Baz the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of the Earth (59, 37, D) a phial of floods (60, 37, D) a box of beasts (61, 2, D) a +0 chain mail (61, 3, D) a +0 flail (unseen) (61, 8, D) a +0 great sword of protection (61, 16, D) an uncursed staff of wizardry (61, 19, D) a +5 scythe of venom (unseen) (61, 20, D) a +5 giant spiked club a +0 robe (61, 26, D) an uncursed staff of poison (61, 36, D) a cursed amulet of inaccuracy (61, 37, D) a book of Fire (61, 41, D) a +0 long sword (unseen) (62, 1, D) a +3 quarterstaff of protection (62, 2, D) a +0 dagger a +0 robe (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed staff of wizardry (62, 16, D) a +1 chain mail of fire resistance (62, 19, D) a +3 quarterstaff of chaos (unseen) (62, 20, D) a +0 mace a +0 robe a +7 quarterstaff of speed a +0 leather armour a +2 flail of holy wrath a +0 chain mail the human corpse of Edmund (62, 26, D) an uncursed staff of conjuration (62, 30, D) +0 acid dragon scales (unseen) (62, 36, D) a book of Callings (62, 37, D) a +1 vorpal long sword (63, 0, D) a +6 ring of strength an uncursed ring of stealth (63, 2, D) a +0 hand axe (unseen) (63, 8, D) the +8 mace of the Philosopher {freeze, rC+ rN+ MR- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 17, D) an uncursed staff of energy (63, 20, D) a +0 short sword of holy wrath a +0 leather armour (63, 26, D) an uncursed ring of poison resistance (63, 27, D) the ring "Buid" {Int+3 Dex+3 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your dexterity (+3). It makes you less stealthy. (63, 29, D) a steam dragon skeleton (63, 30, D) a steam dragon skeleton (63, 36, D) a phantom mirror (63, 37, D) the cursed ring "Analutze" {AC-4 Int+3} [ring of protection] It affects your AC (-4). It affects your intelligence (+3). It has a curse placed upon it. (64, 17, D) a +0 rapier (64, 26, D) a +2 robe of magic resistance (64, 27, D) a +6 dagger of protection (64, 32, D) a swamp drake skeleton (65, 26, D) a +2 robe of magic resistance (70, 8, D) an uncursed staff of cold (70, 9, D) the Handbook of Evil and Poison Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Excruciating Wounds Charms/Necromancy 5 no d - Agony Necromancy 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (70, 40, D) a +0 club (unseen) (70, 41, D) a +0 club (unseen) (71, 8, D) a +1 robe of magic resistance (71, 16, D) a +6 ring of intelligence (71, 17, D) an uncursed staff of energy (71, 26, D) an uncursed staff of conjuration (71, 27, D) a book of Misfortune (71, 31, D) a +0 spear (71, 36, D) an uncursed staff of wizardry (71, 37, D) a phial of floods (71, 39, D) a +1 spear of venom (71, 40, D) a +0 dagger (unseen) (72, 9, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 16, D) a +2 robe of fire resistance (72, 26, D) an uncursed ring of magical power the amulet of Magalyt {RegenMP rPois Int+4 Dex-5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from poison. (72, 27, D) a +0 plate armour of fire resistance (72, 33, D) a +0 rapier of venom a +0 robe (72, 36, D) a +0 hand axe (72, 37, D) the +11 hand crossbow of Xupnohat {venom, *Corrode rElec MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (72, 40, D) a +0 short sword a +1 hunting sling of flaming 5 boomerangs a +0 plate armour (73, 17, D) a +2 robe of magic resistance (73, 26, D) a book of Annihilations (73, 27, D) the cursed +1 great sword of a Hundred Ghosts {drain, +Blink rF- Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (73, 31, D) a +2 dagger of draining (unseen) (73, 36, D) a +3 war axe of flaming (74, 21, D) a +0 halberd a naga corpse (skeletalised by now) (75, 1, D) an uncursed staff of wizardry