miss the smoke demon. The smoke demon is heavily wounded. The hell hound misses you. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. The hell hound completely misses you. Your mottled dragon armour prevents you from hitting the smoke demon. The smoke demon is heavily wounded. The smoke demon barely misses you. The smoke demon completely misses you. The hell hound misses you. You slice the smoke demon!! You kill the smoke demon! Okawaru accepts your kill. The hell hound bites you but does no damage. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hell hound breathes flames at you. The blast of flame misses you. You slash the hell hound! The hell hound is moderately wounded. Your repel missiles spell is about to expire... The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. The hell hound completely misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. The hell hound completely misses you. You hit the hell hound. The hell hound is lightly wounded. The hell hound barely misses you. You hit the hell hound. The hell hound is lightly wounded. The hell hound breathes flames at you. The blast of flame hits you! You resist. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame hits you! You resist. The hell hound completely misses you. You slice the hell hound!! The hell hound is severely wounded. The hell hound completely misses you. You hit the hell hound but do no damage. The hell hound is severely wounded. The hell hound bites you but does no damage. The hell hound breathes flames at you. The blast of flame hits you! You resist. You miss the hell hound. The hell hound is severely wounded. You feel less protected from missiles. The hell hound misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. The hell hound misses you. You barely miss the hell hound. The hell hound barely misses you. You miss the hell hound. The hell hound completely misses you. The hell hound breathes flames at you. The blast of flame misses you. You slice the hell hound!! You kill the hell hound! Okawaru accepts your kill. No target in view! No target in view! Things that are here: a hell hound corpse You offer a prayer to Okawaru. The hell hound corpse slowly burns to ash. The hell hound corpse is consumed by flame. Okawaru is extremely pleased with you. Partly explored, can't reach some places. Partly explored, can't reach some places. Casting: Repel Missiles Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. A mottled dragon comes into view. The mottled dragon barely misses you. The mottled dragon claws you but does no damage. You hit the mottled dragon. The mottled dragon is lightly wounded. The mottled dragon misses you. The mottled dragon closely misses you. You closely miss the mottled dragon. The mottled dragon is lightly wounded. The mottled dragon spits sticky flame at you. The sticky flame misses you. You barely miss the mottled dragon. The mottled dragon is lightly wounded. The mottled dragon misses you. The mottled dragon barely misses you. You hit the mottled dragon but do no damage. The mottled dragon is lightly wounded. The mottled dragon bites you. The mottled dragon closely misses you. You closely miss the mottled dragon. The mottled dragon is lightly wounded. The mottled dragon completely misses you. The mottled dragon misses you. You slice the mottled dragon!! The mottled dragon is severely wounded. The mottled dragon completely misses you. You slice the mottled dragon!! You kill the mottled dragon! Okawaru accepts your kill. Careful! You are starting to lose your buoyancy. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel more buoyant. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. Your skin is crawling a little less now. Your skin stops crawling. A fire bat comes into view. A fire bat comes into view. Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. 2 fire bats come into view. The fire bat moves out of view. The fire bat completely misses you. The fire bat closely misses you. The fire bat misses you. You closely miss the fire bat. The fire bat bites you but does no damage. The fire bat misses you. The fire bat closely misses you. You slash the fire bat! You kill the fire bat! Okawaru accepts your kill. The fire bat completely misses you. The fire bat closely misses you. The fire bat misses you. You barely miss the fire bat. The fire bat completely misses you. The fire bat completely misses you. The fire bat closely misses you. The fire bat completely misses you. You slice the fire bat!! You kill the fire bat! Okawaru accepts your kill. The fire bat misses you. The fire bat closely misses you. The fire bat completely misses you. You slice the fire bat!! You kill the fire bat! Okawaru accepts your kill. The fire bat closely misses you. You slash the fire bat! You kill the fire bat! Okawaru accepts your kill. No target in view! Your skin is crawling a little less now. Your skin stops crawling. Found a scroll of identify. A fire drake comes into view. Found a potion of heal wounds. Found an escape hatch in the floor. The fire drake breathes flames at you. The blast of flame misses you. You slice the fire drake!! The fire drake is severely wounded. The fire drake bites you but does no damage. You barely miss the fire drake. The fire drake is severely wounded. The fire drake misses you. The fire drake misses you. The fire drake bites you. You see here a scroll of identify. You barely miss the fire drake. The fire drake is severely wounded. The fire drake closely misses you. You closely miss the fire drake. The fire drake is severely wounded. The fire drake bites you but does no damage. u - 6 scrolls of identify (gained 1) The fire drake breathes flames at you. The blast of flame misses you. You barely miss the fire drake. The fire drake is severely wounded. The fire drake bites you but does no damage. You hit the fire drake. The fire drake is severely wounded. The fire drake misses you. The fire drake misses you. You completely miss the fire drake. The fire drake is severely wounded. The fire drake misses you. You closely miss the fire drake. The fire drake is severely wounded. The fire drake breathes flames at you. The blast of flame misses you. You slice the fire drake!! You kill the fire drake! Okawaru accepts your kill. No target in view! You see here a fire drake corpse. You offer a prayer to Okawaru. Something appears at your feet! Okawaru grants you a gift! The fire drake corpse is consumed by flame. Okawaru is extremely pleased with you. Press: ? - help, v - describe, . - travel, g - get item 17 arrows of flame. The floor, spattered with blood. M - 65 arrows of flame (gained 17) You are starting to lose your buoyancy. j - 2 potions of heal wounds (gained 1) Casting: Regeneration Confirm with . or Enter, or press ? or * to list all spells. You feel more buoyant. An efreet comes into view. It is wielding a scimitar of flaming. You hit the efreet. The efreet is lightly wounded. The efreet throws fire at you. The fireball explodes! The fireball engulfs you! The fireball engulfs the efreet. The efreet completely resists. You hit the efreet. The efreet is lightly wounded. The efreet throws fire at you. The fireball explodes! The fireball engulfs you! You resist. The fireball engulfs the efreet. The efreet completely resists. You barely miss the efreet. The efreet is lightly wounded. The efreet completely misses you. You slice the efreet!! The efreet is severely wounded. The efreet throws fire at you. The fireball explodes! The fireball engulfs you! You resist. The fireball engulfs the efreet. The efreet completely resists. You slash the efreet! You kill the efreet! Okawaru accepts your kill. You hear a sizzling splash. Careful! You are starting to lose your buoyancy. A mottled dragon comes into view. You float gracefully downwards. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You miscast Flight. You are very lightly contaminated with residual magic. Nothing appears to happen. The mottled dragon misses you. The mottled dragon completely misses you. You slash the mottled dragon! The mottled dragon is moderately wounded. You closely miss the mottled dragon. The mottled dragon is moderately wounded. The mottled dragon spits sticky flame at you. The sticky flame hits you! You hit the mottled dragon. The mottled dragon is moderately wounded. The mottled dragon bites you. The mottled dragon completely misses you. You slice the mottled dragon!! The mottled dragon is almost dead. The mottled dragon misses you. The mottled dragon closely misses you. You slice the mottled dragon!! You kill the mottled dragon! Okawaru accepts your kill. You see here a mottled dragon corpse. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. You offer a prayer to Okawaru. The mottled dragon corpse slowly burns to ash. Okawaru is extremely pleased with you. Your magical contamination has completely faded away. Careful! You are starting to lose your buoyancy. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel more buoyant. Partly explored, can't reach some places. Found 182 gold pieces and a flail. Found an escape hatch in the floor. Found 90 gold pieces. An orc knight comes into view. It is wielding an orcish battleaxe. The orc knight shouts! Found 61 gold pieces. You see here 24 gold pieces. You slice the orc knight!! The orc knight is moderately wounded. The orc knight completely misses you. You closely miss the orc knight. The orc knight is moderately wounded. You slice the orc knight!! The orc knight is heavily wounded. The orc knight misses you. The orc knight hits you with an orcish battleaxe. You see here 12 gold pieces. You carve the orc knight like a ham!!! The orc knight is almost dead. The orc knight completely misses you. You slice the orc knight!! You kill the orc knight! Okawaru accepts your kill. No target in view! You now have 5340 gold pieces (gained 24). You now have 5360 gold pieces (gained 20). Things that are here: an orcish battleaxe; an orcish chain mail You offer a prayer to Okawaru. Okawaru only cares about fresh corpses! Okawaru is extremely pleased with you. You now have 5379 gold pieces (gained 19). You now have 5396 gold pieces (gained 17). You now have 5410 gold pieces (gained 14). You now have 5435 gold pieces (gained 25). You now have 5460 gold pieces (gained 25). There is an escape hatch in the floor here. You now have 5480 gold pieces (gained 20). You now have 5500 gold pieces (gained 20). You see here a flail. You now have 5535 gold pieces (gained 35). You are starting to lose your buoyancy. You now have 5558 gold pieces (gained 23). You now have 5586 gold pieces (gained 28). There is an escape hatch in the floor here. You float gracefully downwards. You now have 5608 gold pieces (gained 22). You now have 5633 gold pieces (gained 25). You now have 5651 gold pieces (gained 18). You now have 5657 gold pieces (gained 6). You now have 5669 gold pieces (gained 12). Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You miscast Flight. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes! Why would you want to do that? Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You fly up into the air. Partly explored, can't reach some places. Your magical contamination has completely faded away. Careful! You are starting to lose your buoyancy. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. You feel more buoyant. A fire bat comes into view. The fire bat completely misses you. Your mottled dragon armour prevents you from hitting the fire bat. The fire bat bites you but does no damage. You slice the fire bat!! You kill the fire bat! Okawaru accepts your kill. No target in view! Partly explored, can't reach some places. A fire drake comes into view. The fire drake breathes flames at you. The blast of flame hits you! You resist. The fire drake breathes flames at you. The blast of flame misses you. Failed to move towards target. Failed to move towards target. A fire drake is nearby! Failed to move towards target. Failed to move towards target. Casting: Flight Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The fire drake completely misses you. You miss the fire drake. The fire drake completely misses you. You closely miss the fire drake. The fire drake misses you. The fire drake breathes flames at you. The blast of flame hits you! You resist. You slice the fire drake!! The fire drake is heavily wounded. The fire drake completely misses you. You slice the fire drake!! You kill the fire drake! Okawaru accepts your kill. No target in view! No target in view! Done exploring. A fire crab comes into view. There is an open door here. You feel agile. Your hands tingle! b - the +8,+8 bow of Krishna "Sharnga" (weapon) {speed, Dex+3 SInv} Firing (i - inventory. (,) - cycle): G - 7 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f - fire crab Aim: a fire crab (hasn't noticed you) You shoot an arrow of frost. The arrow of frost hits the fire crab. The fire crab is moderately wounded. Firing (i - inventory. (,) - cycle): G - 6 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire crab Aim: a fire crab (moderately wounded) You shoot an arrow of frost. The arrow of frost hits the fire crab. The fire crab is moderately wounded. Firing (i - inventory. (,) - cycle): G - 5 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire crab Aim: a fire crab (moderately wounded) You shoot an arrow of frost. The arrow of frost hits the fire crab. The fire crab is heavily wounded. Firing (i - inventory. (,) - cycle): G - 4 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire crab Aim: a fire crab (heavily wounded) You shoot an arrow of frost. The arrow of frost hits the fire crab. The fire crab is almost dead. Firing (i - inventory. (,) - cycle): G - 3 arrows of frost (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire crab Aim: a fire crab (almost dead, retreating) You shoot an arrow of frost. The arrow of frost hits the fire crab. You kill the fire crab! Okawaru accepts your kill. You feel clumsy. a - a +1,+2 triple sword (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Reset throwing quiver to default. G - 4 arrows of frost (gained 2) G - 5 arrows of frost (gained 1) G - 6 arrows of frost (gained 1) Done exploring. There is an open door here. Things that are here: a great sword of flaming; an uncursed longbow; 2 bolts; a crossbow of flame You are starting to lose your buoyancy. You see here a runed longbow. You float gracefully downwards. There is a large open door here. HP restored. There is an escape hatch in the ceiling here. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: U - a wand of digging (14) Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. This wand has 13 charges left. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (V) Vaults (H) Hell (U) Depths Where to? (* - list waypoints, Enter - Depths:2 @ (x,y), ? - help) There is a large open door here. You see here a giant spiked club. You see here 2 bolts. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_INTERLEVEL_TRAVEL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Bastard] Species: High Elf Job: Hunter class_name: Hunter HP: 139/139; mods: 0/11 MP: 32/32; mods: 0/-1 Stats: 16 (16) 22 (22) 22 (22) Position: (0, 0) , god: Okawaru (7), turn_is_over: 0, banished: 0 Runrest: mode: -4 mp: 32 hp: 115 pos: (0, 0) Delayed (2): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 type: 18 duration: 1 parm1: 0 parm2: 0 started: 1 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 13 | 5861 | 811/950 Short Blades | | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 1 | 100 | 18 | 8220 | 584/1061 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | X | 0 | 0 | 22 | 10551 | 27/1249 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 10 | 3390 | 61/773 Dodging | X | 0 | 0 | 19 | 10361 | 18/1387 Stealth | X | 0 | 0 | 1 | 43 | 8/71 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | | 0 | 0 | 0 | 0 | 0/59 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 1 | 60 | 18/84 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 10 | 2180 | 201/460 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 4 | 770 | 63/353 Translocations | X | 0 | 0 | 6 | 930 | 48/295 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 2 | 120 | 14/106 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 7 | 1210 | 33/336 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #4: 453378 #12: 7200 #13: 1531 #23: 53716 #24: -1113644222 #27: 486698 Mutations: clever: 1 slow metabolism: 1 wild magic: 1 Inventory bugs: Equipment: eq slot #0, inv slot #0: +1,+2 triple sword eq slot #1, inv slot #7: +0 elven cloak of preservation eq slot #2, inv slot #35: +2 cap of intelligence eq slot #3, inv slot #30: +2 pair of bracers of archery eq slot #4, inv slot #28: +2 pair of dwarven boots of jumping eq slot #6, inv slot #4: +4 mottled dragon armour eq slot #7, inv slot #39: ring of protection from fire eq slot #8, inv slot #21: +3 ring of strength eq slot #9, inv slot #40: amulet "Frog" {Cons +Blink rC+ Dam+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ 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##∩.............#################.###########.################################## ##...≈#..#.###..#################.###########.################################## ##....###########################.###########.################################## #################################.###########.################################## ################################################################################ ################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (5, 7): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn method: dgn_event delay_min: 10 buildup_turns: 0 delay_max: 10 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 0 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: flame pow_rolls: 3 walk_dist: 0 props: }}}} Lua marker 1 at (6, 5): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 2 at (6, 15): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 3 at (6, 17): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 4 at (9, 10): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 5 at (9, 18): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 6 at (11, 61): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 7 at (15, 6): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 8 at (15, 60): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 9 at (16, 9): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 10 at (16, 18): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 11 at (17, 17): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 12 at (18, 5): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn method: dgn_event delay_min: 10 buildup_turns: 0 delay_max: 10 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 0 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: freezing vapour pow_rolls: 3 walk_dist: 0 props: }}}} Lua marker 13 at (19, 6): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 14 at (19, 14): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 15 at (25, 7): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn method: dgn_event delay_min: 10 buildup_turns: 0 delay_max: 10 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 0 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: flame pow_rolls: 3 walk_dist: 0 props: }}}} Lua marker 16 at (26, 5): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 17 at (26, 9): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 18 at (27, 14): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 19 at (27, 17): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn method: dgn_event delay_min: 10 buildup_turns: 0 delay_max: 10 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 0 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: flame pow_rolls: 3 walk_dist: 0 props: }}}} Lua marker 20 at (37, 18): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 21 at (38, 14): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 22 at (56, 8): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 23 at (56, 15): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 24 at (60, 18): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 10 type: turn method: dgn_event delay_min: 10 buildup_turns: 0 delay_max: 10 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 0 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: flame pow_rolls: 3 walk_dist: 0 props: }}}} Lua marker 25 at (62, 9): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 26 at (65, 8): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 27 at (66, 7): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 28 at (66, 9): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 29 at (67, 8): {{{{ CLASS: TriggerableFunction triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: player_los data: listeners: repeated: false dgn_trigs_by_type: 64: 1: 1 func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: }}}} Lua marker 30 at (69, 7): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 31 at (72, 9): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} Lua marker 32 at (73, 14): {{{{ CLASS: RestrictDoor listeners: triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened dgn_trigs_by_type: 8192: 1: 1 props: door_restrict: veto }}}} >>>>>>>>>>>>>>>>>>>>>>