Baz the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (5, 4, D) a +2 quarterstaff a +2 trident (5, 13, D) a +0 short sword (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 dagger (8, 9, D) a +1 vorpal trident (8, 10, D) a +1 flail of protection (8, 11, D) a +2 quarterstaff of speed (8, 20, D) a +0 whip (9, 9, D) a +1 long sword of holy wrath (9, 10, D) a +0 dagger of venom (9, 11, D) a +1 hand axe of freezing (9, 12, D) a +3 ring mail (9, 21, D) a +0 whip a +0 shortbow 24 arrows a centaur corpse (skeletalised by now) (17, 8, D) a hell rat corpse (17, 19, D) a +0 helmet (17, 20, D) a +4 scale mail (17, 21, D) a +0 lajatang (17, 22, D) a +2 rapier of draining (17, 23, D) a +1 vorpal broad axe (18, 19, D) a +0 helmet a +0 leather armour a +0 long sword (18, 20, D) a +0 pair of gloves (18, 21, D) a +2 halberd of venom (18, 23, D) the +2 morningstar of the Modern Scars {chaos, Str+4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+4). (22, 12, D) a tarantella corpse (26, 14, D) a +0 short sword (27, 13, D) a +0 short sword (still there?) a +0 troll leather armour (still there?) a deep troll corpse (still there?) (28, 14, D) 3 poisoned darts (still there?) a kobold corpse (still there?) (29, 14, D) a +0 dagger (still there?) a +0 robe (still there?) a kobold corpse (still there?)