Baz the Dungeon (0, 14, D) a stone (1, 4, D) 2 scrolls of vulnerability (1, 19, D) a +0 short sword (unseen) (2, 4, D) 10 stones a cursed staff of energy (2, 18, D) a stone (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +1 dagger of electrocution (6, 15, D) a +1 vorpal hand axe (7, 14, D) a +1 vorpal trident (7, 15, D) a +1 quarterstaff of speed (8, 14, D) a +0 long sword of flaming (8, 15, D) a +2 mace of protection (8, 19, D) a +4 trident a cursed +0 robe (8, 20, D) a cursed -3 short sword a +0 robe a +4 battleaxe a +0 robe a +4 hand axe a +0 robe (9, 14, D) a +2 plate armour (9, 15, D) a +3 chain mail (9, 21, D) a water moccasin corpse (skeletalised by now) (15, 20, D) a potion of mutation (17, 19, D) a +4 chain mail (17, 20, D) a +4 chain mail (17, 21, D) a +1 broad axe of freezing (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 vorpal morningstar (18, 19, D) a +4 chain mail (18, 20, D) a +0 cloak (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +4 quarterstaff of speed (18, 23, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC).