Baz the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (8, 3, D) a +3 tower shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) the cursed +1 great mace "Zaedeted" {vorpal, rElec MR- Str+3 Int+7} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 26, D) a +2 rapier of holy wrath (62, 0, D) an uncursed staff of fire (62, 1, D) an uncursed staff of fire (62, 3, D) a +0 war axe (62, 8, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (62, 16, D) the +5 shortbow of Freehold {venom, Str-3 Int+8} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+8). (62, 17, D) a +2 quarterstaff of speed (62, 26, D) a Young Poisoner's Handbook (62, 27, D) the +7 mace of the Mosquito {venom, rC+ Str+10 Dex-2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+10). It affects your dexterity (-2). It protects you from cold. It makes you more stealthy. (63, 0, D) a book of Flames (63, 8, D) a +0 long sword (63, 16, D) a +1 robe of magic resistance (63, 17, D) a Fen Folio (63, 27, D) an uncursed staff of fire (64, 26, D) a lightning rod (4/4) (64, 27, D) a book of Hexes (65, 26, D) a cursed staff of summoning (67, 0, D) a +2 scimitar of flaming (69, 0, D) a +1 hand crossbow of flaming (69, 36, D) the ring "Riurgh" {rPois rF+ Str+4 Stlth+} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from poison. It makes you more stealthy. (70, 8, D) the cursed +1 robe "Earthly Heaven" {*Slow +Inv rCorr Dex+3} It affects your dexterity (+3). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. (70, 9, D) an uncursed staff of poison (70, 36, D) an uncursed amulet of reflection (70, 37, D) the cursed +2 hand axe "Bezeal" {vamp, *Corrode MR+++ Int-2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (71, 17, D) a cursed amulet of inaccuracy (71, 26, D) a book of Ice (71, 27, D) a +1 scale mail of cold resistance (71, 36, D) a lightning rod (4/4) (72, 8, D) a +4 dagger of draining (72, 9, D) a +0 morningstar of draining (72, 17, D) an uncursed staff of earth (72, 22, D) the cursed +1 flail of Wyrd {flame, rElec Int+4 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. It has a curse placed upon it. (72, 26, D) a +2 whip of freezing (72, 36, D) a +4 ring mail of poison resistance (72, 37, D) the +7 plate armour "Cisil" {rCorr} It provides partial protection from all sources of acid and corrosion. (72, 42, D) a bolt (73, 3, D) a +2 vorpal hand axe (73, 16, D) an uncursed staff of fire (73, 17, D) a +1 vorpal flail (73, 26, D) a tin of tremorstones (2/3) (73, 27, D) an uncursed ring of poison resistance (73, 36, D) an uncursed staff of wizardry (73, 37, D) an uncursed staff of wizardry (73, 40, D) a +2 flail of protection (unseen) (74, 3, D) a +0 falchion the +7 hunting sling of Noxzot {venom, rN++ MR+++ Str+2 Int-3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (74, 41, D) a +0 dagger (unseen) (75, 1, D) a +0 hand axe