Baz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 6, D) an uncursed staff of power (35, 0, D) a book of Flames (35, 15, D) a book of Clouds (36, 0, D) an uncursed staff of wizardry (36, 1, D) a +2 flail of draining (36, 15, D) a book of Dreams (37, 0, D) a +0 medium shield a +0 scale mail a +0 war axe (37, 1, D) a Fen Folio (37, 15, D) the +6 war axe "Jutwi" {protect, *Rage rC+++ MP+9 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It renders you almost immune to cold. It affects your magic capacity (+9). It lets you see invisible. It may make you go berserk in combat. (38, 1, D) a +0 dagger of holy wrath (38, 15, D) a +0 chain mail of fire resistance (39, 0, D) a +2 eveningstar of holy wrath (39, 1, D) an uncursed staff of summoning (39, 15, D) a phial of floods (40, 0, D) an uncursed staff of death (40, 1, D) a +2 shortbow of velocity (40, 15, D) a book of Misfortune (41, 0, D) a +5 rapier of electrocution (41, 1, D) a cursed staff of air (41, 15, D) a phantom mirror (42, 0, D) a +0 hunting sling of velocity (42, 1, D) a +1 chain mail of fire resistance (42, 15, D) a +3 mace of protection (43, 15, D) the Almanac of the Entourage and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Conjure Flame Conjuration/Fire 3 d - Summon Ice Beast Ice/Summoning 4 e - Venom Bolt Conjuration/Poison 5 f - Summon Hydra Summoning 6 (49, 0, D) a +0 arbalest of freezing (49, 1, D) an uncursed staff of conjuration (49, 12, D) a +0 spear (49, 24, D) a cursed -5 ring of strength (49, 36, D) a +2 scale mail of fire resistance (50, 0, D) an uncursed ring of see invisible (50, 12, D) a lamp of fire (50, 13, D) a +0 hand crossbow of freezing (50, 24, D) a cursed ring of attention (50, 42, D) an uncursed staff of earth (51, 1, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (51, 4, D) a +0 robe (51, 13, D) the +4 scimitar of the Apocalypse {pain, rF+ rC- MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (51, 17, D) a +4 spear of pain 330 javelins of penetration a +0 leather armour (51, 24, D) an uncursed staff of summoning (51, 25, D) a +0 whip of freezing (51, 32, D) a necrophage corpse (skeletalised by now) (51, 36, D) a cursed amulet of inaccuracy (51, 42, D) a +0 war axe of venom a cursed staff of wizardry (52, 0, D) an uncursed staff of wizardry (52, 3, D) an uncursed staff of cold a +0 robe (52, 4, D) a storm dragon corpse (52, 12, D) an uncursed staff of poison (52, 13, D) a +4 plate armour of magic resistance (52, 16, D) a +2 trident of protection a +0 robe a merfolk corpse (52, 17, D) a +0 spear of venom 330 javelins a +0 leather armour a merfolk corpse (52, 24, D) a +2 short sword of draining (52, 25, D) a book of Maledictions (52, 30, D) a +0 giant club a ghoul corpse an iron giant corpse (skeletalised by now) (52, 32, D) a +0 mace a +2 vampiric scythe (52, 36, D) a +2 double sword of slicing (52, 37, D) a +3 ring mail of positive energy (53, 1, D) a +0 arbalest of freezing (53, 4, D) a +0 robe a spriggan corpse a titan corpse (53, 12, D) a +0 spear (53, 17, D) a cursed -1 spear a merfolk corpse (53, 18, D) a +1 spear of freezing 274 javelins a +0 leather armour a merfolk corpse (53, 25, D) a Grand Grimoire (53, 30, D) a ghoul corpse (53, 36, D) the +9 spear of Sunlight {pierce, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. (53, 37, D) a +0 robe (54, 12, D) a +0 spear (54, 13, D) a +0 rapier of distortion a +0 robe the ring "Babam" {rN+ Stlth--} [ring of attention] It protects you from negative energy. It makes you much less stealthy. a merfolk corpse (54, 15, D) a +1 hand axe of flaming a merfolk corpse (54, 16, D) a +4 rapier of holy wrath (54, 17, D) a +4 trident of protection 283 javelins a +0 leather armour a merfolk corpse (54, 18, D) a manticore corpse (54, 25, D) a +0 longbow of freezing (54, 30, D) a +0 giant spiked club (54, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (55, 12, D) a +3 plate armour of poison resistance (55, 13, D) a +4 battleaxe of flaming (55, 16, D) a cursed -2 trident (55, 20, D) a +1 vampiric trident a +1 leather armour of fire resistance a merfolk corpse (55, 24, D) an uncursed staff of death (59, 36, D) an uncursed ring of protection from cold (59, 37, D) an uncursed staff of earth (60, 37, D) the +12 broad axe of Mourning {drain, *Drain rPois Int+7 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (+2). It protects you from poison. It causes draining when unequipped. (61, 0, D) an uncursed staff of wizardry (61, 8, D) a +1 hunting sling of velocity (61, 16, D) a +0 chain mail of cold resistance (61, 20, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (61, 36, D) a +2 scimitar of draining (61, 37, D) a +3 ring mail of fire resistance (62, 0, D) a book of Ice (62, 8, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +8 plutonium sword {irradiate, *Contam MR+ Stlth-} It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the +0 shillelagh "Devastator" {shatter, Stlth+} It makes you more stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +4 ring of protection {pickup} (62, 16, D) an uncursed staff of cold (62, 20, D) a +0 quarterstaff a +0 robe (62, 36, D) a book of Beasts (62, 37, D) an uncursed amulet of faith (63, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+, pickup} It affects your evasion (+4). It makes you more stealthy. (63, 16, D) an uncursed staff of earth (63, 20, D) a +0 quarterstaff a +0 robe (63, 27, D) a +0 vampiric bardiche (63, 37, D) a book of Enchantments (64, 16, D) a +0 robe (64, 26, D) +1 iron dragon scales (64, 27, D) a +3 war axe of chopping (65, 26, D) a book of Cantrips (67, 0, D) a book of Misfortune (68, 0, D) a book of the Warp (69, 36, D) a +0 plate armour of fire resistance (69, 37, D) a +0 shortbow 110 arrows a centaur corpse (skeletalised by now) (70, 8, D) a +1 longbow of flaming (70, 9, D) an uncursed staff of wizardry (70, 38, D) 51 large rocks (70, 39, D) 39 large rocks (71, 8, D) the cursed ring of Jygroseufok {+Blink rPois Str-3 Int-4 SInv} [ring of strength] It affects your strength (-3). It affects your intelligence (-4). It protects you from poison. It lets you see invisible. It lets you blink. It has a curse placed upon it. (71, 17, D) a +3 hunting sling of velocity (71, 20, D) a cursed +3 battleaxe a +0 robe (71, 26, D) a +1 leather armour of magic resistance (71, 27, D) a +4 scale mail of poison resistance (71, 29, D) a +0 trident (71, 36, D) a +9 hunting sling (71, 39, D) a +0 shortbow a +1 rapier of speed a +0 longbow 325 arrows a centaur corpse (skeletalised by now) (72, 8, D) a scarf of stasis (72, 9, D) a +0 robe (72, 16, D) a Young Poisoner's Handbook (72, 17, D) an uncursed staff of wizardry (72, 20, D) a +0 dagger a +0 robe a +0 long sword a +0 robe (72, 26, D) an uncursed staff of power (72, 28, D) 40 large rocks (72, 29, D) a +3 morningstar of protection a +0 shortbow 210 arrows (72, 36, D) the cursed +3 great sword of Mana {elec, *Contam rF+++ Str+3 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It renders you almost immune to fire. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 37, D) a +3 scale mail of poison resistance (72, 39, D) a +0 arbalest an uncursed staff of poison a +3 lajatang of venom a +1 arbalest of freezing 277 bolts (73, 1, D) a book of Beasts (73, 16, D) a cursed +4 ring of dexterity (73, 17, D) a +1 dagger of speed (73, 26, D) an uncursed ring of positive energy (73, 27, D) a +1 chain mail of fire resistance (73, 29, D) a +0 shortbow 173 arrows (73, 36, D) a book of Geomancy (73, 37, D) a +2 dagger of draining (73, 38, D) a cursed -1 arbalest 101 bolts (73, 39, D) 47 large rocks a cyclops corpse (skeletalised by now) (75, 1, D) a +2 long sword of holy wrath