Dungeon Crawl Stone Soup version 0.25-a0-510-ge065f6de7d (webtiles) character file. Game seed: 14993917148563615549, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Feb 15, 2020. Was a Follower of Lugonu. Killed from afar by a ynoxinul (10 damage) ... with an iron shot ... on level 1 of the Abyss. The game lasted 00:00:22 (89 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 89, Time: 00:00:23 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 15 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Missiles d - 23 poisoned darts (quivered) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You retract your mandibles. The iron imp shouts! A small abomination comes into view. A revenant comes into view. The revenant shouts! The revenant conjures spectral mists around you. The spectral mist engulfs you but does no damage. You are engulfed in spectral mist. Ouch! That really hurt! A quasit comes into view. The quasit gives a chilling moan. Found a ration. Found 2 sedimented coppery potions. The rakshasa is engulfed in spectral mist. A ynoxinul comes into view. The ynoxinul bellows! The ynoxinul gestures at you. The iron shot hits you! Ouch! That really hurt! You die... ..........5........... ..#.....#○☼○5.#.....# .. .###...###R○☼###...###.. ..#.....#.☼.Z.#.....#... .. ...Z°...Z.......!... .....§§................. ..........L..Z.......... .#.....#.....#Z....#. #...###...###@..## .... #.....#.....# .. ......3.......... .......%.......... .................. .#.....#.....#... #...###...###.. .... ..... .. You could see a rakshasa, a spectral anaconda, a spectral alligator, a spectral shadow dragon, a spectral wolf spider, a ynoxinul and a quasit. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 2 | Abyss:1 | Found a corrupted altar of Lugonu. 59 | Abyss:1 | Noticed an elephant 77 | Abyss:1 | Noticed an iron imp 77 | Abyss:1 | Noticed a rakshasa 80 | Abyss:1 | Noticed a small abomination 81 | Abyss:1 | Noticed a revenant 84 | Abyss:1 | Noticed a spectral anaconda 84 | Abyss:1 | Noticed a quasit 85 | Abyss:1 | Noticed a spectral wolf spider 86 | Abyss:1 | Noticed a spectral alligator 87 | Abyss:1 | Noticed a spectral shadow dragon 88 | Abyss:1 | Noticed a spectral golden dragon 89 | Abyss:1 | Noticed a ynoxinul 89 | Abyss:1 | Killed from afar by a ynoxinul Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Abil: Dig || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------