Dungeon Sprint DCSS version 0.13-a0-2776-g5b28ffd (webtiles) character file. 20 Bastard the Chucker (level 1, 18/18 HPs) Began as a Centaur Gladiator on Aug 24, 2013. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:17 (53 turns). Bastard the Chucker (Centaur Gladiator) Turns: 53, Time: 00:00:18 HP 18/18 AC 5 Str 17 XL: 1 Next: 0% MP 0/0 EV 9 Int 7 God: Gold 20 SH 0 Dex 9 Spells: 0 memorised, 0 levels left Res.Fire : . . . See Invis. : . a - +0 trident Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . c - +0 helmet Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no barding) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: very quick, not resistant to hostile enchantments, extremely unstealthy A: hooves 3, deformed body, herbivore 1, speed 2, fast metabolism 1, tough skin 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - 2 bread rations Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of speed i - 2 potions of magic j - a potion of berserk rage Skills: - Level 2.0 Fighting + Level 2.6 Polearms - Level 2.6 Throwing - Level 2.1 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You digest meat inefficiently. You cover ground very quickly. You have a fast metabolism. You have extremely tough skin (AC +3). Message History You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the huge gate, it creaks loudly! There is a huge open gate to the Metal Vault (Medium) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate to a Minivault (Hard) here. There is a huge open gate to a Minivault (Hard) here. You open the door. A griffon, a deep elf sorcerer, a fire giant, a vampire and a simulacrum come into view. The deep elf sorcerer shouts! The fire giant shouts! The griffon screeches! A vampire opens the door. Found six items. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........''.......... #########..##..#....#.. #..##..........+ #..##..........+ #..####''####++# #..####''### #..##......# ############..##.#+##.# ..............##@# .# ..............##.CeH# # ###''###########.#==+ ###''###### #.'Vz# ..........# #.# +# #..#......# #.. ..........+ ### ..........+ #..#......# You could see a fire giant, a griffon, a deep elf sorcerer, a vampire and a gnoll simulacrum. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Bastard, the Centaur Gladiator, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 52 | D | Noticed a deep elf sorcerer 52 | D | Noticed a fire giant 52 | D | Noticed a griffon 52 | D | Noticed a vampire 53 | D | Bastard: fucking shit 53 | D | Bastard: my instinct 53 | D | Quit the game