Baz the Dungeon (0, 0, D) a +0 plate armour (1, -2, D) a +4 rapier of distortion (1, -1, D) an uncursed staff of wizardry (1, 0, D) a cursed staff of poison (2, -20, D) Sif Muna's Handbook of Ice and Air Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Freeze Ice 1 yes c - Lightning Bolt Conjuration/Air 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 no e - Simulacrum Ice/Necromancy 6 yes (2, -19, D) a +0 quarterstaff of draining (2, -8, D) a +2 dagger of holy wrath (unseen) (2, -7, D) a +0 great sword (unseen) (2, -2, D) the cursed +2 short sword of Watchfulness {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (2, -1, D) a fan of gales (2, 0, D) a +2 trident of protection (3, -19, D) an uncursed staff of wizardry (3, -18, D) a fan of gales (3, -7, D) a +0 dire flail (unseen) (3, -6, D) a cursed +3 spear of freezing (unseen) (3, -2, D) a box of beasts (3, -1, D) a +5 rapier (3, 0, D) an uncursed staff of poison (4, -50, D) a +5 triple sword (unseen) (4, -49, D) a +5 lajatang (4, -48, D) 1000 sling bullets (unseen) (4, -20, D) a +0 dagger (4, -19, D) a +0 dagger (4, -18, D) an uncursed staff of power (4, -7, D) the +6 scimitar "Giantslayer" {vorpal, rC+ MR+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. (4, -6, D) a +0 war axe (4, -2, D) an uncursed amulet of the acrobat (4, -1, D) an uncursed staff of air (4, 0, D) the cursed +1 plate armour "Utwejyum" {rPois Int+4 Stlth+} It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 9 (43 -> 34). It has a curse placed upon it. (5, -50, D) a +5 quick blade (unseen) (5, -49, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -48, D) a +5 bardiche a +5 demon trident (5, -47, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -45, D) a +3 buckler (5, -44, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, -38, D) a phantom mirror (5, -36, D) a crystal ball of energy (5, -10, D) a +4 falchion of electrocution (unseen) (5, -6, D) a +0 war axe (5, -5, D) a +2 vorpal mace a potion of might a scroll of holy word (5, -2, D) the cursed +0 flail of Baz's Uncertain Death {vorpal, rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (5, -1, D) a +2 morningstar of holy wrath (5, 0, D) an uncursed staff of cold (6, -38, D) an uncursed staff of cold (6, -18, D) a +0 dagger (6, -9, D) an uncursed staff of death a cursed +0 robe (6, -8, D) a +0 long sword (unseen) (6, -6, D) a +2 antimagic dagger (unseen) (6, -2, D) an uncursed staff of fire (6, -1, D) a +1 plate armour of poison resistance (6, 0, D) a +1 falchion of electrocution (6, 5, D) a +0 great sword (still there?) a +0 dire flail (still there?) (7, -38, D) a lamp of fire (7, -37, D) an uncursed staff of poison (7, -36, D) an uncursed staff of death (7, -20, D) a lamp of fire (7, -19, D) an uncursed staff of wizardry (7, -8, D) the cursed +1 glaive "Kodittiu" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (unseen) (7, -2, D) a phantom mirror (7, -1, D) a fan of gales (7, 0, D) a sack of spiders (8, -49, D) a +0 flail (still there?) a +0 flail (still there?) a +3 kite shield (still there?) a +0 kite shield (still there?) (8, -38, D) a +0 dire flail (8, -37, D) a +3 scale mail of poison resistance (8, -19, D) the ring of Boahufut {rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from negative energy. (8, -18, D) a lightning rod (4/4) (8, -10, D) an uncursed staff of summoning (unseen) (8, -8, D) a +0 robe (8, -7, D) a cursed +3 flail (unseen) (8, -2, D) the cursed +3 rapier of Pestilence {vorpal, +Rage rPois rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (8, -1, D) a scroll of brand weapon (8, 0, D) a cursed ring of resist corrosion (8, 5, D) a +0 battleaxe (unseen) (9, -38, D) an uncursed staff of wizardry (9, -20, D) a fan of gales (9, -19, D) a +0 dagger (9, -2, D) an uncursed amulet of faith (9, -1, D) a potion of stabbing (9, 0, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (10, -37, D) an uncursed staff of wizardry (10, -20, D) a tin of tremorstones (10, -18, D) an uncursed staff of air (10, -2, D) the +5 executioner's axe of the Forgotten Gods {freeze, Int+6 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you less stealthy. (10, -1, D) a phial of floods (10, 0, D) a book of Necromancy (10, 5, D) 2 large rocks (11, -52, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 5 (43 -> 48). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -48, D) a lightning rod (4/4) (11, -46, D) an uncursed staff of energy a crystal ball of energy (11, -36, D) a +0 whip (11, -26, D) a +0 spear a +0 robe an uncursed amulet of harm a +0 glaive a cursed +0 robe a +4 spear a +0 robe (11, -25, D) a +0 morningstar (still there?) a cursed -1 hand axe (still there?) (11, -24, D) a +0 spear (still there?) a cursed -3 halberd (still there?) (11, -20, D) a +0 dagger (11, -18, D) a +0 dagger (11, -2, D) a +0 vorpal broad axe (11, -1, D) a cursed -3 ring of slaying (11, 0, D) the ring of Nosyif {rPois Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from poison. (12, -52, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -38, D) a +2 hand crossbow of freezing (12, -36, D) a +3 leather armour of cold resistance (12, -27, D) a +0 trident (unseen) (12, -24, D) a cursed -3 whip (unseen) (12, -23, D) a +2 quarterstaff of protection (unseen) (12, -19, D) a +0 dagger (12, -18, D) a +0 dagger (12, -2, D) an uncursed staff of power (12, -1, D) an uncursed ring of magical power (12, 0, D) a book of the Sky (13, -36, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 24 (43 -> 19). +5 fire dragon scales a +3 tower shield a +1 pair of boots of flying (13, -26, D) a +2 spear of venom (unseen) (13, -24, D) a +0 whip a +0 robe a +0 flail a +0 robe (13, -20, D) a +2 hand axe of flaming (13, -18, D) an uncursed staff of poison (13, -2, D) a +2 trident of protection (13, -1, D) a lightning rod (4/4) (13, 0, D) an uncursed staff of fire (14, -24, D) an uncursed staff of cold (unseen) (14, -20, D) a +0 long sword (14, -19, D) a +0 dagger (14, -2, D) an uncursed amulet of harm (14, -1, D) 4 scrolls of enchant armour (14, 0, D) Falir's Collected Works on Lucky Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Sublimation of Blood Necromancy 2 yes c - Spectral Weapon Hexes/Charms 3 yes d - Vampiric Draining Necromancy 3 yes e - Ring of Flames Charms/Fire 7 yes (15, -2, D) a cursed staff of summoning (15, -1, D) an uncursed ring of flight (15, 0, D) the cursed +0 robe of Fapt {Str+3} It affects your strength (+3). If you switch to wearing this armour, your AC will decrease by 27 (43 -> 16). It has a curse placed upon it. (19, -52, D) an uncursed staff of conjuration (19, -27, D) the +2 chain mail "Epuabue" {rPois} It protects you from poison. If you switch to wearing this armour, your AC will decrease by 12 (43 -> 31). a +4 ring of dexterity a +2 scythe of venom (19, -26, D) a +4 scythe of protection (19, -25, D) a +1 shortbow of flaming the +0 robe "Obrepn" {Dex+3} It affects your dexterity (+3). If you switch to wearing this armour, your AC will decrease by 27 (43 -> 16). a +3 scythe of venom the +27 Lear's hauberk If you switch to wearing this armour, your AC will increase by 13 (43 -> 56). (19, -24, D) an uncursed ring of positive energy (19, -4, D) a +1 dire flail of draining (19, -3, D) an uncursed staff of energy (19, -2, D) an uncursed staff of summoning (20, -52, D) the +7 dagger of the Lamprey {freeze, +Rage Str+4 Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It lets you go berserk. It makes you less stealthy. (20, -50, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. If you switch to wearing this armour, your AC will decrease by 22 (43 -> 21). (20, -36, D) an uncursed staff of conjuration (20, -25, D) a +4 ring of intelligence (20, -20, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will increase by 2 (43 -> 45). (20, -12, D) a +0 trident (unseen) (20, -4, D) a +0 halberd of venom (20, -3, D) a +0 hunting sling of freezing (20, -2, D) the ring "Hips" {Wiz *Drain rF+ MP+9 Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (+9). It causes draining when unequipped. (21, -52, D) an uncursed staff of air (21, -36, D) an uncursed ring of fire (21, -35, D) a phantom mirror (21, -24, D) a +0 scimitar of freezing an uncursed ring of wizardry (21, -20, D) a +3 ring mail of cold resistance (21, -12, D) a +0 rapier (unseen) (21, -7, D) a silver javelin (21, -4, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 19 (43 -> 24). (21, -3, D) a +8 arbalest (21, -2, D) +2 fire dragon scales (22, -52, D) a +4 demon whip of draining (22, -45, D) a +3 halberd a +0 robe (22, -44, D) a +0 hand axe a +0 robe (22, -36, D) the +6 falchion "Huokof" {vorpal, rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. (22, -19, D) a lamp of fire (22, -18, D) an uncursed staff of fire (22, -4, D) an uncursed staff of energy (22, -3, D) a +1 vorpal long sword (22, -2, D) a +2 plate armour of positive energy (23, -52, D) the +10 short sword "Erchun" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (23, -51, D) the cursed +0 flail of Jick {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (23, -49, D) a cursed +2 spear a +0 robe an uncursed amulet of rage (23, -44, D) a +0 demon whip (23, -20, D) a +2 fustibalus of freezing (23, -16, D) a +0 rapier a +0 robe (23, -14, D) a +0 trident a +1 shortbow of freezing 16 javelins a +0 leather armour (23, -13, D) a +0 trident a +5 trident of freezing a +0 robe a +2 trident of venom a +0 robe (23, -12, D) a +1 spear of venom 10 silver javelins a +0 leather armour (23, -11, D) a +3 rapier of venom a +0 robe (23, -10, D) a +2 scimitar of electrocution a +0 robe (23, -7, D) 3 silver javelins (23, -4, D) the ring of Ascent {rF+ rN+ MR+ Int+2} [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, -3, D) a sack of spiders (23, -2, D) a book of Clouds (24, -52, D) Sif Muna's Incunabulum of Flamy Snow Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Conjure Flame Conjuration/Fire 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Bolt of Magma Conjuration/Fire/Earth 5 yes (24, -51, D) a phial of floods (24, -45, D) a +2 great sword (unseen) (24, -35, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (24, -34, D) a scarf of spirit shield (24, -20, D) an uncursed staff of cold (24, -15, D) a +2 vorpal spear 14 silver javelins a +0 leather armour (24, -13, D) a +2 scythe of flaming a +0 robe (24, -12, D) a +1 spear of venom 15 silver javelins a +0 leather armour (24, -11, D) the +4 halberd "Vyucoto" {protect, rPois Str-2 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. a +0 leather armour (24, -4, D) a book of Dreams (24, -3, D) an uncursed ring of ice a +2 ring of protection an uncursed ring of protection from magic an uncursed ring of protection from magic a +3 amulet of reflection a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (24, -2, D) a cursed ring of magical power (25, -36, D) a +2 chain mail of fire resistance (25, -35, D) a tin of tremorstones (25, -20, D) a +9 giant spiked club (25, -19, D) a +0 spear (25, -18, D) a +1 plate armour of cold resistance (25, -15, D) a +0 great sword of holy wrath (25, -14, D) a +0 trident a +1 plate armour of cold resistance a +1 rapier of freezing a +2 robe of resistance (25, -4, D) an uncursed staff of power (25, -3, D) a +0 hand axe of flaming (25, -2, D) a +4 scale mail of magic resistance (26, -52, D) the ring of Day {EV+3 Int+2} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+2). (26, -35, D) a phial of floods (26, -20, D) a +0 trident (26, -18, D) a +0 robe (26, -4, D) a +1 triple crossbow of flaming (26, -3, D) the ring "Juppahi" {MR+ MP+9 Int-5 SInv Stlth+} [ring of protection from magic] It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (26, -2, D) a lamp of fire (27, -51, D) an uncursed staff of air (27, -35, D) a fan of gales (27, -20, D) a +0 spear (27, -4, D) a +0 falchion of holy wrath (27, -3, D) a +2 arbalest (27, -2, D) a book of Spatial Translocations (27, 2, D) a +6 whip of holy wrath (28, -52, D) a +3 scimitar of draining (28, -50, D) a +0 flail a +0 robe (28, -4, D) the ring of Cuukhlah {rElec rF+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It lets you see invisible. (28, -3, D) a fan of gales (unseen) (29, -52, D) the +8 long sword "Vufewol" {venom, MR++ Int-5 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (29, -51, D) a cursed +4 ring of dexterity (29, -49, D) a +3 long sword of freezing (unseen) (29, -36, D) a +2 ring of protection (29, -35, D) an uncursed ring of flight (29, -20, D) a lamp of fire (29, -19, D) a phial of floods (29, -4, D) a lightning rod (4/4) (29, -3, D) a book of Fire (30, -52, D) the +6 battleaxe of Intuition {speed, Dex+8} Attacks with this weapon are significantly faster. It affects your dexterity (+8). (30, -20, D) a phial of floods (30, -19, D) a +3 trident of venom (30, -4, D) a lightning rod (4/4) (30, -3, D) a lightning rod (4/4) (30, -2, D) an uncursed amulet of faith (31, -4, D) a book of Beasts (31, -3, D) a Fen Folio a book of Cantrips (32, -4, D) a book of Air (32, -3, D) a lightning rod (4/4) a +0 long sword of electrocution (33, -4, D) a +5 battleaxe of holy wrath (34, -16, D) a +3 bardiche (unseen) (34, -15, D) a +0 great mace (unseen) (34, -14, D) a +3 war axe of electrocution (unseen) (34, -3, D) a +2 scimitar of protection (unseen) (34, -2, D) the +5 halberd "Peapiw" {speed, rF- Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It makes you vulnerable to fire. (35, -17, D) a +2 battleaxe of freezing (unseen) (35, -15, D) 2 large rocks (still there?) a +0 battleaxe (still there?) (35, -14, D) a large rock a +1 great sword of holy wrath a +0 chain mail (35, -4, D) a +2 leather armour of fire resistance (35, -3, D) a +4 ring of dexterity (unseen) (36, -52, D) a +1 pair of boots of stealth (36, -38, D) an uncursed staff of wizardry (36, -37, D) an uncursed ring of resist corrosion (36, -18, D) a +0 war axe a +0 plate armour (36, -15, D) 4 large rocks (36, -14, D) the +5 great sword "Impslayer" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (unseen) (36, -3, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (37, -52, D) a +0 leather armour of magic resistance (37, -51, D) a lightning rod (4/4) (37, -37, D) the +11 fustibalus "Pepuaj" {freeze, rPois rN+ Str-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from poison. It protects you from negative energy. (37, -23, D) a fan of gales (37, -17, D) a +0 arbalest the +7 falchion of Courage {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. 11 bolts (37, -16, D) a +0 halberd a +0 plate armour of fire resistance (37, -14, D) a +2 trident of freezing (unseen) (37, -13, D) a bolt (38, -52, D) an uncursed staff of fire (38, -51, D) a +0 chain mail of magic resistance (38, -38, D) the cursed +1 leather armour of the Storm King {rPois Dex+5} It affects your dexterity (+5). It protects you from poison. If you switch to wearing this armour, your AC will decrease by 24 (43 -> 19). It has a curse placed upon it. (38, -17, D) a +0 arbalest (unseen) (39, -52, D) the cursed +3 whip "Runazu" {holy, Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It has a curse placed upon it. (39, -37, D) a sack of spiders (39, -24, D) a +0 war axe (39, -4, D) a +3 plate armour of fire resistance (39, -3, D) a +0 scythe of protection (39, -2, D) a +0 pair of gloves of archery (40, -52, D) a +3 glaive of venom (40, -51, D) an uncursed staff of summoning (40, -43, D) a +2 robe of fire resistance (40, -38, D) a +1 great mace of protection (40, -37, D) a sack of spiders (40, -24, D) a phantom mirror (40, -4, D) a book of the Earth (40, -3, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (40, -2, D) a +0 chain mail of poison resistance (41, -51, D) a +3 hunting sling of flaming (41, -37, D) the cursed +1 falchion "Xeximar" {flame, *Corrode +Inv Dex-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-2). It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (41, -24, D) a lightning rod (4/4) (41, -23, D) a +0 chain mail (41, -4, D) the +4 quarterstaff "Ciengif" {speed, *Contam rF++ Int+10 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+10). It affects your dexterity (-3). It greatly protects you from fire. It causes magical contamination when unequipped. (41, -2, D) an uncursed staff of earth (42, -52, D) a phial of floods (42, -51, D) a crystal ball of energy (42, -38, D) a phial of floods (42, -37, D) a +6 eveningstar of protection the Handbook of Floating Talismans Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Spectral Weapon Hexes/Charms 3 yes c - Airstrike Air 4 yes d - Excruciating Wounds Charms/Necromancy 5 yes e - Conjure Ball Lightning Conjuration/Air 6 yes (42, -24, D) the cursed +0 trident of Vuoli {drain, rC+ Str+2 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (-4). It protects you from cold. It has a curse placed upon it. (42, -3, D) a +1 plate armour of fire resistance a crystal ball of energy (42, -2, D) a book of Battle (still there?) a manual of Axes (still there?) (42, 1, D) a +0 robe (43, -51, D) a cursed ring of attention (43, -38, D) a +3 fustibalus of flaming (43, -37, D) a +2 ring mail of cold resistance (43, -24, D) an uncursed staff of wizardry (43, -23, D) a lightning rod (4/4) (43, -4, D) a +2 scale mail of fire resistance (43, -3, D) a +2 scale mail of magic resistance (43, -1, D) a +6 ring of strength a +0 trident (43, 0, D) a +5 amulet of reflection (44, -37, D) a +0 morningstar of freezing (44, -24, D) a +1 quarterstaff of protection (44, -23, D) a phial of floods (44, -4, D) the cursed +1 plate armour of Oqibur Tuyme {rC- Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. If you switch to wearing this armour, your AC will decrease by 9 (43 -> 34). It has a curse placed upon it. (45, -24, D) a +0 kite shield (unseen) (45, -4, D) a +2 robe of cold resistance (unseen) (45, -2, D) a book of Necromancy a cursed staff of poison (45, 3, D) a +0 trident (46, -4, D) a fan of gales (unseen) (47, -4, D) a +1 scale mail of magic resistance (47, -3, D) a +0 rapier of draining the +4 plate armour of the Pirate {rElec} It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 6 (43 -> 37). a +2 chain mail of poison resistance (48, -4, D) an uncursed staff of air (49, -4, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +2 vorpal longbow (49, -1, D) a +4 short sword of venom (still there?) a +3 scale mail of fire resistance (still there?) (50, -52, D) an uncursed staff of death (50, -51, D) a +0 robe (50, -40, D) the Incunabulum of Dark Rites Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Pain Necromancy 1 yes c - Sublimation of Blood Necromancy 2 yes d - Vampiric Draining Necromancy 3 yes e - Animate Dead Necromancy 4 yes f - Dispel Undead Necromancy 4 yes g - Agony Necromancy 5 yes (50, -19, D) a +0 trident a +0 chain mail of magic resistance an uncursed amulet of faith (50, -15, D) a +3 vorpal falchion (50, -4, D) a +3 hunting sling of freezing (50, -3, D) an uncursed ring of fire a +1 ring of protection a cursed -4 ring of slaying (50, -2, D) a +5 vorpal great sword (still there?) a +5 vorpal great sword (still there?) (50, -1, D) a +1 hand axe of distortion (unseen) (51, -40, D) an uncursed staff of conjuration (51, -39, D) the Almanac of Dark Snow Spells Type Level Known a - Ice Form Ice/Transmutation 4 yes b - Dispel Undead Necromancy 4 yes c - Ozocubu's Refrigeration Ice 6 no (51, -28, D) a lamp of fire (51, -27, D) a +2 chain mail of poison resistance (51, -22, D) a +0 dagger (unseen) (51, -15, D) an uncursed staff of poison (51, -4, D) a lightning rod (4/4) (51, -3, D) a phial of floods (52, -52, D) an uncursed staff of fire (52, -45, D) an uncursed staff of earth a +0 robe (52, -44, D) a +3 falchion the cursed +0 robe of Honour {rPois rC+++ rN+ Dex-2} It affects your dexterity (-2). It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will decrease by 27 (43 -> 16). It has a curse placed upon it. (52, -43, D) a +3 halberd of distortion a +0 robe (52, -40, D) a book of Unlife (52, -39, D) a +0 antimagic mace (52, -28, D) a phial of floods (52, -27, D) a tin of tremorstones (52, -22, D) a +0 dagger (still there?) a +0 scimitar (still there?) (52, -21, D) a +0 broad axe a +0 plate armour a +0 great sword a +0 plate armour a +0 robe (52, -15, D) an uncursed ring of positive energy an uncursed ring of positive energy (52, -3, D) an uncursed staff of earth (52, -2, D) a +2 arbalest of flaming (still there?) the +3 great sword of the Silent Majority {elec, rN+ Int+2} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. (52, -1, D) a cursed -2 ring of strength (53, -52, D) a +0 dagger (53, -47, D) the +8 dagger of Analysis {vamp, rPois rN+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +3 chain mail of cold resistance (53, -46, D) a cursed -3 scimitar (53, -45, D) a +2 dagger of draining a +0 robe a cursed +0 hand axe a cursed +0 robe (53, -44, D) a +0 war axe a +0 chain mail (53, -40, D) a +0 vorpal halberd (53, -39, D) a tin of tremorstones (53, -21, D) a +0 dagger (unseen) (53, -16, D) a +0 robe (53, -13, D) a +0 trident (53, -3, D) a sack of spiders (54, -51, D) a +0 robe (54, -45, D) a +0 battleaxe (54, -43, D) a +0 great sword a +0 chain mail (54, -40, D) a book of Callings (54, -16, D) a +2 chain mail of poison resistance (54, -4, D) a +1 mace of holy wrath (54, -2, D) the +7 war axe "Cughese" {vorpal, rPois rC+ Str+3 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It protects you from cold. It protects you from poison. (55, -40, D) a +2 robe of fire resistance (55, -39, D) a tin of tremorstones (55, -28, D) a lamp of fire (55, -16, D) a fan of gales (55, -4, D) a +4 scythe of freezing (55, -3, D) a +2 amulet of reflection (55, -2, D) the +4 rapier of Jeusor {vorpal, rElec rN+ MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (56, -52, D) a lamp of fire (56, -51, D) an uncursed staff of wizardry (56, -40, D) a +1 glaive of venom (56, -39, D) a +0 ring mail of poison resistance (56, -28, D) a phantom mirror (56, -10, D) a cursed +0 long sword a +10 plate armour of ponderousness (59, -5, D) a +1 plate armour of fire resistance (59, -4, D) a +0 pair of boots of stealth (59, -3, D) a +0 hand axe (60, -16, D) a +1 vorpal hunting sling (60, -5, D) an uncursed ring of wizardry (60, -4, D) an uncursed staff of death (60, -2, D) a +0 trident (unseen) (61, -15, D) the +5 glaive of the Radish {vorpal, rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. (61, -9, D) a +2 vampiric long sword (61, -5, D) an uncursed staff of earth (61, -4, D) the +4 war axe of the Hand {freeze, +Rage +Inv +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It lets you fly. It lets you go berserk. (unseen) (61, -3, D) a cursed +0 kite shield (unseen) (62, -51, D) a +0 shortbow 19 arrows (62, -44, D) a book of Maledictions (62, -26, D) an uncursed staff of summoning (62, -5, D) a scroll of brand weapon (63, -51, D) a +2 battleaxe of venom a +0 shortbow 22 arrows (63, -49, D) a bolt a +0 shortbow 32 arrows a potion of stabbing (63, -48, D) a bolt 3 arrows (63, -47, D) a bolt (63, -44, D) a sack of spiders (63, -31, D) a +3 quarterstaff of distortion (63, -26, D) a +0 dagger (63, -22, D) a +0 dagger (unseen) (63, -21, D) the cursed +0 long sword of Defiance {drain, Str+3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+5). It has a curse placed upon it. a +0 robe (63, -20, D) a +0 dire flail a +0 chain mail (63, -15, D) a +4 mace of protection (63, -8, D) an uncursed staff of poison (63, -5, D) a cursed staff of air (unseen) (63, -3, D) a +0 hand axe (unseen) (63, -2, D) a black mamba skeleton (64, -52, D) a cursed -3 ring of strength (64, -51, D) a +0 arbalest 17 bolts (64, -44, D) a lightning rod (4/4) (64, -31, D) an uncursed staff of air the cursed +1 arbalest of the Hidden Vale {flame, rElec rN+ Str+6 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (64, -26, D) a crystal ball of energy (64, -25, D) a +0 scimitar (64, -22, D) the +11 morningstar of Indomitability {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). a +0 chain mail a +0 mace a +0 scimitar a +0 plate armour (64, -16, D) an uncursed staff of death (64, -4, D) the amulet "Zyodunats" {Gourm Str+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). (64, -2, D) an uncursed staff of cold (65, -20, D) a +0 dagger (unseen) (65, -5, D) a book of Cantrips (65, -4, D) the +1 shortbow of the Pits of Slime {flame, *Corrode rPois MR+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a naga skeleton (65, -2, D) a phial of floods (65, -1, D) The Second Course in Theurgy Spells Type Level Known a - Deflect Missiles Charms/Air 6 no b - Conjure Ball Lightning Conjuration/Air 6 yes c - Starburst Conjuration/Fire 6 no d - Ozocubu's Refrigeration Ice 6 no e - Simulacrum Ice/Necromancy 6 yes f - Hydra Form Transmutation 6 yes (unseen) (65, 3, D) a +0 whip (unseen) (66, -26, D) a sack of spiders (66, -5, D) the +9 shortbow "Zubol" {flame, rElec Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. (66, -4, D) a +0 spear (66, -3, D) an uncursed ring of protection from fire (unseen) (66, -2, D) the +1 robe "Vac Fyar" {rC++ MR-} It greatly protects you from cold. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 26 (43 -> 17). (66, 4, D) a guardian serpent skeleton (66, 5, D) a +0 spear (unseen) (67, -4, D) a fan of gales (67, -3, D) a +0 halberd (unseen) (67, 0, D) 4 scrolls of enchant weapon 3 scrolls of brand weapon 4 scrolls of blinking (67, 5, D) a +0 quarterstaff of protection (still there?) an uncursed staff of wizardry (still there?) (67, 6, D) a +0 halberd (68, -52, D) a fan of gales (68, -5, D) an uncursed staff of cold (68, -4, D) a cursed amulet of inaccuracy (68, -3, D) an uncursed ring of ice (unseen) (68, -2, D) a +0 flail (unseen) (68, -1, D) a +0 robe (unseen) (68, 2, D) a black mamba skeleton (68, 4, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. the +8 dire flail of Plunder {elec, rF++ MR+ Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It greatly protects you from fire. It affects your resistance to hostile enchantments. a +0 robe an anaconda corpse (skeletalised by now) (68, 5, D) a +0 glaive a naga corpse (skeletalised by now) (68, 6, D) the +4 halberd of the Unspeakable One {vorpal, MR++ Str-3 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+6). It affects your resistance to hostile enchantments. (unseen) (68, 8, D) a +0 robe (69, -52, D) an uncursed staff of poison (69, -11, D) a +3 hand axe of draining (unseen) (69, -5, D) a book of Minor Magic (69, -4, D) a +4 quarterstaff of protection a ball python skeleton (69, -2, D) an uncursed amulet of faith (69, 3, D) a guardian serpent skeleton (69, 4, D) a +1 flail of holy wrath (still there?) a ball python corpse (skeletalised by now) (still there?) (69, 5, D) a water moccasin corpse (skeletalised by now) (69, 6, D) a +0 halberd (unseen) (70, -52, D) a +2 vorpal hunting sling (70, -16, D) a +0 trident (70, -5, D) an uncursed staff of air (70, -4, D) the +6 mace "Xefyodex" {pain, rN+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from negative energy. (unseen) (70, -3, D) the +8 double sword of the Fray {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a +0 flail a +1 scythe of flaming a naga skeleton (70, -2, D) a +0 dagger of venom (71, -43, D) a box of beasts (71, -39, D) a +1 dagger of venom (71, -16, D) quicksilver dragon scales (71, -15, D) an uncursed staff of cold (71, -12, D) 6 large rocks (71, -9, D) a throwing net (71, -5, D) a book of the Earth (71, -4, D) a +1 chain mail of poison resistance (unseen) (71, -3, D) a +0 buckler of fire resistance an anaconda skeleton (71, 4, D) an anaconda skeleton (72, -44, D) the +3 great sword of Pafo {drain, rElec rC- Str+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. (72, -26, D) a +1 vorpal broad axe (72, -25, D) a +5 broad axe of electrocution (72, -16, D) an uncursed ring of magical power (72, -15, D) a +3 ring mail of poison resistance (72, -13, D) a +0 trident (72, -12, D) a +0 trident (72, -11, D) a +0 trident (unseen) (72, -9, D) a throwing net (72, -5, D) the +9 arbalest of Alari {flame, Str+4 Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). (72, -4, D) the amulet of Tender Moments {Inacc rF+ Str+4 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. (72, -3, D) a +0 robe an uncursed staff of wizardry (73, -43, D) a +2 vampiric short sword (73, -35, D) a +1 robe of magic resistance (73, -26, D) a +3 flail of protection (73, -15, D) a +1 arbalest of freezing (73, -5, D) a lightning rod (4/4) (73, -3, D) a +0 hand axe (74, -36, D) a +6 vorpal morningstar (74, -35, D) a book of Enchantments (74, -25, D) an uncursed staff of fire (74, -15, D) an uncursed ring of fire (74, -5, D) the +2 scale mail of Recklessness {*Slow rPois Regen+ MP+9} It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. It may slow you when you take damage. If you switch to wearing this armour, your AC will decrease by 16 (43 -> 27). (74, -4, D) a +0 glaive (74, -3, D) a crystal ball of energy (74, -2, D) a +0 dire flail (unseen) (75, -12, D) the ring "Ogidut" {Fire rN+ Str+3 Int-5 SInv} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight a +2 ring of protection a +0 scale mail an uncursed ring of ice (75, -5, D) a book of Misfortune (75, -4, D) an uncursed staff of power (75, -3, D) a book of Clouds (75, -2, D) a +0 robe (76, -51, D) a fan of gales (76, -5, D) the +6 chain mail of Royalty {MR- Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 8 (43 -> 35). (76, -3, D) a +0 robe