Dungeon Crawl Stone Soup version 0.25-a0-464-g3004169c2b (webtiles) character file. Game seed: 636299311265848463, levelgen mode: deterministic 4 Beaer the Chiller (level 1, 5/10 HPs) Began as a Vine Stalker Wanderer on Feb 4, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (130 turns). Beaer the Chiller (Vine Stalker Wanderer) Turns: 130, Time: 00:00:24 Health: 5/10 AC: 5 Str: 15 XL: 1 Next: 60% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 ring mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace d - a +0 dagger (weapon) Armour b - a +0 ring mail (worn) Comestibles c - 2 rations Skills: + Level 1.2 Fighting + Level 1.1 Maces & Flails + Level 1.0 Armour + Level 1.4 Stealth + Level 1.1 Spellcasting Level 1.0 Transmutations Level 3.0 Ice Magic Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The hobgoblin shouts! There is an open door here. A hobgoblin is nearby! A hobgoblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###### ##..... #.# #..###. #.# #...... #########.# ##..... #.......†.###### ###'## #......†.>.....######.## #........#####.......... #........# #.####.#### #######@## #.####.#### #...g.##.#..#.#.># #####.##.#..#'#.## #.#.......# #.#.......# #+######### You could see a hobgoblin. Vanquished Creatures A hobgoblin (D:1) 4 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beaer the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Beaer set off with the following items: a +2 mace, a +0 | ring mail, a ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 130 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, minmay_hexomino_r4 Action || total -------------------------++------- Melee: Mace || 8 Dagger || 3 Bite || 1 Armor: Ring mail || 6 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------