Baz Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -3, D:1) a +0 dagger (4, -6, D:1) a +0 mace (10, 4, D:1) a +0 club a +0 club 3 stones (18, 20, D:1) a +0 pair of boots (20, -6, D:1) a +0 short sword (21, -7, D:1) a +0 club (25, 6, D:1) a +0 hunting sling (26, 19, D:1) an amulet of magic regeneration (27, 5, D:1) a +0 whip (33, 19, D:1) a +0 chain mail (38, 17, D:1) a +0 club (38, 19, D:1) a +0 dagger 2 stones (42, -5, D:1) a +0 hunting sling (45, -5, D:1) a +0 spear Level 2 of the Dungeon [Shop] Vagg's Jewellery Shoppe the amulet of Oenomania {Reflect rCorr SH+5} (596 gold) [amulet of reflection] It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). the amulet of the Wild Haggis {RegenMP Int+3 Dex+3 Slay-4} (459 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). an amulet of the acrobat (420 gold) an amulet of faith (560 gold) a ring of positive energy (280 gold) a ring of ice (350 gold) the ring of the Barracuda {rF+ rN+ Will+ Int-2 Dex+2} (585 gold) [ring of protection from fire] Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. a +4 ring of slaying (1092 gold) (0, 0, D:2) a +0 club (2, -5, D:2) a +3 spear (4, -4, D:2) a +0 ring mail (4, 21, D:2) 24 stones (6, 10, D:2) a +0 spear (10, -4, D:2) a +0 dagger a +2 robe (12, -5, D:2) a +0 helmet (12, 14, D:2) a +0 war axe (16, 3, D:2) a +0 club (49, -1, D:2) a +0 mace Level 3 of the Dungeon (0, 2, D:3) a +0 robe (6, -1, D:3) a +3 antimagic spear an orc corpse (skeletalised by now) (7, 0, D:3) a +3 antimagic halberd a +0 antimagic trident (20, 13, D:3) a +0 mace (29, 37, D:3) a +0 flail (still there?) a gnoll corpse (still there?)