Dungeon Crawl Stone Soup version 0.13-a0-1585-g6f4f798 (webtiles) character file. 38 Bastard the Insei (level 2, 22/22 HPs) Began as a Demonspawn Monk on June 12, 2013. Quit the game on Level 1 of the Dungeon. The game lasted 00:00:39 (402 turns). Bastard the Insei (Demonspawn Monk) Turns: 402, Time: 00:00:39 HP 22/22 AC 2 Str 11 XL: 2 Next: 3% MP 1/1 EV 13 Int 11 God: Gold 29 SH 0 Dex 15 Spells: 0 memorised, 1 level left Res.Fire : . . . See Invis. : . - Unarmed Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : + (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Scrolls f - a scroll of teleportation {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of curing {unknown} e - a potion of agility {unknown} Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 4.0 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History a rotting giant newt corpse f - a scroll labeled RUSAAVYSAF You now have 29 gold pieces (gained 14). A bat comes into view. A bat is nearby! The bat closely misses you. You hit the bat. The bat is moderately wounded. The bat misses you. The bat hits you but does no damage. The bat closely misses you. Found 4 gold pieces. You hit the bat but do no damage. The bat is moderately wounded. The bat closely misses you. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....####.##...# ..............########.##. .....).........%%......... ....≈≈....#..#########.### ..≈≈≈≈≈...#..# . $.. #.≈≈≈≈≈...#..#####...... ..≈≈≈≈≈................. #.≈≈≈≈≈.#.......##....... #..≈≈≈..#.......@%....... ##.....##................ ########.......######## ######### There were no monsters in sight! Vanquished Creatures 3 bats (D:1) 5 giant newts (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Bastard, the Demonspawn Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 0/0 90 | D:1 | Reached skill level 4 in Unarmed Combat 401 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 401 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/1 402 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 31