Baz Level 1 of the Dungeon (0, 0, D:1) 21 stones (1, -12, D:1) a +0 club (19, 10, D:1) a +0 club (22, 3, D:1) a +0 short sword (23, -17, D:1) a +0 club (23, 25, D:1) a +0 short sword (30, -1, D:1) a cursed +0 robe (33, -5, D:1) a cursed -2 club (33, -3, D:1) 3 stones (48, 17, D:1) a stone (51, 19, D:1) a +0 club (52, 23, D:1) a stone a +0 dagger (58, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (15, -26, D:2) a +0 hunting sling 16 stones (15, 4, D:2) a +0 scythe (17, -28, D:2) 19 arrows (18, -31, D:2) a +0 club (19, -32, D:2) a +0 scale mail (21, -7, D:2) 8 stones (23, 2, D:2) a +0 mace (23, 9, D:2) a +0 mace (24, -30, D:2) 13 sling bullets (24, 3, D:2) a +0 mace (24, 5, D:2) a +0 mace (25, 1, D:2) a cursed -1 mace (28, -21, D:2) 13 sling bullets (29, -22, D:2) 31 stones (30, -17, D:2) a cursed -1 club (47, -21, D:2) 19 stones (48, -7, D:2) a +0 hunting sling 26 stones (49, -5, D:2) a +0 hunting sling 23 stones (50, -1, D:2) a +0 ring mail Level 3 of the Dungeon (1, 0, D:3) a +0 short sword a +0 ring mail (5, -5, D:3) 12 stones (9, 6, D:3) a +0 falchion a +0 scale mail (11, -4, D:3) a +0 short sword (20, 19, D:3) 18 sling bullets (21, 18, D:3) a +0 dagger (23, 7, D:3) a +0 trident (23, 17, D:3) 12 stones (28, 27, D:3) a +0 club (29, 1, D:3) a +0 leather armour (47, 29, D:3) 21 stones (47, 42, D:3) a +0 dagger (50, -2, D:3) 12 stones (50, 23, D:3) a +0 ring mail (57, 10, D:3) a +0 club Level 4 of the Dungeon (11, 23, D:4) a +0 dagger a +0 ring mail (13, 4, D:4) 15 sling bullets (15, 13, D:4) a +0 ring mail (21, -20, D:4) a +0 hand axe (24, -11, D:4) a +0 dagger (28, -10, D:4) a +0 hunting sling (31, -4, D:4) a +0 giant spiked club (51, 17, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Xafutos's General Store a potion of resistance (140 gold) a cursed +0 whip (1 gold) the +0 arbalest of Dismemberment {penet, MR+ Str+4} (450 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your resistance to hostile enchantments. a +2 plate armour of magic resistance (560 gold) a scroll of identify (28 gold) 22 stones (30 gold) a potion of haste (140 gold) a scroll of fear (49 gold) 29 stones (40 gold) a scroll of identify (28 gold) a potion of curing (42 gold) a +0 long sword (49 gold) (0, 0, D:5) a cursed +0 great sword a +0 robe a +4 hand axe a +0 robe a +0 mace a +0 robe (2, 3, D:5) a +3 trident a +0 robe (2, 15, D:5) a +0 leather armour (12, 7, D:5) a +0 mace (21, -14, D:5) a cursed +0 giant club (26, 13, D:5) a +3 flail (27, -32, D:5) a +0 leather armour a +0 short sword (28, -32, D:5) a +0 flail (29, -34, D:5) a +0 morningstar (29, -33, D:5) a +0 hand axe (29, -32, D:5) a +1 dagger of pain (32, -24, D:5) a +0 leather armour (36, -11, D:5) a leopard gecko skeleton (36, 11, D:5) an adder corpse (skeletalised by now) (57, -7, D:5) 29 sling bullets (57, 0, D:5) 11 arrows Level 6 of the Dungeon (0, 0, D:6) 18 stones (1, -5, D:6) a scroll of teleportation (2, 2, D:6) an arrow (7, 3, D:6) a +1 whip of flaming (still there?) a +0 robe (still there?) (9, 3, D:6) 10 gold pieces