Dungeon Crawl Stone Soup version 0.25-a0-503-ge281fa673e (webtiles) character file. Game seed: 11622715091331184125, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -1/27 HPs) Began as a Formicid Abyssal Knight on Feb 13, 2020. Was a Follower of Lugonu. Slain by an ancient zyme (2 damage) ... on level 2 of the Abyss. The game lasted 00:00:16 (83 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 83, Time: 00:00:17 Health: -1/27 AC: 20 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 2 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 hand axe rCold . . . Gourm . (no shield) rNeg + + + Faith . (armour currently unavailable) rPois + Spirit . (helmet unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: tree-form, non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms a: Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You were a tree. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (melded) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. ((You have a pair of large antennae on your head. (SInv))) Message History Found 6 gold pieces. d - an orange potion It was a potion of lignification. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. You start resting. An ancient zyme comes into view. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme is nearby! An ancient zyme is nearby! An ancient zyme is nearby! You feel yourself growing ill in the presence of the ancient zyme. The ancient zyme hits you but does no damage. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * You feel ill. The ancient zyme hits you but does no damage. x2 The ancient zyme hits you but does no damage. The ancient zyme hits you. You die... ..#...#..#.# . . ... ....## . .. .#..... .# # .#.#.#.... . .........#. . . .#.##.... .# # ......#.#.... #.. .#x.##.... .. ..#♣....?.#. .......##...#.# ......# #...... ...... ...#. ..#.. .#.. #.... .##. ..$. .##. You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 40 | Abyss:1 | Noticed a small abomination 45 | Abyss:1 | Noticed a large abomination 77 | Abyss:2 | Noticed an ancient zyme 81 | Abyss:2 | HP: 1/27 [ancient zyme (3)] 83 | Abyss:2 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:2: evilmike_abyss_exit_15 Action || total -------------------------++------- Use: Potion || 1 Armor: Skin || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------