Baz the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) the +8 flail of Moczigoull {crush, +Inv Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you turn invisible. (50, 25, D) a +1 falchion of freezing (50, 36, D) the +1 chain mail of Vanity {Str-5 Int+7 Dex+7} It affects your strength (-5). It affects your intelligence (+7). It affects your dexterity (+7). (51, 25, D) a box of beasts (51, 36, D) an uncursed staff of energy (51, 37, D) a +0 glaive of chopping (52, 25, D) an uncursed staff of summoning (53, 25, D) a +1 short sword of electrocution (53, 36, D) a lamp of fire (53, 37, D) a +3 rapier of freezing (54, 25, D) a +1 falchion of holy wrath (54, 36, D) a +0 rapier of flaming (59, 36, D) a +3 ring mail of cold resistance (59, 37, D) a cursed -3 ring of protection (60, 36, D) a +0 plate armour of fire resistance (60, 37, D) the Catalogue of the Snowflakes and Combat Magic Spells Type Level Known a - Freeze Ice 1 no b - Conjure Ball Lightning Conjuration/Air 6 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (61, 0, D) a +0 hat a +0 leather armour a +0 long sword (61, 16, D) the +7 trident of Truth {drain, rPois rN+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. (61, 26, D) a +2 glaive of flaming (61, 36, D) an uncursed staff of wizardry (61, 37, D) an uncursed staff of conjuration (62, 1, D) a +3 flail of protection (62, 8, D) a Necronomicon (62, 9, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. (62, 16, D) the +3 long sword of Baz's Extermination {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (62, 26, D) an uncursed staff of poison (62, 27, D) the cursed +1 flail of Renkar {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (62, 36, D) a lamp of fire (62, 37, D) an uncursed ring of protection from cold (63, 0, D) a +2 hunting sling of freezing (63, 16, D) the Volume of Igneous Changing Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Passwall Transmutation/Earth 2 no c - Conjure Flame Conjuration/Fire 3 no d - Spider Form Transmutation/Poison 3 no e - Irradiate Conjuration/Transmutation 5 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 no (63, 26, D) Taesm's Volume of Poison and the Entourage Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Hydra Summoning 7 no (63, 27, D) a +0 robe of fire resistance (63, 36, D) a +0 hand axe of chopping (63, 37, D) a +2 hat of magic resistance (63, 43, D) a steam dragon skeleton (64, 16, D) a +1 mace of protection (64, 17, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (64, 26, D) a +0 hand axe of chopping (64, 41, D) a swamp drake skeleton (64, 42, D) +0 swamp dragon scales (unseen) (65, 23, D) a large rock (65, 26, D) an uncursed staff of summoning (66, 23, D) a +0 giant club a +0 giant club a +0 dire flail (67, 22, D) a +0 giant club a +0 giant spiked club a +0 dire flail (67, 23, D) 3 large rocks (69, 0, D) a +1 plate armour of magic resistance (69, 36, D) a +0 dagger (69, 39, D) a +0 shortbow an uncursed staff of power 19 arrows a +0 leather armour (70, 8, D) a +2 leather armour of fire resistance (70, 37, D) a +4 plate armour of positive energy (71, 8, D) an uncursed staff of power (71, 16, D) a +2 leather armour of magic resistance (71, 17, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of ice (71, 27, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. The Shining One disapproves of the use of such an item. (71, 36, D) +1 acid dragon scales (71, 37, D) the amulet "Symihaw" {Inacc rC+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from cold. (72, 8, D) a cursed staff of summoning (72, 26, D) a +1 chain mail of cold resistance (72, 27, D) the ring of Rationality {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (72, 43, D) an arrow (73, 1, D) an uncursed staff of air (73, 17, D) an uncursed staff of air (73, 27, D) a book of Frost (73, 36, D) a +0 long sword (73, 41, D) a cursed -2 long sword a +0 leather armour (73, 42, D) an arrow a +2 flail of protection (74, 23, D) a +0 quarterstaff a cursed +0 robe (74, 33, D) a +2 falchion a +0 robe (74, 39, D) a +0 longbow the +6 double sword of Kasateegg {antimagic, *Rage rF+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to fire. It may make you go berserk in combat. 12 arrows a cursed +0 scale mail (74, 43, D) an arrow (75, 1, D) a +1 short sword of venom (75, 3, D) the +5 battleaxe of Wewasmit {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). a +0 leather armour (75, 32, D) a +3 scimitar a +0 robe (75, 41, D) a +0 rapier a +0 leather armour (75, 42, D) a +1 short sword of draining a +6 dire flail of protection (75, 43, D) an arrow