Baz the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the amulet of Orchigi {Acrobat -Tele rPois SInv} [amulet of the acrobat] It increases your evasion while moving and waiting. rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (49, 37, D) a staff of fire (50, 36, D) a +3 quarterstaff of speed (50, 37, D) a +2 ring mail of fire resistance (51, 17, D) a +3 antimagic long sword (still there?) a +2 robe (still there?) (51, 24, D) a +0 mace (51, 30, D) a +0 dagger a +0 robe (51, 31, D) a +0 dagger a +0 robe (51, 36, D) a +2 arbalest of flaming (51, 37, D) a lightning rod (4/4) (51, 43, D) a ghoul corpse (52, 25, D) a ring of poison resistance (52, 27, D) a +2 vorpal falchion (still there?) a +0 robe (still there?) an amulet of faith (still there?) (52, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 32, D) a +0 robe a +0 mace (52, 37, D) a staff of fire (53, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (54, 36, D) a phantom mirror (55, 24, D) a +3 vorpal mace (60, 37, D) a +3 falchion of holy wrath (60, 44, D) a +0 scimitar (still there?) a ring of ice (still there?) (61, 8, D) a +4 quarterstaff of speed (61, 11, D) a +0 falchion (61, 12, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 dagger (still there?) a +0 robe (still there?) (61, 16, D) a +6 great mace of protection (61, 26, D) a phial of floods (61, 27, D) 25 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (61, 36, D) a staff of earth (61, 37, D) a +2 chain mail of willpower (61, 42, D) a +0 halberd (still there?) an amulet of guardian spirit (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (61, 44, D) a black mamba corpse (skeletalised by now) (62, 0, D) a +0 dagger of flaming (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 dagger (62, 8, D) a +2 vorpal flail (62, 9, D) the +6 hand axe "Dragon's Death Toll" {freeze, rPois rF- Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a staff of earth (62, 37, D) a +0 chain mail of cold resistance (62, 38, D) a water moccasin corpse (skeletalised by now) (62, 42, D) a +0 club (still there?) a naga corpse (skeletalised by now) (still there?) (62, 43, D) a guardian serpent corpse (skeletalised by now) (63, 0, D) a +0 dagger of speed (63, 1, D) a +0 hand axe (unseen) (63, 2, D) a +0 short sword (63, 8, D) a lightning rod (4/4) (63, 16, D) a +1 scimitar of holy wrath (63, 25, D) a +0 shortbow (63, 26, D) a +1 vampiric great sword a staff of poison (63, 27, D) a staff of earth a merfolk corpse (skeletalised by now) (63, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, 37, D) a staff of earth (64, 17, D) a staff of poison (64, 26, D) a staff of earth (64, 27, D) a condenser vane (64, 29, D) a +0 trident (64, 30, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (65, 26, D) a +3 vorpal spear (68, 0, D) a +2 buckler of resistance (68, 3, D) +0 steam dragon scales (69, 0, D) the +7 chain mail of Pride {rF++ Int+3} Int: It affects your intelligence (+3). rF: It greatly protects you from fire. (70, 8, D) a +2 trident of venom (70, 36, D) an adder corpse (skeletalised by now) (70, 39, D) a ball python corpse (skeletalised by now) (71, 8, D) a +4 ring mail of willpower (71, 11, D) a +0 short sword a +0 robe (71, 16, D) the +0 robe of Uskayaw's Benevolence {Rampage rC+ MP+9 SInv} rC: It protects you from cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (71, 17, D) the +10 falchion "Xofidghu" {freeze, rElec Str+4 Dex-3 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (71, 26, D) a +1 halberd of venom (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) the +7 morningstar of the Unliving {spect, *Corrode rElec rPois Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (71, 37, D) a +0 trident a ring of poison resistance (71, 41, D) an adder corpse (skeletalised by now) (72, 8, D) a +2 vorpal war axe (72, 9, D) a lightning rod (4/4) (72, 26, D) a +0 scythe of venom (72, 27, D) a +3 dagger of venom (72, 39, D) a water moccasin corpse (skeletalised by now) (72, 40, D) a +0 trident (72, 41, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 1, D) a +0 mace of pain (73, 2, D) a +0 rapier (73, 4, D) a +2 dagger of venom a +0 longbow 12 arrows a +0 leather armour (73, 16, D) a +2 arbalest of freezing (73, 17, D) a +0 plate armour of poison resistance (73, 27, D) a +3 scimitar of freezing (73, 36, D) a staff of cold (73, 37, D) a +1 eveningstar of protection (73, 38, D) a +2 ring mail of cold resistance (75, 1, D) a piece from Xom's chessboard (15/15)