Dungeon Crawl Stone Soup version 0.25-a0-482-g9b3b753f3f (webtiles) character file. Game seed: 3812370902918261734, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Feb 10, 2020. Was a Follower of Lugonu. Slain by an ancient zyme (4 damage) ... on level 3 of the Abyss. The game lasted 00:10:26 (338 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 338, Time: 00:10:26 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 36 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... f - amulet of magic regeneration HPRegen 0.00/turn (no ring) MPRegen 0.33/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery f - an amulet of magic regeneration (around neck) Scrolls e - a scroll of remove curse {unknown} g - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel ill. You extend your mandibles. You retract your mandibles. You extend your mandibles. You dig through the rock wall. You feel ill. Found a scroll labeled TUG PINACZYOSIRU. You retract your mandibles. You feel ill. Found 12 gold pieces. Found a runed rapier. Found a gateway leading deeper into the Abyss. You feel ill. The ancient zyme hits you. x2 * * * LOW HITPOINT WARNING * * * Found a scale mail. Found a gateway leading out of the Abyss. Autopickup is now off. The ancient zyme hits you but does no damage. The ancient zyme hits you. You die... #. # .#..##..### ..#..#... .#.$.# .#.. .......#.##. .###..##.?......# #...#.##.#...## .## .#. ..##..## . ..##.##.#...[# ..# ####.x....# ... ###@x.#.# ... #.......# . #....#..#># . ###W#...# # ... #.#.. .#.. ...## .. ##. .. . . #. #.. . ∩# .# You could see an ancient zyme, a freezing wraith and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 58 | Abyss:1 | Noticed a raiju 85 | Abyss:1 | Noticed a large abomination 92 | Abyss:1 | Noticed a mana viper 229 | Abyss:1 | Noticed an ice devil 249 | Abyss:1 | Noticed a ynoxinul 257 | Abyss:1 | Noticed a raiju 259 | Abyss:1 | Noticed a raiju 279 | Abyss:2 | Noticed a raiju 307 | Abyss:3 | Noticed an ancient zyme 308 | Abyss:3 | Noticed a small abomination 310 | Abyss:3 | Found a corrupted altar of Lugonu. 335 | Abyss:3 | Noticed a freezing wraith 338 | Abyss:3 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:3: nicolae_abyss_rune_left_handed, bh_abyss_exit_spiral, small_statue_intersection, hangedman_classic_abyss_death Action || total -------------------------++------- Abil: Dig || 17 Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------