Baz the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 hand axe of distortion (61, 8, D) a +4 spear of venom (61, 16, D) a cursed -4 ring of strength (61, 26, D) the +3 hand axe "Hotusah" {venom, rElec rPois rN+ Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 0, D) the cursed +1 chain mail "Pevikh" {Str+4 Int+7 Slay-2} It affects your strength (+4). It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It has a curse placed upon it. (62, 8, D) a +2 leather armour of cold resistance (62, 9, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (62, 17, D) the +7 trident of Heby {antimagic, Fragile Str-4 Int+4 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It will be destroyed if unequipped. (62, 27, D) a +3 vorpal scimitar (62, 31, D) a cane toad corpse (62, 32, D) a yak corpse (63, 0, D) a cursed amulet of inaccuracy (63, 4, D) an adder corpse (skeletalised by now) (63, 5, D) an adder corpse (skeletalised by now) (63, 16, D) an uncursed staff of earth (63, 17, D) a cursed -4 ring of protection (63, 20, D) an uncursed staff of cold (63, 26, D) a +0 vorpal spear (63, 27, D) an uncursed staff of fire (63, 31, D) a wolf corpse (64, 16, D) a +3 vorpal trident (64, 26, D) the +7 quarterstaff "Qamnegg" {flame, rElec rF- Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. (64, 27, D) an uncursed staff of earth (64, 30, D) a bullfrog corpse (64, 31, D) a bullfrog corpse (68, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Cheibriados disapproves of the use of such an item. (69, 36, D) an uncursed staff of poison (70, 11, D) a +1 rapier of flaming a cursed +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a book of Minor Magic (70, 37, D) a book of Spatial Translocations (71, 9, D) a +1 halberd of venom (71, 11, D) a +0 long sword an elf corpse (skeletalised by now) (71, 16, D) a book of the Earth (71, 17, D) an uncursed staff of death (71, 27, D) a +3 ring mail of fire resistance (71, 36, D) the cursed ring "Ykhu" {*Corrode Int+5 Slay-4} [ring of slaying] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It may corrode you when you take damage. It has a curse placed upon it. (71, 37, D) an uncursed staff of fire (72, 9, D) a +0 pair of boots of rampaging (72, 12, D) a +0 long sword (72, 16, D) a phantom mirror (72, 17, D) an uncursed ring of poison resistance (72, 26, D) a +1 halberd of protection (72, 27, D) an uncursed amulet of guardian spirit (72, 36, D) a +2 ring mail of poison resistance (72, 37, D) a book of Air (73, 16, D) a Fen Folio (73, 26, D) an uncursed staff of earth (73, 27, D) a book of Annihilations (73, 36, D) the ring "Mevampou" {rPois rN+ Stlth+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It makes you more stealthy. (75, 1, D) a +2 troll leather armour