Dungeon Crawl Stone Soup version 0.25-a0-503-ge281fa673e (webtiles) character file. Game seed: 974518549356474647, levelgen mode: deterministic 9 Beaer the Caller (level 2, 19/19 HPs) Began as a Formicid Summoner on Feb 13, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (1258 turns). Beaer the Caller (Formicid Summoner) Turns: 1258, Time: 00:02:37 Health: 19/19 AC: 2 Str: 12 XL: 2 Next: 25% Magic: 5/5 EV: 12 Int: 14 God: Gold: 40 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons j - a +0 dagger Armour a - a +0 robe (worn) Jewellery g - an uncursed ring of fire {unknown} i - an uncursed ring of ice {unknown} Scrolls b - 2 scrolls of magic mapping {unknown} d - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions f - 2 potions of haste {unknown} Comestibles c - a ration Skills: + Level 1.9 Dodging + Level 2.4 Stealth + Level 2.6 Spellcasting + Level 4.1 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ##...... 6% 2 ###.... Call Canine Familiar Summ ##...... 12% 3 ###.... Summon Guardian Golem Hex/Summ #....... 28% 3 ###.... Summon Ice Beast Ice/Summ #....... 67% 4 #####.. Summon Lightning Spire Summ/Air #....... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. Unknown command. Unknown command. You swap places. Unknown command. You open the door. Found a stone staircase leading down. There is an open door here. Unknown command. Found a robe. Unknown command. You now have 40 gold pieces (gained 10). Your quokka disappears in a puff of smoke! You sense a monster nearby. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.## ######.### #.# #........# #.# #.####.#.# ##'## #.#.# ##...## ##.#.# ##.....## # ###..#.# #.......# #.#.#.##.# .).......###.....# .# .........+......@##.# .........###........# #.......## ###.#.#### ##.....## ###.# ##...## #.# #+## #.# ... { #.# .. There were no monsters in sight! Vanquished Creatures (collateral kills) A leopard gecko (D:1) 2 bats (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beaer the Formicid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 818 | D:1 | Reached XP level 2. HP: 5/19 MP: 1/5 1258 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_corners, hangedman_feature_mirror Action || total -------------------------++------- Cast: Summon Small Mamm || 37 Abil: Dig || 1 Eat: Chunk || 1 Armor: Robe || 4 Dodge: Dodged || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 2 | 14.3 | 11 | 2 | 15.4 +---------+---------+-------+---------+---------+------- D:1 | 12 | 2 | 14.3 | 11 | 2 | 15.4 +---------+---------+-------+---------+---------+-------