Baz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 short sword of holy wrath (60, 37, D) a +1 plate armour of cold resistance (60, 42, D) a troll corpse (61, 0, D) an uncursed staff of summoning (61, 8, D) a lightning rod (4/4) (61, 16, D) a book of Summonings (61, 26, D) a phantom mirror (61, 42, D) a +0 giant club (unseen) (61, 43, D) a +0 scimitar (unseen) (62, 0, D) a cursed ring of attention (62, 8, D) Sif Muna's Incunabulum of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (62, 9, D) a +1 short sword of venom (62, 16, D) an uncursed staff of fire (62, 17, D) a cursed amulet of inaccuracy (62, 37, D) a book of Dreams (63, 0, D) a +2 hunting sling of velocity (63, 8, D) the +1 robe of Birdsong {-Cast Int+4} It affects your intelligence (+4). It prevents spellcasting. (63, 16, D) a +6 ring of intelligence a +6 ring of dexterity a +0 leather armour a +0 helmet (63, 17, D) a fan of gales (63, 19, D) a river rat corpse (skeletalised by now) (63, 27, D) a lamp of fire (63, 37, D) a phial of floods (63, 43, D) a +0 battleaxe (unseen) (63, 44, D) a +0 giant club (64, 16, D) the cursed +0 leather armour of Listlessness {*Contam rElec Int+6 Slay+5} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (64, 17, D) a +3 hunting sling of flaming (64, 26, D) the Catalogue of Cold Spells Type Level a - Ice Form Ice/Transmutation 4 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 Trog disapproves of the use of such an item. (64, 27, D) Wamin's Disquisition on Black Rites Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 Trog disapproves of the use of such an item. (64, 31, D) a +0 morningstar of holy wrath (64, 42, D) a +0 hand axe (unseen) (65, 26, D) a +1 triple crossbow of flaming (65, 43, D) a +0 short sword (unseen) (65, 44, D) a +3 great sword of electrocution (67, 31, D) a +0 flail (67, 32, D) 8 needles of confusion (still there?) 8 needles of confusion (still there?) a +4 antimagic quick blade (still there?) (69, 0, D) a +4 mace of protection (69, 3, D) a +6 scimitar of draining (69, 36, D) an uncursed staff of fire (69, 40, D) a +0 trident (unseen) (70, 8, D) an uncursed amulet of regeneration (70, 36, D) a crystal ball of energy (70, 37, D) a +5 amulet of reflection (70, 40, D) a cursed +0 trident a +0 trident a merfolk corpse (70, 41, D) a +0 quarterstaff of protection a merfolk corpse (70, 42, D) a +3 antimagic halberd (71, 8, D) a +0 quarterstaff of speed (71, 16, D) a cursed -2 ring of protection (71, 17, D) a +2 trident of piercing (71, 27, D) the Papyrus of Good Luck and Heat Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Fire Conjuration/Fire 6 Trog disapproves of the use of such an item. (71, 36, D) a crystal ball of energy (71, 37, D) the ring of Ciucs {Ice *Corrode rElec MR+ Slay+2} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (71, 40, D) a cursed +0 trident (unseen) (71, 41, D) a +4 longbow of freezing (72, 9, D) an uncursed staff of summoning (72, 21, D) a +3 leather armour of magic resistance (72, 22, D) a +0 war axe of draining (72, 27, D) Kaewow's Grimoire of Captivating Flight Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Inner Flame Hexes/Fire 3 f - Discord Hexes 8 Trog disapproves of the use of such an item. (72, 36, D) a +0 trident (72, 37, D) the +3 chain mail of Dim Light {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (72, 40, D) a +0 trident (still there?) a hippogriff corpse (skeletalised by now) (still there?) (72, 41, D) a +2 trident of piercing (73, 2, D) a +0 dagger a +0 robe (73, 16, D) the cursed +0 ring mail of Listlessness {Dex+2 SInv} It affects your dexterity (+2). It lets you see invisible. It has a curse placed upon it. (73, 26, D) a lightning rod (4/4) (73, 27, D) a book of Transfigurations (73, 32, D) a +0 spear (73, 37, D) an uncursed ring of stealth (73, 39, D) a +0 trident (unseen) (74, 2, D) a +0 hand axe a +0 scale mail (74, 33, D) the +11 rapier of Premature Burial {antimagic, Int+4 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It makes you less stealthy. a +0 dagger a +0 robe (75, 1, D) a crystal ball of energy (75, 32, D) a +0 spear a +0 dagger a +0 robe a +0 buckler (75, 33, D) 8 curare-tipped needles