Dungeon Crawl Stone Soup version 0.25-a0-516-g7d600cd9ad (webtiles) character file. Game seed: 16822922107974951800, levelgen mode: deterministic 0 Beaer the Skirmisher (level 1, -2/18 HPs) Began as a Formicid Abyssal Knight on Feb 17, 2020. Was a Follower of Lugonu. Slain by an ancient zyme (6 damage) ... on level 1 of the Abyss. The game lasted 00:00:24 (189 turns). Beaer the Skirmisher (Formicid Abyssal Knight) Turns: 189, Time: 00:00:24 Health: -2/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 10 SH: 0 Dex: 10 Spells: 0/0 levels left rFire x . . SeeInvis + a - +1 spear rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn d - ring of ice (curse) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of ice (left hand) Potions e - a potion of magic {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * The ancient zyme closely misses you. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme closely misses you. The ancient zyme hits you but does no damage. You feel ill. You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. The ancient zyme hits you. You die... #..## .## ## ## .. ### .##...# #. # #.... ##..#... # # # #.##.. . ..# ## #..##. .#..# # #.# #..#..####......##..## ## ###..##..####...#.# #.. ..#....##x...# .....#.. .#@..# #.# ....##.##...# ..##. #.##..#...### .. # #### #..####. .# # #.## # ## ## .# . # You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Beaer the Formicid Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 77 | Abyss:1 | Noticed a fire bat 183 | Abyss:1 | Noticed an ancient zyme 189 | Abyss:1 | Slain by an ancient zyme Levels and vault maps discovered: Abyss:1 Action || total -------------------------++------- Melee: Spear || 5 Abil: Dig || 2 Armor: Leather armour || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------