Baz the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 25 points (8 -> 33) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (8 -> 8) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) a +2 robe (60, 37, D) an uncursed ring of wizardry (61, 8, D) a +0 club (61, 16, D) a +0 dagger (still there?) a +2 ring mail of cold resistance (still there?) (61, 17, D) a +0 short sword a +0 robe (61, 26, D) a manual of Armour (61, 37, D) a book of Transfigurations (62, 0, D) an uncursed staff of death (62, 1, D) the +2 ring mail "Potzia" {-Cast +Blink rPois rN++} It protects you from poison. It greatly protects you from negative energy. It lets you blink. It prevents spellcasting. If you switch to wearing this armour, your AC will rise 7 points (8 -> 15) (62, 8, D) a book of the Sky (62, 9, D) a +4 ring mail of cold resistance (62, 17, D) a +0 vorpal hunting sling (62, 18, D) a +0 spear (62, 41, D) a +1 mace of draining (unseen) (63, 0, D) an uncursed staff of cold (63, 8, D) the +4 rapier of Jeczunaf {vorpal, +Rage rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It lets you go berserk. (63, 16, D) a +0 spear of venom (63, 17, D) the cursed +0 buckler "Gozxoam" {Dex+5} It affects your dexterity (+5). If you switch to wearing this armour, your AC will rise 0 points (8 -> 8) It has a curse placed upon it. (63, 18, D) a +0 spear (63, 27, D) an uncursed staff of air (63, 37, D) a manual of Throwing (64, 8, D) an uncursed staff of earth (64, 9, D) a +0 flail a +0 club (64, 16, D) an uncursed staff of summoning (64, 17, D) an uncursed staff of earth (64, 26, D) an uncursed staff of wizardry (64, 27, D) a crystal ball of energy (65, 9, D) a cursed -1 flail (65, 26, D) a +4 shortbow of flaming (67, 0, D) the cursed +1 flail "Fanirale" {vorpal, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (67, 3, D) a +0 hand axe (68, 0, D) an uncursed staff of summoning (68, 3, D) a +5 halberd of protection (68, 4, D) a +0 long sword (69, 36, D) an uncursed staff of poison (70, 8, D) the cursed +1 chain mail of the Will of the Gods {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 9 points (8 -> 17) It has a curse placed upon it. (70, 9, D) a +2 leather armour of cold resistance (70, 37, D) a +0 battleaxe of electrocution (71, 26, D) a +2 vampiric rapier (71, 27, D) a cursed staff of power (71, 36, D) a +1 flail of protection (71, 37, D) a +0 war axe of flaming (72, 8, D) a +2 vorpal flail (72, 16, D) a +0 quarterstaff (72, 17, D) the cursed +1 robe of the Lily {rPois rC+ Dex-4} It affects your dexterity (-4). It protects you from cold. It protects you from poison. If you switch to wearing this armour, your AC will rise 3 points (8 -> 11) It has a curse placed upon it. (72, 18, D) a +0 spear a +6 shortbow of freezing (72, 20, D) a +0 spear (unseen) (72, 21, D) a +3 vorpal spear (unseen) (72, 26, D) a +4 war axe of flaming (73, 17, D) a +0 buckler (73, 26, D) a crystal ball of energy (73, 27, D) a +4 long sword of holy wrath (73, 36, D) a lightning rod (4/4) (73, 37, D) the +3 spear "Goblinslayer" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold.