Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.31.0-9-g3a7656b989 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5444171416468702440, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name Baz -rc /dgldir/rcfiles/crawl-0.31/Baz.rc -macro /dgldir/rcfiles/crawl-0.31/Baz.macro -morgue /dgldir/morgue/Baz/ -webtiles-socket /crawl-master/webserver/sockets/Baz:2024-01-24.15:09:58.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 22 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55765000ec97]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x3fc) [0x557650019a7c]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1ca) [0x55765000f0da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f0a6aa5afd0]: /usr/games/crawl-0.31(_Z13handle_hangupi+0) [0x55765028dbc0]: handle_hangup(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f0a6aa5afd0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xb4) [0x7f0a6ab1d744]: /usr/games/crawl-0.31(_ZN14TilesFramework11await_inputERjb+0x71) [0x5576506a9f91]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.31(_Z8getch_ckv+0x131) [0x5576506ad151]: getch_ck() /usr/games/crawl-0.31(_ZN2ui11pump_eventsEi+0xc0) [0x55765061cdd0]: ui::pump_events(int) /usr/games/crawl-0.31(_ZN17direction_chooser16choose_directionEv+0x32a) [0x5576500abc1a]: direction_chooser::choose_direction() /usr/games/crawl-0.31(_Z9directionR4distRK22direction_chooser_args+0x60) [0x5576500abf70]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-0.31(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1ab) [0x5576505616cb]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-0.31(_Z11your_spells10spell_typeibPK8item_defP4distb+0x88a) [0x5576505186ea]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-0.31(_Z12cast_a_spellb10spell_typeP4distb+0x353) [0x55765051ae63]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-0.31(_Z17do_cast_spell_cmdb+0x16) [0x55765051b736]: do_cast_spell_cmd(bool) /usr/games/crawl-0.31(+0xaf44e2) [0x5576506b94e2]: /usr/games/crawl-0.31(+0xaf5015) [0x5576506ba015]: /usr/games/crawl-0.31(main+0x19f) [0x55764ff5f97f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f0a6aa461ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f0a6aa46285]: /usr/games/crawl-0.31(_start+0x21) [0x55764ff60271]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 2 Level id: Lair:2 Level build method = , level layout type = rooms, absdepth0 = 11 Level vaults: layout_gridlike gauntlet_entry_generic nicolae_quartered_pool_super infiniplex_staircase_pool_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is lightly wounded. The elephant's fire resistance burns away. The cloud of blastmotes explodes! The concussive blast engulfs the elephant. The elephant is burned terribly! The elephant is moderately wounded. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant but do no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is burned terribly! The elephant is moderately wounded. (Press . to intensify the flame waves.) The elephant tramples you. You hold your ground! The elephant closely misses you. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is burned terribly! The elephant is heavily wounded. The elephant completely misses you. x2 A wave of flame ripples out! The flame wave engulfs the elephant!! The elephant is burned terribly! The elephant is almost dead. You finish channelling waves of flame. The elephant closely misses you. The elephant misses you. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the elephant!! The elephant is burned terribly! You kill the elephant! Makhleb accepts your kill. You can now hurl Makhleb's greater destruction. You feel better. (Press . to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is lightly wounded. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is moderately wounded. You finish channelling waves of flame. The elephant misses you. The elephant closely misses you. Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is heavily wounded. The elephant's fire resistance burns away. The elephant tramples you. You are shoved backwards! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the elephant. The elephant is burned terribly! The elephant is heavily wounded. (Press . to intensify the flame waves.) The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. A wave of flame ripples out! The flame wave engulfs the elephant! The elephant is burned terribly! The elephant is severely wounded. The elephant completely misses you. x2 A wave of flame ripples out! The flame wave engulfs the elephant!! The elephant is burned terribly! The elephant is almost dead. You finish channelling waves of flame. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant. The elephant is burned terribly! You kill the elephant! Makhleb accepts your kill. Your Shields skill increases to level 2! You have reached level 13! The power to cast Fireball wells up from within. Spell assigned to 'k'. You start resting. An elephant is nearby! Unknown command. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! You start resting. HP restored. Found a war axe. You see here a +0 war axe. You see here a +0 war axe. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The cane toad croaks. There is a stone staircase leading up here. You conjure some foxfire! You can no longer hurl Makhleb's greater destruction. You conjure some foxfire! You conjure some foxfire! The foxfire hits the cane toad. The cane toad is lightly wounded. The foxfire hits the cane toad. The cane toad is moderately wounded. A cane toad comes into view. The foxfire hits the cane toad but does no damage. The cane toad is moderately wounded. The foxfire hits the cane toad. The cane toad is moderately wounded. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is heavily wounded. The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. You conjure some foxfire! The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. The foxfire hits the cane toad but does no damage. The cane toad is heavily wounded. The cane toad is engulfed in a cloud of scalding steam. You conjure some foxfire! The foxfire hits the cane toad. The cane toad is severely wounded. The foxfire hits the cane toad but does no damage. The cane toad is severely wounded. The cane toad is engulfed in a cloud of scalding steam. The cane toad closely misses you. You conjure some foxfire! The foxfire hits the cane toad! The cane toad is moderately wounded. The foxfire hits the cane toad. The cane toad is almost dead. A water moccasin comes into view. The cane toad stings you! You conjure some foxfire! The foxfire hits the cane toad. The cane toad is heavily wounded. The foxfire hits the cane toad. The cane toad is almost dead. The cane toad closely misses you. The cane toad stings you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the cane toad!! You kill the cane toad! Makhleb accepts your kill. You feel better. The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs your foxfire. Your foxfire completely resists. The flame wave engulfs the cane toad! You kill the cane toad! Makhleb accepts your kill. (Press . to intensify the flame waves.) The foxfire hits the water moccasin! The water moccasin is moderately wounded. The foxfire hits the water moccasin! The water moccasin is heavily wounded. There are no items here. Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is severely wounded. The water moccasin is engulfed in a cloud of scalding steam. The foxfire hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. You start resting. Your foxfire dissipates! You start resting. You hear the beating of a distant drum. HP restored. Found a war axe. As you read the scroll of identify, it crumbles to dust. b - 2 scrolls of vulnerability As you read the scroll of identify, it crumbles to dust. c - 2 scrolls of revelation As you read the scroll of identify, it crumbles to dust. o - 2 scrolls of immolation As you read the scroll of identify, it crumbles to dust. q - 7 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. j - a scroll of amnesia You hear the beating of a distant drum. Blink to where? Press: ? - help, Dir - move target Found two stone staircases leading down. As you read the scroll labelled CEFIUH VAXEYPI, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled YDOINU POM IQOT, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. As you read the scroll of revelation, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. Unknown command. Unknown command. Unknown command. A hell rat comes into view. The hell rat roars deafeningly! You hear a deafening roar! You hear a bellow! A hell rat comes into view. A yak comes into view. You hear a loud, deep croak! A hell rat comes into view. x2 Unknown command. Unknown command. You conjure some foxfire! Your bullfrog hits the hell rat but does no damage. The hell rat misses your bullfrog. Your bullfrog hits the hell rat. Your bullfrog barely misses the hell rat. Unknown command. You conjure some foxfire! Your water moccasin bites the hell rat. Your bullfrog hits the hell rat. x2 The hell rat closely misses your water moccasin. x2 Your water moccasin bites the hell rat. You conjure some foxfire! The foxfire hits the hell rat. You kill the hell rat! Makhleb accepts your kill. You feel better. The foxfire hits the hell rat but does no damage. The foxfire hits the yak. The yak is lightly wounded. Your bullfrog barely misses the yak. The foxfire hits the yak but does no damage. The yak is lightly wounded. Your bullfrog barely misses the yak. The hell rat closely misses your water moccasin. Your water moccasin closely misses the yak. Your bullfrog hits the yak. The hell rat is engulfed in a cloud of scalding steam. The yak is engulfed in a cloud of scalding steam. You conjure some foxfire! The foxfire hits the yak but does no damage. The yak is moderately wounded. The foxfire hits the yak but does no damage. The yak is moderately wounded. The hell rat is engulfed in a cloud of scalding steam. The hell rat misses your water moccasin. Your water moccasin is engulfed in a cloud of scalding steam. x2 Your water moccasin barely misses the yak. Your bullfrog hits the yak! The yak is engulfed in a cloud of scalding steam. The foxfire hits the yak. The yak is almost dead. A yak comes into view. You conjure some foxfire! The foxfire hits the yak. The yak is almost dead. Your bullfrog hits the yak but does no damage. The hell rat is engulfed in a cloud of scalding steam. Something barely misses your water moccasin. Your water moccasin is engulfed in a cloud of scalding steam. Your bullfrog hits the yak. The yak dies! Makhleb accepts your kill. Your water moccasin is engulfed in a cloud of scalding steam. You conjure some foxfire! The foxfire hits the hell rat. The hell rat is moderately wounded. The foxfire hits the hell rat. The hell rat is moderately wounded. Something bites your water moccasin. Something drains your water moccasin. The hell rat is engulfed in a cloud of scalding steam. Your water moccasin is engulfed in a cloud of scalding steam. Your water moccasin bites the hell rat. Your bullfrog closely misses the hell rat. The hell rat closely misses your water moccasin. Your bullfrog is engulfed in a cloud of scalding steam. A yak comes into view. Something bites your water moccasin! Your water moccasin dies! Your water moccasin's corpse dissolves into shadows! A yak comes into view. You conjure some foxfire! The foxfire hits the hell rat! You kill the hell rat! Makhleb accepts your kill. You feel better. The foxfire hits the hell rat. The hell rat is almost dead. The hell rat is engulfed in a cloud of scalding steam. You kill the hell rat! Makhleb accepts your kill. Something misses your bullfrog. Something gores your bullfrog! You conjure some foxfire! The foxfire hits the hell rat but does no damage. The hell rat is engulfed in a cloud of scalding steam. Your bullfrog hits the hell rat. Something gores your bullfrog. You conjure some foxfire! The foxfire hits the hell rat but does no damage. The hell rat is lightly wounded. The foxfire hits the hell rat. The hell rat is lightly wounded. Your bullfrog hits the hell rat but does no damage. The foxfire hits the hell rat. The hell rat is moderately wounded. Your bullfrog hits the hell rat. Your bullfrog hits the hell rat but does no damage. The yak barely misses your bullfrog. The hell rat is engulfed in a cloud of scalding steam. The yak is engulfed in a cloud of scalding steam. The yak barely misses your bullfrog. You conjure some foxfire! The plant is engulfed in a cloud of scalding steam. The plant begins to die. The foxfire hits the hell rat. You kill the hell rat! Makhleb accepts your kill. You can now hurl Makhleb's greater destruction. You feel better. Your bullfrog hits the yak. x2 The foxfire hits the yak but does no damage. The yak is engulfed in a cloud of scalding steam. The yak gores your bullfrog. Your bullfrog dies! Your bullfrog's corpse dissolves into shadows! You conjure some foxfire! The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is heavily wounded. Your bullfrog hits the yak! Your bullfrog hits the yak. The yak barely misses your bullfrog. The yak is engulfed in a cloud of scalding steam. You conjure some foxfire! The foxfire hits the yak. The yak is severely wounded. The foxfire hits the yak! The yak is almost dead. Your bullfrog hits the yak. A yak comes into view. The yak is engulfed in a cloud of scalding steam. You kill the yak! Makhleb accepts your kill. You conjure some foxfire! A nearby plant withers and dies. The foxfire hits the yak. The yak is moderately wounded. Your bullfrog hits the yak. The foxfire hits the yak. The yak is moderately wounded. Your bullfrog hits the yak. The yak is engulfed in a cloud of scalding steam. You conjure some foxfire! The foxfire hits the yak. The yak is severely wounded. The foxfire hits the yak. The yak is almost dead. Your bullfrog hits the yak but does no damage. The yak is engulfed in a cloud of scalding steam. You kill the yak! Makhleb accepts your kill. You conjure some foxfire! The foxfire hits the yak. The yak is severely wounded. The foxfire hits the yak! The yak is almost dead. Your bullfrog hits the yak. The yak dies! Makhleb accepts your kill. You conjure some foxfire! Your bullfrog hits the yak. The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak but does no damage. The yak is moderately wounded. Your bullfrog hits the yak. The yak is engulfed in a cloud of scalding steam. Unknown command. You conjure some foxfire! The foxfire hits the yak. The yak is heavily wounded. Your bullfrog hits the yak. The yak is engulfed in a cloud of scalding steam. The yak gores your bullfrog! You conjure some foxfire! The foxfire hits the yak. The yak is severely wounded. The foxfire hits the yak. The yak is almost dead. The foxfire hits the yak but does no damage. The yak is almost dead. Your bullfrog hits the yak but does no damage. The yak is engulfed in a cloud of scalding steam. You kill the yak! Makhleb accepts your kill. You conjure some foxfire! Your foxfire dissipates! x2 Your foxfire dissipates! x2 Found a stone staircase leading up. There is a stone staircase leading up here. Found a gate leading to a gauntlet. Your bullfrog dissolves into shadows! A cane toad comes into view. You hear the loud beating of a drum. The cane toad croaks. A cane toad comes into view. A cane toad comes into view. A blink frog comes into view. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! The cane toad gives a loud, deep croak! A blink frog comes into view. The cane toad croaks. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! The blink frog croaks. You hear a croak. The cane toad barely misses you. The world spins around you as you enter the gateway. You enter a gauntlet! The nature of this place prevents you from teleporting. Found a gate leading back out of this place. Found two transporters. There is an empty arch of ancient stone here. The killer bee buzzes angrily. There is a transporter here. The killer bee buzzes angrily. Found a transporter. The killer bee buzzes angrily. You hear an angry buzzing noise. The killer bee buzzes angrily. The killer bee buzzes angrily. Found a transporter. Found 8 stones. Found three transporters. Found 5 stones. Found two transporters. Found a transporter. Found 3 stones and a quarterstaff. The thrashing horror roars! Found a gate leading back out of this place. Found a transporter. Found a transporter. Found a chain mail. Found a transporter. Found a book of Cantrips. Found a book of Party Tricks. Found a transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. The death scarab's many legs skitter faintly. There is an empty arch of ancient stone here. There is a transporter here. The killer bee buzzes angrily. You hear an angry buzzing noise. The queen bee buzzes angrily. You hear an angry buzzing noise. x3 The killer bee buzzes angrily. There is a transporter here. Press: ? - help, v - describe, . - travel, g - get item Item here: a polished battleaxe. The floor. The thrashing horror roars! The thrashing horror roars! Press: ? - help, v - describe, . - travel A translucent stone wall. You can no longer hurl Makhleb's greater destruction. Press: ? - help, v - describe, . - travel Here: a sixfirhy (fire blocked by a translucent stone wall) The floor. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The thrashing horror roars! The killer bee buzzes angrily. x2 The killer bee buzzes angrily. You hear an angry buzzing noise. The killer bee buzzes angrily. x2 The queen bee buzzes angrily. There is a transporter here. You enter the transporter and appear at another place. The killer bee misses you. The killer bee closely misses you. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the queen bee! The queen bee is moderately wounded. The flame wave engulfs the killer bee!! You kill the killer bee! Makhleb accepts your kill. You feel better. (Press . to intensify the flame waves.) The queen bee stings you! A wave of flame ripples out! The flame wave engulfs the killer bee! The killer bee is heavily wounded. The flame wave engulfs the queen bee but does no damage. The queen bee is moderately wounded. The flame wave engulfs the killer bee! The killer bee is almost dead. The killer bee closely misses you. The killer bee completely misses you. The queen bee stings you! The killer bee completely misses you. x2 A wave of flame ripples out! The flame wave engulfs the killer bee!! You kill the killer bee! Makhleb accepts your kill. You can now hurl Makhleb's greater destruction. You feel better. The flame wave engulfs the queen bee. The queen bee is moderately wounded. The flame wave engulfs the killer bee! You kill the killer bee! Makhleb accepts your kill. You feel better. The flame wave engulfs the killer bee! The killer bee is almost dead. Makhleb accepts your kill. You feel better. You feel a bit more experienced. You finish channelling waves of flame. The queen bee barely misses you. Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the queen bee. The queen bee is moderately wounded. The flame wave engulfs the killer bee! You kill the killer bee! Makhleb accepts your kill. You feel better. (Press . to intensify the flame waves.) The queen bee calls on the killer bee to defend it! The killer bee goes berserk! The killer bee closely misses you. A wave of flame ripples out! The flame wave engulfs the killer bee! The killer bee is moderately wounded. The flame wave engulfs the queen bee! The queen bee is heavily wounded. The killer bee completely misses you. x2; The queen bee completely misses you. The killer bee closely misses you. Unknown command. A wave of flame ripples out! The flame wave engulfs the killer bee! The killer bee is severely wounded. The flame wave engulfs the queen bee but does no damage. The queen bee is heavily wounded. You finish channelling waves of flame. The killer bee misses you. The killer bee completely misses you. The queen bee barely misses you. The killer bee stings you but does no damage. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the killer bee!! You kill the killer bee! Makhleb accepts your kill. The flame wave engulfs the queen bee! The queen bee is almost dead. (Press . to intensify the flame waves.) The queen bee barely misses you. A wave of flame ripples out! The flame wave engulfs the queen bee! You kill the queen bee! Makhleb accepts your kill. You feel better. Unknown command. A wave of flame ripples out! You finish channelling waves of flame. You start resting. HP restored. m - 2 scrolls of enchant weapon (gained 1) There is a transporter here. You see here the +9 battleaxe of Righteous Anger {flame, Int+3 Dex+3}. D - the +9 battleaxe of Righteous Anger {flame, Int+3 Dex+3} There is a transporter here. You enter the transporter and appear at another place. Unknown command. The death scarab's many legs skitter faintly. There is a transporter landing site here. There is a transporter here. You enter the transporter and appear at another place. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the swamp worm. The swamp worm is lightly wounded. Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Unknown command. Your fulminant prism explodes! The blast of energy engulfs the swamp worm!! The swamp worm is almost dead. Your fulminant prism crackles loudly. Unknown command. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The harpoon shot hits the swamp worm! Your fulminant prism explodes! The blast of energy engulfs the swamp worm!! The swamp worm is almost dead. The blast of energy engulfs you!! Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the swamp worm! You kill the swamp worm! Makhleb accepts your kill. (Press . to intensify the flame waves.) Unknown command. A wave of flame ripples out! The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. The swamp worm completely misses you. Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the swamp worm. You kill the swamp worm! Makhleb accepts your kill. You feel better. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the swamp worm. The swamp worm is heavily wounded. The swamp worm's fire resistance burns away. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the swamp worm!! The swamp worm is burned terribly! The swamp worm is almost dead. (Press . to intensify the flame waves.) The swamp worm misses you. A wave of flame ripples out! The flame wave engulfs the swamp worm! The swamp worm is burned terribly! You kill the swamp worm! Makhleb accepts your kill. You feel better. You start resting. HP restored. Unknown command. There is a transporter landing site here. There is a transporter here. You see here a book of Cantrips. There is a transporter here. You enter the transporter and appear at another place. The thrashing horror roars! There is a transporter here. Unknown command. There is a transporter here. You enter the transporter and appear at another place. The sixfirhy completely misses you. The sixfirhy hits you but does no damage. x2 Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the sixfirhy! The sixfirhy is moderately wounded. (Press . to intensify the flame waves.) The sixfirhy hits you. The sixfirhy shocks you! The sixfirhy hits you but does no damage. A wave of flame ripples out! The flame wave engulfs the sixfirhy!! The sixfirhy is severely wounded. The flame wave engulfs the sixfirhy!! The sixfirhy is heavily wounded. Unknown command. A wave of flame ripples out! The flame wave engulfs the sixfirhy! You kill the sixfirhy! Makhleb accepts your kill. You feel better. The flame wave engulfs the sixfirhy! The sixfirhy is almost dead. The flame wave engulfs the sixfirhy! The sixfirhy is moderately wounded. You finish channelling waves of flame. Your Shields skill increases to level 3! Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) The sixfirhy misses you. Unknown command. A wave of flame ripples out! The flame wave engulfs the sixfirhy! You kill the sixfirhy! Makhleb accepts your kill. You feel better. Your Fighting skill increases to level 14! A wave of flame ripples out! The flame wave engulfs the sixfirhy!! The sixfirhy is heavily wounded. You finish channelling waves of flame. The sixfirhy closely misses you. The sixfirhy hits you! The sixfirhy shocks you! The sixfirhy completely misses you. The sixfirhy hits you. The sixfirhy shocks you! Unknown command. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the sixfirhy! The sixfirhy is almost dead. (Press . to intensify the flame waves.) The sixfirhy hits you. The sixfirhy shocks you! The sixfirhy hits you. The sixfirhy shocks you! * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the sixfirhy! You kill the sixfirhy! Makhleb accepts your kill. You feel better. You see here the +1 helmet of Impressiveness {rF+ Will+}. R - the +1 helmet of Impressiveness {rF+ Will+} Okay, then. You start resting. You now have 418 gold pieces (gained 21). You start resting. HP restored. You see here a +0 morningstar of holy wrath. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. Unknown command. You start removing your armour. You continue taking off your +1 helmet of intelligence. x4 You finish taking off your +1 helmet of intelligence. You feel stupid. You start putting on your armour. You continue putting on the +1 helmet of Impressiveness {rF+ Will+}. x5 You finish putting on the +1 helmet of Impressiveness {rF+ Will+}. Unknown command. There is a transporter here. You enter the transporter and appear at another place. Unknown command. Unknown command. A minotaur comes into view. It is wielding a +4 heavy bardiche and wearing a +1 chain mail of fire resistance. Found a chain mail. Found a gate leading back out of this place. The minotaur bellows! The minotaur throws a javelin. The javelin completely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The minotaur is dazzled. The minotaur throws a javelin. The javelin pierces through you! Unknown command. Unknown command. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Unknown command. Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism detonates feebly. The blast of energy engulfs the minotaur! The minotaur is lightly wounded. The minotaur completely misses you. You block the minotaur's attack. Unknown command. Unknown command. Casting: Fulminant Prism (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Casting: Fulminant Prism (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur but do no damage. The minotaur is no longer blind. The minotaur hits you with a +4 heavy bardiche!! The minotaur misses you. Your fulminant prism crackles loudly. Unknown command. Unknown command. You fade into invisibility! The minotaur hits you with a +4 heavy bardiche!! * * * LOW HITPOINT WARNING * * * The minotaur gores you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the minotaur! The minotaur is moderately wounded. Unknown command. You feel much better. Unknown command. You feel much better. The minotaur hits you but does no damage. The minotaur gores you! Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the minotaur! The minotaur misses you. The minotaur gores you. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur resists. The minotaur is heavily wounded. The minotaur's fire resistance burns away. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the minotaur! The minotaur is severely wounded. (Press . to intensify the flame waves.) The wall freezes the minotaur but does no damage. The minotaur misses you. x2 A wave of flame ripples out! The flame wave engulfs the minotaur!! The minotaur is almost dead. The wall freezes the minotaur but does no damage. The minotaur completely misses you. x2 Unknown command. A wave of flame ripples out! The flame wave engulfs the minotaur! The minotaur is almost dead. You finish channelling waves of flame. The minotaur is no longer more vulnerable to fire. Unknown command. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the minotaur. The minotaur resists. You kill the minotaur! Makhleb accepts your kill. You feel better. Unknown command. The frozen ramparts melt away as you move. You now have 463 gold pieces (gained 45). Items here: ( ) [ †. Okay, then. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. HP restored. N - a wand of quicksilver (8) (gained 4 charges) A - a wand of paralysis (11) (gained 3 charges) S - a scroll labelled BASMEN MEYL; T - a box of beasts u - a wand of digging (12) (gained 6 charges) There is a gate leading back out of this place here. Items here: ))) [[ ||. Unknown command. U - the staff "Killer Bee's Doom" {rPois rC+ Ice} V - a staff of death Items here: ( ) [ †. There is a gate leading back out of this place here. Items here: ))) [[. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a gate leading back out of this place here. Items here: ))) [[. Welcome back to the Lair of Beasts! The blink frog croaks. The blink frog gives a loud, deep croak! You hear a croak. The cane toad barely misses you. x2 There is an empty arch of ancient stone here. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate An empty arch of ancient stone. Okay, then. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Your +0 whip of electrocution stops crackling. g - a staff of conjuration (weapon) The blink frog blinks! The cane toad stings you! x2 Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is heavily wounded. The flame wave engulfs the cane toad! The cane toad is moderately wounded. The flame wave engulfs the cane toad. The cane toad is lightly wounded. The flame wave engulfs the cane toad!! The cane toad is heavily wounded. (Press . to intensify the flame waves.) The blink frog blinks! You block the cane toad's attack. The cane toad stings you! The blink frog blinks! The cane toad barely misses you. A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is heavily wounded. The flame wave engulfs the cane toad!! The cane toad is severely wounded. The flame wave engulfs the cane toad! The cane toad is moderately wounded. The flame wave engulfs the cane toad!! You kill the cane toad! Makhleb accepts your kill. You hear an angry hiss. The blink frog blinks! The cane toad closely misses you. You block the cane toad's attack. The blink frog blinks! The cane toad misses you. Unknown command. A wave of flame ripples out! The flame wave engulfs the cane toad! You kill the cane toad! Makhleb accepts your kill. You feel better. The flame wave engulfs the blink frog!! The blink frog is heavily wounded. The flame wave engulfs the cane toad! The cane toad is severely wounded. The flame wave engulfs the blink frog!! You kill the blink frog! Makhleb accepts your kill. You finish channelling waves of flame. You hear a bellow! x3 The blink frog completely misses you. The cane toad stings you but does no damage. Your Spellcasting skill increases to level 11! Your Conjurations skill increases to level 11! Your Hexes skill increases to level 11! Your Summonings skill increases to level 11! Your Necromancy skill increases to level 11! Your Translocations skill increases to level 11! Your Fire Magic skill increases to level 11! Your Ice Magic skill increases to level 11! Your Air Magic skill increases to level 11! Your Earth Magic skill increases to level 11! Your Alchemy skill increases to level 11! Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs the blink frog!! You kill the blink frog! Makhleb accepts your kill. You feel better. The flame wave engulfs the cane toad! The cane toad is almost dead. (Press . to intensify the flame waves.) You hear an angry hiss. The cane toad stings you. A wave of flame ripples out! The flame wave engulfs the cane toad!! You kill the cane toad! Makhleb accepts your kill. You feel better. A wave of flame ripples out! The flame wave engulfs the blink frog!! You kill the blink frog! Makhleb accepts your kill. You finish channelling waves of flame. You hear a bellow! x2 Training target 4.0 for Shields reached! Your Shields skill increases to level 4! You start resting. A blink frog is nearby! Casting: Flame Wave (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-9-g3a7656b989 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Baz] Species: Djinni Job: Fire Elementalist HP: 62/106; mods: 0/0 MP: 0/0; mod: 0 Stats: 9 (9) 20 (20) 14 (14) Position: (20, 45), god: Makhleb (8), turn_is_over: 0, banished: 0 Standing on/in/over feature: empty arch of ancient stone Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 50 | 14 | 5966 | 341/900 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 8 | 1932 | 132/450 Dodging | X | 0 | 0 | 4 | 463 | 43/210 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 4 | 500 | 0/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 4 | 11 | 507 | 6/101 Conjurations | X | 2 | 4 | 11 | 507 | 6/101 Hexes | X | 2 | 4 | 11 | 507 | 6/101 Summonings | X | 2 | 4 | 11 | 507 | 6/101 Necromancy | X | 2 | 4 | 11 | 507 | 6/101 Translocations | X | 2 | 4 | 11 | 507 | 6/101 Fire Magic | X | 2 | 4 | 11 | 507 | 6/101 Ice Magic | X | 2 | 4 | 11 | 507 | 6/101 Air Magic | X | 2 | 4 | 11 | 507 | 6/101 Earth Magic | X | 2 | 4 | 11 | 507 | 6/101 Alchemy | X | 2 | 4 | 11 | 507 | 6/101 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #144: 1 Attributes: #12: 573 #13: 110 #23: 11533 #24: -807398761 #49: 756 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #6: staff of conjuration eq slot #2, inv slot #43: +1 helmet of Impressiveness {rF+ Will+} eq slot #3, inv slot #17: +0 pair of gloves eq slot #5, inv slot #42: +0 buckler eq slot #6, inv slot #31: +0 swamp dragon scales eq slot #7, inv slot #36: ring of protection from cold eq slot #8, inv slot #28: +5 ring of evasion eq slot #9, inv slot #33: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: *,,,**,*,***##..* ####...##..# ,,,,,,,,,,,*#...* ##..........# ,,,,,,,,,.,##...#####P........... ,,,,,,,,,..#.##.P#.##............ ,,,,,,,,,..............<......... ,,,,,,,,,,..........#...........# ,,,,,,,,,,....F.....##........... ,,,,,,,,,,,.###..†.###..........# ,,,,,,,,,,,***#.@..##...........# ,,,,,,,,,......†.†.######.####### ,,,,,,,,,........†.# ### ,,,,,,,,,..........#**** ,,,,,,,,,...........**,* ,,,,,,,,,..###.......,** ,,,,,,,,,.,,*####P...P* ,,,,,,,,,,,*,**,*.....# ,,,,,,,,,,,,,,,,,,,,,,* clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>