Baz Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 14, D:1) a +0 short sword 2 stones (7, 15, D:1) a +0 whip 3 stones (17, -9, D:1) 4 poisoned darts (18, 21, D:1) a +0 ring mail (22, 18, D:1) a +0 robe (31, -5, D:1) a +0 war axe (36, -14, D:1) a stone (38, 20, D:1) a +0 short sword a stone (43, 17, D:1) a +0 mace (47, -11, D:1) a +0 dagger a +0 club (50, -18, D:1) a +0 short sword (51, 6, D:1) a +0 short sword (53, -21, D:1) a +0 spear (53, 18, D:1) a +0 leather armour (54, 7, D:1) a +1 mace of draining (62, -3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a staff of fire (4, -11, D:2) a +0 chain mail (14, 10, D:2) a +0 dagger a +0 dagger 3 stones (17, -1, D:2) a +0 scale mail (26, -10, D:2) 4 stones (32, 6, D:2) a +0 club (33, -24, D:2) a +0 war axe (36, -21, D:2) a +0 club (40, 15, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Pewav's Weapon Emporium 3 poisoned darts (12 gold) a +0 short sword (30 gold) 2 atropa-tipped darts (12 gold) 6 boomerangs (30 gold) the +6 dire flail of Meelete {vorpal, rPois SInv} (514 gold) It inflicts extra damage upon your enemies. rPois: It protects you from poison. SInv: It lets you see invisible. a +0 halberd (40 gold) (0, 5, D:3) a +0 robe of the Archmagi (0, 30, D:3) the +7 spear of the Ring {vorpal, *Noise rC+ Int+5 Dex-4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). rC: It protects you from cold. *Noise: It may make noises in combat. (4, 12, D:3) a +0 sling (6, -2, D:3) a +0 spear (7, -1, D:3) a +0 spear (12, -6, D:3) a +0 club (13, -6, D:3) a +0 club (19, 4, D:3) a +0 club (22, 19, D:3) a +0 club a +0 whip (27, 19, D:3) a +0 leather armour 2 boomerangs a +0 club (29, 11, D:3) a +0 dagger (33, -1, D:3) the +1 robe of the Thunderstorm {rF+ Stlth+} rF: It protects you from fire. Stlth: It makes you more stealthy. (42, 17, D:3) a +0 dagger (46, 17, D:3) a +0 leather armour (47, -6, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 flail (3, -3, D:4) a +0 short sword (7, 5, D:4) a +0 giant club (11, 7, D:4) a +0 club (12, 8, D:4) a +0 dagger (17, -7, D:4) a +0 falchion (26, 5, D:4) a +0 short sword (28, 17, D:4) 2 stones (29, 28, D:4) a +0 whip (29, 29, D:4) a +0 dagger a +0 robe a +0 club a +0 whip a +0 whip a +0 whip a +0 ring mail (29, 30, D:4) a +0 spear (30, 28, D:4) a +0 halberd a +0 hand axe a +0 scale mail (32, 28, D:4) a +0 club 2 poisoned darts a +0 club (34, 29, D:4) a +0 club a +0 leather armour (41, 26, D:4) a +0 pair of gloves (43, 1, D:4) a +0 dagger (45, 4, D:4) a +0 mace (45, 6, D:4) a +0 falchion (47, 4, D:4) a +0 spear (47, 6, D:4) a +2 vorpal hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -6, D:5) a +0 giant club (8, -22, D:5) a +0 giant club (8, -20, D:5) a +0 shortbow (9, -36, D:5) a +0 scale mail (9, -16, D:5) 4 stones (11, -24, D:5) a +0 short sword (12, -28, D:5) a +0 dagger a +0 robe (46, -15, D:5) a +0 chain mail (51, -25, D:5) a +0 short sword (52, -29, D:5) a +0 scale mail (63, -32, D:5) a +0 ring mail Level 6 of the Dungeon (14, -20, D:6) a +0 flail (14, -19, D:6) a +0 dagger a +0 robe (15, -20, D:6) a +0 hand axe (15, -19, D:6) a +0 dagger a +0 dagger a +0 robe (27, -7, D:6) 3 poisoned darts (30, -4, D:6) a +0 club (35, -17, D:6) 5 atropa-tipped darts (35, -10, D:6) 5 stones (44, -5, D:6) 5 stones (45, -6, D:6) a +0 spear (52, -5, D:6) a +0 flail (56, -28, D:6) a +0 robe Level 7 of the Dungeon (17, 3, D:7) a +0 whip a +0 leather armour (26, 15, D:7) a +0 spear (27, 15, D:7) a +0 club (28, 11, D:7) a +0 hand axe a +0 flail a +0 ring mail a +0 short sword (28, 15, D:7) a +0 whip (43, 4, D:7) an orb of light Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 giant spiked club (0, 36, D:8) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (6, 13, D:8) a +0 war axe (7, 29, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (9, 28, D:8) a +0 dagger (12, 20, D:8) the +1 robe of Ykettaor {Harm rCorr Stlth+ Archmagi} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. Stlth: It makes you more stealthy. (14, 9, D:8) a +0 robe (14, 25, D:8) a +0 dagger a +0 robe (16, 28, D:8) a +0 flail (17, 28, D:8) a +0 club (17, 29, D:8) a +0 flail a +0 chain mail (18, 27, D:8) a +0 short sword (20, 29, D:8) a +0 short sword (20, 31, D:8) a +0 short sword 5 poisoned darts (21, 31, D:8) a +0 club (21, 32, D:8) a +0 dagger 4 stones (26, 17, D:8) a +0 short sword 4 poisoned darts (26, 18, D:8) a +0 dagger 2 stones a +0 dagger a +0 dagger 6 poisoned darts (27, 17, D:8) a +0 dagger a curare-tipped dart a +0 whip 4 stones (27, 18, D:8) a +0 short sword (28, 17, D:8) a +0 dagger (37, 6, D:8) a +0 flail a +0 leather armour (39, 40, D:8) 5 stones (44, 22, D:8) a +0 flail (45, 3, D:8) 6 stones Level 9 of the Dungeon (6, -8, D:9) 2 scrolls of identify (8, -8, D:9) a scroll of teleportation (16, -7, D:9) a throwing net