Bastard the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +5 crystal plate armour a +3 large shield a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 38, D) a +0 dagger a +0 robe (49, 24, D) a +1 glaive of freezing (49, 36, D) a phantom mirror (50, 24, D) a +2 leather armour of cold resistance (50, 36, D) a book of Misfortune (50, 37, D) a +0 giant club a Necronomicon a troll corpse (50, 38, D) a +1 quarterstaff of crushing a +0 chain mail an orc corpse an ogre corpse (51, 24, D) a phial of floods (51, 25, D) a +1 mace of protection (51, 28, D) a +0 dagger (unseen) (51, 36, D) a +0 plate armour a +4 short sword of flaming the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (51, 37, D) a +4 broad axe of distortion a +0 chain mail a +0 glaive (51, 39, D) a +0 dire flail a +0 scimitar a +0 plate armour (52, 25, D) a sack of spiders (still there?) a Fen Folio (still there?) (52, 26, D) a +0 long sword (unseen) (52, 36, D) a +2 robe of positive energy (52, 38, D) a cursed +0 plate armour (52, 40, D) a +2 rapier of draining a +0 plate armour (53, 25, D) a +1 glaive of venom (still there?) a disc of storms (still there?) (53, 37, D) a +0 giant club (unseen) (54, 24, D) a crystal ball of energy (54, 25, D) the Tome of Flight Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (54, 36, D) an uncursed amulet of dismissal (55, 24, D) a scroll of brand weapon (55, 38, D) an ogre corpse (59, 36, D) an uncursed staff of death (59, 37, D) the Collected Works on Destructive Moulding Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Dazzling Spray Conjuration/Hexes 3 e - Delayed Fireball Conjuration/Fire 7 (59, 43, D) a +2 sacred scourge of holy wrath a +0 robe (60, 37, D) a book of Misfortune (61, 0, D) the +8 ring mail of Panentheism {+Blink} It lets you blink. (61, 8, D) a +3 leather armour of fire resistance (61, 16, D) the Guide on Self-Improvement and Stones Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Stone Arrow Conjuration/Earth 3 (61, 30, D) a ball python corpse (skeletalised by now) (61, 36, D) the Compendium of the Twisted Mountains Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Death Channel Necromancy 6 (61, 37, D) a +0 leather armour of fire resistance (62, 1, D) an uncursed staff of death (62, 8, D) a +1 arbalest of freezing (62, 9, D) a crystal ball of energy (62, 16, D) a +4 arbalest of freezing (62, 17, D) a +0 long sword of holy wrath (62, 26, D) a book of Enchantments (62, 27, D) the ring of Wishful Thinking {rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It makes you more stealthy. (62, 30, D) a +0 hand axe (62, 37, D) a book of Cantrips (63, 0, D) a +4 ring mail of poison resistance (63, 8, D) a +0 vampiric war axe (63, 17, D) a cursed +5 ring of intelligence (63, 19, D) a porcupine corpse (skeletalised by now) (63, 20, D) an iguana corpse (skeletalised by now) (63, 26, D) the +5 long sword of Erepruir {antimagic, Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). (63, 27, D) a book of the Earth (63, 30, D) a +0 mace a +0 robe a +0 flail a +0 robe (63, 36, D) a book of Death (63, 37, D) an uncursed staff of summoning (64, 16, D) a +1 battleaxe of electrocution (64, 17, D) a lamp of fire (64, 21, D) a wolf corpse (skeletalised by now) (64, 26, D) a phial of floods (64, 27, D) a cursed amulet of inaccuracy (64, 31, D) a +0 war axe (still there?) an adder corpse (skeletalised by now) (still there?) (65, 26, D) an uncursed staff of summoning (67, 0, D) a +2 spear of venom (68, 0, D) a +3 ring of intelligence (69, 0, D) a +0 short sword (69, 36, D) a +1 chain mail of fire resistance (70, 8, D) the +9 war axe "Goblin's Foe" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (70, 9, D) a book of Power (70, 36, D) the cursed +0 chain mail of Egalitarianism {*Confuse Regen+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It increases your rate of regeneration. It may confuse you when you take damage. It has a curse placed upon it. (70, 37, D) an uncursed amulet of dismissal (70, 38, D) a +0 trident (unseen) (70, 39, D) a +0 trident (unseen) (70, 40, D) a sheep corpse (skeletalised by now) (71, 8, D) the +7 hand axe of Sin {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (71, 16, D) a +6 trident of piercing (71, 17, D) Poicaeg's Collected Works on the Fetching Birds Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 e - Conjure Ball Lightning Conjuration/Air 6 (71, 21, D) a +1 trident of pain (71, 22, D) a +0 long sword (71, 27, D) a +0 club (71, 30, D) a +0 halberd (71, 36, D) a +2 scale mail of poison resistance (71, 37, D) a +0 scimitar of holy wrath (71, 38, D) a +0 shortbow (unseen) (71, 39, D) a hippogriff corpse (skeletalised by now) (71, 40, D) 6 arrows (71, 43, D) a tomahawk an arrow (72, 8, D) the +6 arbalest "Damnation" {damnation} (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +0 war axe of freezing (72, 17, D) the +6 whip of the Hells {slash, rN+ Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. (72, 22, D) a +4 war axe of electrocution (72, 26, D) a disc of storms (72, 27, D) a +6 ring of strength a +0 war axe a box of beasts (72, 31, D) a +0 whip (72, 36, D) a +4 mace of protection (72, 38, D) a +4 trident 3 tomahawks (72, 39, D) a cursed -3 trident (unseen) (72, 40, D) a hippogriff corpse (skeletalised by now) (72, 42, D) a tomahawk 2 arrows (73, 1, D) an uncursed staff of power (73, 17, D) an uncursed ring of wizardry (73, 22, D) a +0 long sword a +2 war axe of flaming (73, 26, D) a +2 hunting sling of freezing (73, 27, D) an uncursed staff of air (73, 28, D) a +0 flail (73, 31, D) the cursed +1 short sword of Tortfeasance {venom, rElec rF+ rC++ Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It protects you from fire. It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +0 halberd (73, 36, D) an uncursed staff of conjuration (73, 37, D) a book of Enchantments (73, 43, D) a tomahawk (74, 31, D) a +3 morningstar of holy wrath (75, 1, D) the Grimoire of Vitriolic Execration Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Tukima's Dance Hexes 3 e - Cause Fear Hexes 4 f - Darkness Hexes 6