Dungeon Crawl Stone Soup version 0.25-a0-482-g9b3b753f3f (webtiles) character file. Game seed: 17972227109236226694, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, 27/27 HPs) Began as a Formicid Abyssal Knight on Feb 10, 2020. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:02:14 (143 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 143, Time: 00:02:14 Health: 27/27 AC: 20 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 2 Int: 11 God: Lugonu [......] Gold: 41 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Gourm . (no shield) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: tree-form A: permanent stasis, dig shafts and tunnels, four strong arms a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 41 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (melded) Comestibles c - 2 rations Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. ((You have a pair of large antennae on your head. (SInv))) Message History The tarantella disappears in a puff of smoke! The lich closely misses you. The worldbinder calls forth creatures from the Spider Nest! You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. As you read the scroll labeled EMIWACI IRUCH, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. As you read the scroll labeled OMOEGI BEIH, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your mandibles meld away. Your roots penetrate the ground. No target in view! It was a potion of curing. You feel better. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ,,,,,,,,,,,,* *,**,,,,,,,,* ,,,,,,,,,,,,* ******,,,**** ,,,,,,,****,********,,,***** ,>>,,,,,* *,,,,,,,,,,⌠,**,,* ,,,,,,,,* *,,,,,,,,,,,,**,,* ,,,,,,,,* ***********,,**,,* ,,,,,,,,* #######*,,,+,,* ,,,,,,,,* #.....#*,,**,,* ,,,,,,,** #..♣..+,,,**,,* ,,,,,,,******#.....#*,,**,,* ,,,,,,,,,,,,*#######*,,***** ,,,,,,,,,**,**** ****,,* **** ,,,,,,,,,**,,,,* *,*,,,****,,* ,,,,,,,,^,,,,,,* *,**,,,,***,* ,,,,,,,,,,*,,,****,**,,*,,,*,*** ,,,,,,,*,,,,,,**,,,,,,,***,*,,,* ,,,,,,**,**,,,,*,,,,,,,,**,***,* There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 61 | Abyss:2 | Noticed a golden dragon zombie 85 | Abyss:3 | Found a bloodstained altar of Trog. 94 | Abyss:3 | Noticed a chaos spawn 121 | Abyss:4 | Noticed a worldbinder 129 | Abyss:4 | Noticed a tarantella 129 | Abyss:4 | Noticed a tarantella 136 | Abyss:4 | Noticed a lich 137 | Abyss:4 | Noticed a jumping spider 138 | Abyss:4 | Noticed an orb spider 138 | D:1 | Escaped the Abyss 143 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms, item_on_display_a Action || total -------------------------++------- Invok: Depart the Abyss || 1 Abil: Dig || 3 Use: Scroll || 2 Potion || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------